Ship Builds & Load Outs Federal Corvette Test driving different Corvette PvE hardpoint builds

ResH ? In my opinion, I was talking about high CZ ...

CZ are not worth my time, the credits and the materials you get are nothing compared with a good ResH where you can get wing after wing of elite Condas and Pythons... the rhythm is high, constant, and the pay out far far better. No CZ can give you 1-2 h of NON-STOP combat, that's for sure !
 
CZ are not worth my time, the credits and the materials you get are nothing compared with a good ResH where you can get wing after wing of elite Condas and Pythons... the rhythm is high, constant, and the pay out far far better. No CZ can give you 1-2 h of NON-STOP combat, that's for sure !
I understand that ResH is much simpler than high CZ.
 
I understand that ResH is much simpler than high CZ.
Is not about simplicity, even if you can get far harder fights in ResH than any CZ ( show me any CZ where you can fight 6-9 NPC IN THE SAME TIME ! ) - but the basic question - rewards vs time invested. And here CZ loses by a far margin , since you cannot scoop materials at will and in any significant quantities AND the credits you make are pity, compared with a ResH who will give you something between 7-12 millions / hour.

And if you want to make things harder, take some Gold in your cargo, lol....
 
This is my Corvette build what should i change or improve guys.
https://s.orbis.zone/bapM

PvP or PvE ? are major differences between... Looking at outfit, I suppose is PvE, so I advise changing things:

1 - drop the class 7 SCB for a class 5 or even 4 one, you only need that as the latest solution to cover your escape, in case you screw-up something ( nobody's perfect :p ) and anyway, you will need only in very rare situations - like that, you will free a utility mount since you won't cook your ship anymore when recharging the shield, that is, supposing you have Boss Cells upgrade. Instead of heatsink now you can add an extra shield booster, making your shield even stronger, or add a chaff - that will be very handy when you get swarmed by many ships, or you need to run.
2 - in the class 7 compartments put instead a 7B collector unit ( bigger range than 7A) so you can use 4 limpets at once to scoop your victims bones :p Is a lot faster, especially considering most of the time you will get 2-4 kills in 1-2 minutes, so you want to scoop as fast as you can.
3 .-- obvious, load 90-100 limpets in the cargo.
4 - in the comp. 6 add an extra fuel tank, for plasma slugs for your rails so you won't run out of ammo for hours - great in CNP and ResH
5 - drop the hull reinf. Packs - ALL of them - are USELESS for your ship, the Vette will not loose shields vs NPC.s, except you make some very, very bad decisions - and instead put Guardian shields reinforcement ! You will end-up with some 4500-5000 shields who will laugh at any NPC - you can fight at will 6-10 NPC.s at once with no fear you will loose shields !
6 - keep the docking computer and the super cruise assist, will make your life a lot happier !
7 - change the MC in the slots class 3 and the two class 2 with 3 Imp Hammers or 3 Rails ( if you do not have Imp Hammers yet) with L Range & plasma slugs. You will snipe all from 6 km, so when they come in the Beam Range they will have no more shields ! Add the big advantage of unlimited ammo !

All this can allow you indefinite time in ResH / CNP without need to get out to reload ammo, IF you bother to spend 1 H / week mining, so you will get those grade 1 raw materials to synth ammo for your 2 small MC ! A full reserve of Iron, Ni, can get you 200 ammo refills for your MC ! That is some 15-20h of fight !

Also, I suggest taking a 8A sensor with lightweight - make a lot of difference to see/aim at your enemy at 2x more distance ... the Vette is so big and powerful, the extra weight make almost no difference.
 
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And here is my build: ( also, only PvE :p ) - some 4500 shield... note I changed the heat sink from your build to a chaff launcher - is best if you need to cover your retreat or you are swarmed by to many enemies . Engineered for 15 sharges.
Stack half dozen Massacre Missions and you can do all at once without need to refill the ammo ;p
( great if you are in a power who pay you 2x for bounties ! )
I did 2 days ago 300 millions in 2 hours, WITHOUT the 2x .... and HUNDREDS of materials !
 
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Dreadful Bear is the most effective PvE combat ship it was ever my pleasure to Pilot. The Huge Beams chew everything medium and smaller. The frag cannons come into play with the large.

I'm currently trying to triple elite. Combat is my last. The problem with the bear is that she runs thru ammo too fast, so then came HotShot. The beams strip shields quickly. The Huge MCs destroy hulls. You can adjust power more to engines and shields. Awesome ship... It was a phenomenal PvE ship killer. Ammo was still an issue though.

