When 50% of players are at or below median skill, and when not all players fly combat ships, it's perhaps unsurprising that so many don't put up much opposition to attackers in combat optimised ships.
It's honestly sort of amusing, when I see people blaming the victim.
How do they know that the person they just blew out of the universe didn't just join the game, or how do they determine the other person's skill level to begin with?
"Git gud" is a rather stupid assumption if you think about it. In a mode where everyone has accepted mutual danger, it makes perfect sense. But for someone who isn't expecting the same amount of danger, it's nothing but demoralizing to them.
This dismissive attitude doesn't serve a positive purpose in trying to teach people how to learn how to play the game. If anything it's counter to the purpose of longevity for the game.
Conversely, having an environment where everyone has mutually accepted the same level of danger, it's interpreted differently.
If the point is to get more players to enjoy the game, getting them to quit and frustration isn't going to achieve that result.