To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

Deleted member 110222

D
There is nothing about "real life" in my post in the first place. Second, you are not the one that decides about whether "nobody" cares.
Oh so you meant the in-game pilot's fed?

So you're pulling stuff out of your backside? Good to know!

Pro tip: It's a game, the only "exam" that "pilots" need is to buy it off Steam or whatever.

Your logic is not flawed, but just plain nonsense
If the NPCs would be more dangerous people wouldn't fly without shields.

Because open is an empty wasteland, so no one wants to play there.
Oh wait...
IKR? It's like, maybe the people screaming about wanting Open PvE are simply a loud and tiny minority who come here because they have no other means to vent themselves.

People happy with the game are just playing the game, as we both know, and I dare say both our recent contacts list is choc-a-bloc.
 
Not everyone knows the meta way to earn credits. What you earn in hours could take them days or weeks because of difference in play style / gaming time / RL commitments.

Or are you going to blame them too for not earning credits using the quickest way?

I have roughly 6B liquid credits in 3 accounts, plus a carrier in one of them with 3B in the bank, plus like 10B in ships, plus I spent about 4B on rebuys.

And I virtually never did any kind of get rich quickly exploits, no skimmers, no Robigo and only about 800M during the egg exploit.

Rebuy money is peanuts.
 
Because accepting the game as it is is impossible, right?

Why is it that the game must change?
Not impossible, no. But it's unlikely for players who want PVE without non-consensual PVP.

Never said the game must change either. It can stay exactly as it is for the next 10 years. But that's likely not to get more players into Open either, in the stalemate will only lasts as long as it takes for another developer to give them what they want.
Because open is an empty wasteland, so no one wants to play there.
Oh wait...
Yeah I have to admit that sounds like a lot of hyperbole, and I've never personally stated that that's the case... But it is really interesting that the topic has arisen before, combined with the amount of people complaining that people from private groups and solo are able to affect their game with minimal risk.

In the case of the latter, open PVE would solve it. In the case of the former, are either PVP flags or open PVE would solve it.

Personally I already got my money's worth out of this game. Whether it stays the same or it changes doesn't really matter to me.
 
Oh so you meant the in-game pilot's fed?

So you're pulling stuff out of your backside? Good to know!

Pro tip: It's a game, the only "exam" that "pilots" need is to buy it off Steam or whatever.

Your logic is not flawed, but just plain nonsense.
I try to explain it (one time). I am playing the game and I imagine the world I am in then. I adapt specific things from the present we are living in and project it to how things, routines etc could be in the distant future in ED. And that brings me to some basic adoptions. And it's very simple and clear: There are no hints in the game, in Galnet or in any other source, that the amount of psychopathic Killers in the human population has significantly grown. Yes, my immersion is damaged when 3 out of 10 cmdr's I meet try to kill me. What a ridiculous world! And I am not talking about cmdr's that might have a reason to attack me. I am talking about the huge amount of cmdr's that attack me for no reason.
 

Deleted member 110222

D
Not impossible, no. But it's unlikely for players who want PVE without non-consensual PVP.

Never said the game must change either. It can stay exactly as it is for the next 10 years. But that's likely not to get more players into Open either, in the stalemate will only lasts as long as it takes for another developer to give them what they want.

Yeah I have to admit that sounds like a lot of hyperbole, and I've never personally stated that that's the case... But it is really interesting that the topic has arisen before, combined with the amount of people complaining that people from private groups and solo are able to affect their game with minimal risk.

In the case of the latter, open PVE would solve it. In the case of the former, are either PVP flags or open PVE would solve it.

Personally I already got my money's worth out of this game. Whether it stays the same or it changes doesn't really matter to me.
Unfortunately, the whole thing about them not wanting to be shot at without warning? Not what this game delivers.

They flat out got the wrong game for that type of content. Their problem I am afraid. Yes, we do have a responsibility to see what a game we buy actually offers. If it doesn't have what you want already, assume it never will. Nobody should expect these type of changes to be made to a released game, because at that point it is too late.

Very much falls under the "tough cookies" category, basically, and no, as you can tell, I do not have any sympathy. Heck I used to be in the anti-PvP camp but then i grew up, dealt with the fact that nobody owes me anything and tried new stuff.

Now I like the game, getting ganked and all. Yes, me getting blown up, not the other way around. Check my signature for the latest example.

And I promise you, players who enjoy Open as is do not want players who hate PvP this much to be in Open.

It's why we keep having to remind you all that you have your PvE modes. Use them.

And yes, I am sure another dev will make a similar game eventually. I hope that happens.
 
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Deleted member 110222

D
I try to explain it (one time). I am playing the game and I imagine the world I am in then. I adapt specific things from the present we are living in and project it to how things, routines etc could be in the distant future in ED. And that brings me to some basic adoptions. And it's very simple and clear: There are no hints in the game, in Galnet or in any other source, that the amount of psychopathic Killers in the human population has significantly grown. Yes, my immersion is damaged when 3 out of 10 cmdr's I meet try to kill me. What a ridiculous world! And I am not talking about cmdr's that might have a reason to attack me. I am talking about the huge amount of cmdr's that attack me for no reason.
It. Is. A. Game.

Real. Life. Is. Boring.

If you want real life pleasantries and such, go outside. I won't be continuing this with you.

And seriously, never expect immersion in any open online game, period. You will not get it and nobody owes you it.
 
I think this place can get a bit of a hothouse atmosphere and we've all got opinions about game changes we'd like to see, but let's not lose sight of the fact that we all have at least 90% of what we want already. Those who want dangerous Open have it. Those like me who would like PvE can largely construct it out of the features we have. This is a great game.