So here is BankShot. Primarily laser boat. She is currently top 10% in the bounty CG. She works well, boring though. I tried her with Bursts, but she ran the capacitors dry too fast. The corrosive mc is used for larges.
 
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Dreadful Bear is the most effective PvE combat ship it was ever my pleasure to Pilot. The Huge Beams chew everything medium and smaller. The frag cannons come into play with the large.

I'm currently trying to triple elite. Combat is my last. The problem with the bear is that she runs thru ammo too fast, so then came HotShot. The beams strip shields quickly. The Huge MCs destroy hulls. You can adjust power more to engines and shields. Awesome ship... It was a phenomenal PvE ship killer though. Ammo was still an issue though.

So here is BankShot. Primarily laser boat. She is currently top 10% in the bounty BG. She works well, boring though. I tried her with Bursts, but she ran the capacitors dry too fast. The corrosive mc is used for larges.

switch the L and 2 M points for 3 rails, LR, and plsma slugs; add an extra fuel tank; Ammo problem solved. 3 Imp Hammer hit like a truck, and on mid / big ships will down the shields faster than the beams; also, if the NPC try to run, the rails are the best targeting the FSD even at 6 km - accurate and huge damage. I use the Imp Hammers because are surpising effective even vs small ships - 9 slugs vs 3 of a conventional rail mean you can hit consistently small ships.
 
switch the L and 2 M points for 3 rails, LR, and plsma slugs; add an extra fuel tank; Ammo problem solved. 3 Imp Hammer hit like a truck, and on mid / big ships will down the shields faster than the beams; also, if the NPC try to run, the rails are the best targeting the FSD even at 6 km - accurate and huge damage. I use the Imp Hammers because are surpising effective even vs small ships - 9 slugs vs 3 of a conventional rail mean you can hit consistently small ships.
You must aim and handle your ship better than I do. I also don't FA off. The corvette handles almost as well as a medium, but the reason I use gimbals is that it lets me hit the ships as they buzz a round me. The majority of ships you run into in PvE are smalls, then mediums, and finally larges.

PvE Anacondas and Corvettes should be meat, but Vultures and Alliance Chieftains? With fixed?
 
I am an old player returning after a 3-year break. And looking into get back to combat with my Corvette.

So I am pretty decent in combat, have done quite a few Hazres, CZ and some PvP, know how to use fixed weapon/ SCB/ FAOFF/ Boost Assist etc. However, I am a complete noob regards to engineering, and this build is just a theorycraft I am playing around.

Can anyone give me some feedback please?

PVE Corvette
 
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I am an old player returning after a 3-year break. And looking into get back to combat with my Corvette.

So I am pretty decent in combat, have done quite a few Hazres, CZ and some PvP, know how to use fixed weapon/ SCB/ FAOFF/ Boost Assist etc. However, I am a complete noob regards to engineering, and this build is just a theorycraft I am playing around.

Can anyone give me some feedback please?

PVE Corvette
I love your hull and shields, from a PvE perspective. I'm not sure what emissive buys you. I experimented with it in PvE and never noticed a difference. Hopefully a better educated user can answer that one. You are also running into diminishing returns with the resistances.
 
Like the Op I too tested alot of configurations. Hell bent on all lasers. The efficient thermal vent build was balanced but too slow to kill.
So.....
Ended up as...
2x huge overcharged corrosive/oversized multicannons.
2x medium beams efficient thermal vent.
2x small beams overcharged thermal vent.
1 large overcharged thermal vent beam.
ALL GIMBALLED.
the multicannons i use once the shields are down. I can combine the whole salvo but drain the dizzy. But all the beams fire simultaneously for over a minute before switching to multi cannons o) to allow dizzy to charge.
Works well.
Don't use a cell bank or wingman etc to save power. Just 4k biweaves to save power. Tanked hull to save power.
Weapons focused obviously.
One more thing seems obvious to me before a cz or haz res. Shut down fsd. It uses power and does nowt in combat. But!! Be prepared to fire it up if all goes south!!
Cargo hold too. Till your wombling afterwards.
Fuel scoop, planetary hangar etc. Anything you don't need in combat. Saves a potload of power. And beams are ALL about power.
The heat is not an issue with my build. Mostly below 10 degrees hehe.
Sweet, just taken your tips and applied - here's to-be-someday FC build - let me know what you reckon: https://s.orbis.zone/hjjb
Switched the Beams engineering experimental to thermal vent, to deal with the heat
 
When I first got my ‘vette, I was all about having two Huge PAs up on the roof. But I fairly quickly realised that using the huge selling point of the ‘vette (it’s two C4 HPs) for “situational” weapons was less than optimal.

