To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

Robert Maynard

Volunteer Moderator
Not everything is a matter of opinion.
Indeed.
A competent combat pilot is likely to destroy a weak pilot's ship before they can wake - question is, how large the skill gap should be for that to be possible.
Since it's very easy to escape from these situations in this game by design, the answer is 'very large'.
.... and "how large the skill gap should be" is also a matter of opinion - given that experienced skilled players in meta-engineered combat ships can choose to attack any CMDR they encounter.

In PvE gameplay in general, players only need to "git gud" enough at the interdiction mini-game to avoid most NPCs (other than in opt-in situations, e.g. CZs, POIs, etc.).
There's absolutely no such law of nature that players at the median point of the Gaussian curve should still fall into the 'yeah it's possible' category.
It very likely depends as much on the ship they choose to fly as combat / evasion skill - and not all players fly combat resistant ships, in a game where PvE combat is almost always avoidable.
 
IMHO it's all about engineering. Git Gud or not, that's a hypocritical topic. Either you have the time to do the eng grind or not... If searching signal sources for e.g. Imperial shields is a desirable activity at all. Engineering has a far more impact on pvp outcome then skill.
Engineering certainly has its role, and I absolutely agree that it should be way more accessible to the casual player. The grind is really horrible.
It's not everything though.
 
Noobboats in Shin? Since when can noobs infiltrate that system? By the time you get the permit you'll have had all the time in the world to git gud, so you won't be a noob anymore.


Not really, I, for one, would always pull an FDL sooner than a Cutter or a wretched DBX.
One can be a complete noob when it comes to combat, and still have access to Shin.

Kudos for you. My own observations about situation there were those. FdL, Cutter, good to go. ASP, Cobra bang bang you are dead.
 
One can be a complete noob when it comes to combat, and still have access to Shin.

Kudos for you. My own observations about situation there were those. FdL, Cutter, good to go. ASP, Cobra bang bang you are dead.
I have a g5 fully engineered conda, even the weapons are engineered. It is my only g5 with weapons engineered ship and has 240 to cargo space. That's my CG open hauler.

Everytime gankers attack me once and after I stripped them of their shields and then high-wake, they let me go afterwards when I encounter them again. That's at least for me the proof, that this players are only after soft targets.
 
Those credits btw are meaningless only if you do some whatever is current credit meta. If you instead of that play the game like typical casual, ie. go to station take some easy mission or two, run those things, net some measly millions, they are anything but meaningless. I have done grind type credit earning at my time, stopped when I got ships I wanted and 1 billion rainy day fund. Typical grind running is fastest way to burn out in this game.
 
You said:


This means, very, roughly 25% of my play sessions (1 session out of four) I see another CMDRs. Other 75% (3 out of 4 sessions) I don't see another CMDRs.

My experience tells me different. I see other CMDRs every single time (play session) I play in open. Am I doing it wrong?

I think you're focusing too much on the word hardly.

What is the wider context of the point I am making?
 
So then the question becomes how much of determining outcome is based on skill or based on equipment?

Then throw in the fact that one can reach elite combat status without ever facing another player...
With Odyssey you can reach combat elite without even flying a ship.
 
All you can do is send them to the rebuy screen where they can go on their merry way in exchange of a small sum of meaningless credits.
Not everyone knows the meta way to earn credits. What you earn in hours could take them days or weeks because of difference in play style / gaming time / RL commitments.

Or are you going to blame them too for not earning credits using the quickest way?
 
.... because we're all members of the Pilots' Federation (and experimental effects exist in game which make particular weapons do no damage to specific players - which could be applied to all PF members).
I agree with Robert in a PvEvP thread :eek: Must be that the stars are aligned...

Another example would be the arbitrary permit locks.
Many PvPers gank now and then, but that's totally not their #1 activity and it's not noobs who fall victim to them typically.

Career gankers exist, but there are only a handful of them who are actually good at what they are doing. The rest of them could easily be shot down even by an medium tier player. The sad truth is that the only reason why they can keep doing their thing successfully is that 90% of the players out there are literally weaker than NPC's. Which absolutely should not be the case, but sadly it is.
This. And it has nothing to do with median skill.
 

Deleted member 110222

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Yes, they do. But they would hardly pass pilots federation psychological exam. And additionally... Half the pilots are serial killers? Not very realistic.
Gotta' love the "but in real life..." argument when we are talking about a spaceship video game.

Mate, nobody cares about real life, it has no relevance here.
 

Deleted member 110222

D
In my opinion the only way this stalemate is going to end, is either with open PVE, or a toggle system for flagging.

There really is no alternative. Open is not going to magically grow in population, and private groups aren't going to suddenly improve with no action.

So either the stalemate can continue as it has for years, or Frontier can make improvements to the game. Shrugs
Because accepting the game as it is is impossible, right?

Why is it that the game must change?
 
In which case it likely has to do with players just not being interested in "gittin' gud" at PvP, and / or flying a ship that poses no threat to the attacker.
If the NPCs would be more dangerous people wouldn't fly without shields.
Because accepting the game as it is is impossible, right?

Why is it that the game must change?
Because open is an empty wasteland, so no one wants to play there.
Oh wait...
 
Gotta' love the "but in real life..." argument when we are talking about a spaceship video game.

Mate, nobody cares about real life, it has no relevance here.

There is nothing about "real life" in my post in the first place. Second, you are not the one that decides about whether "nobody" cares.
 
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