Disclaimer: this is not supposed to be yet another Hotel California thread, not suggesting to remove any game modes etc.
Pilots Federation presents - new module prototype, supposed to be pre-equipped on all new ships - Counter-Aggression Scrambler (CAS) (the module name is subject of change).
The module is being developed at laboratories of Pilots Federation to prevent unprovoked acts of human-to-human aggression.
Current module prototype occupies size 1 optional slot (as tested only for small ships). Production version could be relevant to ship size, e.g. size 1 for small, 3 for medium and 5 for large - to be defined if module is certified by the community.
While being activated produces significant impact to potential agressor ship, such as:
Ship equipped with the module is shown on others radars as hollow circle (as opposed to triangles and squares), unless opponent ship scanned target ship scramble codes (see below).
- interferencing interdiction module (providing significant advantege while attempting to evade interdiction)
- causing malfunction of attacker weapon modules (while being targeted at your ship)
- causing malfunction of agressor shield generator (shild shuts down if attacker attempts to ram target with shield active)
- causing malfunction of agressor powerplant (temporary reload if attacker attempts to ram targets without shields)
IMPORTANT: Every time ship equipped with the module lands at space stations, planetary ports and outposts (last respawn port) the module scramble codes are changed. Despite being treated carefully the codes can still be stolen and sold to potential interested party (other commander) at dedicated station contact. Alternatively the codes can be obtained by scanning target ship high wake signature. The others can use these codes to effectively counteract CAS module effects.
What is also important, the module will be automatically deactivated while:
Manually activating this module (if possible) will take relatively long time (1 minute).
- player performs any aggression act against other human ship, SRV or character on foot
- accepting and joining to wing missions
- taking any missions having influence as reward (reward type needs to be chosen upfront)
- carrying PP cargo or holding PP merits
- holding non-zero notoriety
Upon activation all the above mentioned conditions will be toggled with respective consequences - missions will be abandoned, PP cargo jettisoned, PP merits cleaned.
Having non-zero notoriety prevents this module to be activated.
In addition all Apex taxi ships are equipped with this module. Everyone can attempt to interdict Apex with 99.99% guarantee that Apex pilot evades intediction (why - to not break lore and immersion).
As possible consequence Pilots Federation expects more pilots to be pulled together, contributing to the prosperity of the human race towards the conquest of the galaxy!
Not to delve into the mechanics laid out here but the concept appear good since in real life, you have fighters/interceptors that carry advance weaponary for interception etc. (i.e. interdiction) but equally you also have advance Electronic Warfare Pods & dedicated jamming platforms to counter these interceptions. At the moment there is nothing in game to counter interdiction except standard routine of throttling down. In short, you have an FSD Interdictor Module then it's logical there should also be available an FSD Interdictor Jamming Module!