So I switched them to two Huge Efficient Beams with Thermal Vent (probably not needed on both … need to look into that) which can fire continuously without overheating. Now the main firepower can be used against anything and all the time.

The other HPs, I’m running C2 Overcharged / AutoLoader MCs and then a couple of High Capacity C1 MCs with Emissive and Corrosive effects.

Those are all gimballed.

The C3 gives me issues - I hate it’s position. I have used a C3 MC there and it can hit stuff if you pitch the nose up just right but realistically it ain’t doing anything that keeping the nose down and allowing the Huge Beams to do their work would also cover. Even against hull when the Corrosive is kicking in.

I also tried missiles with drag munitions but they were pretty meh, all things considered.

So, currently I have a LR / Feedback Cascade Rail in there which comes in handy against SCB spamming NPCs, when there’s chaff flying everywhere or when you just want to get the final shot on a fleeing pirate and you can’t keep up …

But I’m intrigued by the Frag Cannon suggestion. Short range “shotgun” for shredding hull up close against the big ‘uns could be fun!
 
Put there a frag TURRET. No need to worry about aiming. That thing will blast those annoying eagles and couriers who love to dive on you, boosting to get behind you, and they will pop before they know what splashed them.
 
Agree. Overcharged or Double Shot Screening Shell Frag Turret works fine.

Because of the limited time on target when gimballed, turrets work better here (also on the Anaconda‘s class 3 nose hardpoint).

Second best: Long Range Thermal Vent Beam Turret when facing multiple targets.

Gimballed Rapid Fire MC is a good choice, when you concentrate on pointing the nose up when firing.

Current setup:

 
I usually use this build for PvE.

Kinda finnicky to use, but once you get used to it, you can snipe all that annoying flying mosquitos with your plasmas, along with anything else unfortunate to end up in your gun sights. Focused bursts are for general use, it makes them so much more useful vs hull, upping their armor penetration by 100% and increasing falloff distance by 100% - from pathetic 0.5km to more practical 1.0km. Damage stays unchanged, but due to armor pen increase and falloff increase, practical damage just goes way up.

And missile rack is just to snipe fleeing small ships or lower their agility to let you keep up with it.
 
I usually use this build for PvE.

Kinda finnicky to use, but once you get used to it, you can snipe all that annoying flying mosquitos with your plasmas, along with anything else unfortunate to end up in your gun sights. Focused bursts are for general use, it makes them so much more useful vs hull, upping their armor penetration by 100% and increasing falloff distance by 100% - from pathetic 0.5km to more practical 1.0km. Damage stays unchanged, but due to armor pen increase and falloff increase, practical damage just goes way up.

And missile rack is just to snipe fleeing small ships or lower their agility to let you keep up with it.
Lol, hull reinf. module in a Vette ?!! I NEVER loose shields on my Vette... If you do , you did something really wrong, lol. I do not use Prismatic.s ( those are for cargo ships not for prolonged combat ) and 4k on shields are more than enough to fight 6-8 pirates at once.

You wasted Vette versatility and combat potential man, lost any chance to collect mats, get some cargo if need comes, and obvious no fighter option on your build... Missiles are a waste for Haz since they are very situational and the ammo is a big problem for them.

This is my build - one who gives you decent jump, cargo, fighter bay, limpets, and allow you versatility in all kind of ambient. I can stay hours with this build in Haz, I make MORE credits than you on kills ( you miss the wanted scan on your build ! ) and, unlike you, I do not have overheating concerns. To add some extra fun, I can help ( repair, refuel etc all those poor NPCs ambushed by evil pirates 🤣)

 
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If my Corvette isn't versatile, it doesn't mean it's bad, just saying. It's called "Specialized".

I don't collect mats normally. I just take 20 massacre pirates missions, go to one system, take 1-2 hours and make 300 mil + dozens of biotech conductors and exquisite crystals which i later exchange for whatever i need at mat trader. Give it a try - Tago, Tachmetae and 37 Librae all give missions to kill pirates in Na Chem. HazRes is waste of time, you can make 5x more money doing massacre missions in same amount of time, not to mention all G5 mats you get as rewards too.

I do use fighter bay normally, but forgot to include it in the build i posted.

Prismatics are good for PvE if you know how to reboot your ship. Even in CZ you can easily take a 30 sec break and reboot ship, instantly gaining 50% of your shield back - that's about 3k shield for prismatic Corvette. About same amount as your bi-weave 100% :)

So yeah, don't just assume i'm new to this sheet, lol.
 
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