Merry Christmas everyone. :)
 
It. Is. A. Game.

Real. Life. Is. Boring.

If you want real life pleasantries and such, go outside. I won't be continuing this with you.

And seriously, never expect immersion in any open online game, period. You will not get it and nobody owes you it.
Oh, I get a lot of immersion out this game. That's the reason I play it. It's almost perfect. The only thing I am complaining about are the ridiculous amount of murderhobbos in the game. Of course, seeing the whole thing, it's not a big deal, I have my ways to handle it. But it is part of the topic we are talking about here.
 
I think this place can get a bit of a hothouse atmosphere and we've all got opinions about game changes we'd like to see, but let's not lose sight of the fact that we all have at least 90% of what we want already. Those who want dangerous Open have it. Those like me who would like PvE can largely construct it out of the features we have. This is a great game.

Merry Christmas everyone. :)
This.
It's a fantastic game and we're all enthusiasts about it. Some with PvP, some without.
Personally I don't believe we see much change in the way this game treats PvEvP and I'm ok with that. Sure I would love to see some changes and hate to see others, but generally I'm very content with what we all play.
 
I'll be interested to see how any changes to C&P aimed at providing a deterrent to non-consensual PvP encounters would affect PvE gameplay, specifically criminal acts against NPCs.
This is super simple to handle.

You make rules that only take effects against other players, and this is explained by players being Pilots Federations and (most, nearly all) NPC's not being members.

(The above was confirmed by that Brookes guy, early lead on the Elite project, just to be clear.)
 
I can only say:

BGS should only be possible while you are in the OPEN. As soon as you are in SOLO or GROUP, you should no longer have any influence on BGS. That would make BGS and POWERPLAY a lot more interesting if you didn't have to constantly fly against ghost.
This doesn't actually achieve what you want it to though.

Other players will be in different instances.
Various connection reasons mean you'll never meet many others.
And finally, what about people in other time zones - you can never fight them no matter what, as you are simply not online when they are.

So the solution doesn't actually achieve stopping you having to play against ghost.

(Not saying it wouldn't be cool though, just that it doesn't do what you want it to)
 
This.
It's a fantastic game and we're all enthusiasts about it. Some with PvP, some without.
Personally I don't believe we see much change in the way this game treats PvEvP and I'm ok with that. Sure I would love to see some changes and hate to see others, but generally I'm very content with what we all play.
I think this place can get a bit of a hothouse atmosphere and we've all got opinions about game changes we'd like to see, but let's not lose sight of the fact that we all have at least 90% of what we want already. Those who want dangerous Open have it. Those like me who would like PvE can largely construct it out of the features we have. This is a great game.

Merry Christmas everyone. :)
This :) Merry christmas to everyone!
 
That's just NPCs.
Remember shooting NPCs is ok, and getting shot by NPCs is also OK, because they never manage to damage you enough before the 15 second timer runs out 😁
Only other humans that shoot do it to hurt your feelz...

Well Asymmetric PVP is no Fun for half of the parties involved.

There is no Skill in Blowing up an Exploration ship that doesn't even have any weapons.
There is no in game reward for this
There is no Fun in flying along and then exploding before you can do anything because your non combat ship is no match for a ship deigned for only killing other players.

It would be nice to Make friends and see the Galaxy isn't empty without exploding.

Personally I think FDev could fix this by storing 2 data points per user

"Number of Players killed", and "Number of players killed who had 0 kills."

and then they could have everyone in open being all friendly and just not have anyone with a score of 50 or over in the 2nd stat from instancing with someone with 0 in the first counter ......
(take 1 off a month for those little accidents)

I don't get why people want to blow up non combat ships. I really don't.

Just Because you want to play the game one way shouldn't mean everyone has too.....
 
Well Asymmetric PVP is no Fun for half of the parties involved.

There is no Skill in Blowing up an Exploration ship that doesn't even have any weapons.
There is no in game reward for this
There is no Fun in flying along and then exploding before you can do anything because your non combat ship is no match for a ship deigned for only killing other players.

It would be nice to Make friends and see the Galaxy isn't empty without exploding.

Personally I think FDev could fix this by storing 2 data points per user

"Number of Players killed", and "Number of players killed who had 0 kills."

and then they could have everyone in open being all friendly and just not have anyone with a score of 50 or over in the 2nd stat from instancing with someone with 0 in the first counter ......
(take 1 off a month for those little accidents)

I don't get why people want to blow up non combat ships. I really don't.

Just Because you want to play the game one way shouldn't mean everyone has too.....
There are enough ways to harden exploration ships to be ungankable without making them useless.
Granted, you need engineering for that, but at this point it's part of the game.
And there are good reasons to blow up explorers for the BGS, I don't get it why they always want to hand in their stuff in Deciat and Shinrarta,
instead of backwater hobotown where no one ever interdicts them.
 
Also it's impossible to get ganked if you win the interdiction minigame, and it's gonna take some crazy levels of stalking behaviour for someone to notice you coming into a port with silent running.

And to even get to the point where you get interdicted means that you didn't pay attention to your surroundings at all.
 
Also it's impossible to get ganked if you win the interdiction minigame, and it's gonna take some crazy levels of stalking behaviour for someone to notice you coming into a port with silent running.

And to even get to the point where you get interdicted means that you didn't pay attention to your surroundings at all.
IINM, the interdiction minigame heavily favors the interdictor (if the interdictor is a player), even more so if it has expanded capture arc.

The red bar will constantly fill up even if the victim can maintain their crosshair in the escape vector.
 
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