Game Discussions Star Citizen Discussion Thread v12

SQ42 would be fine. (well, assuming they ever do it and don't spend the next 10 years reworking the mess hall scene).
...
I prefer they rather don't - I swear I hear the braindead "epic" music trash again I pop aneurysma. Lol when SC actually releases Mick Gordon's Doom soundtrack will be considered classic music while SC still comes along with their pretentious sedator hero soundtrack.
 
There is no SQ42. Not that it would need server meshing in the first place. Thus you can be sure that there is no plan B.
They have used this tactic so many times now I'm staggered that anyone still falls for it.

Their SOP seems to be to get the community obsessed about some new aspect that is taking 'time and effort', give it say eight to eighteen months and then throw a new sparkly ball onto the table (best done with a bell inside) and then publicly shift all focus onto this new delaying tactic thing.

They did this numerous times early days swapping 'all efforts' routinely between SC and SQ42, each time with a promised delivery date that then failed to materialise. They did this egregiously with SQ42, confidently assuring the community, from September to mid December, that it was definitely on track to be delivered pre Christmas. Predictably in January they absolved themselves saying that their plans had been too optimistic and that they were going back to the drawing board.

Buy an Idris (fool), and worship at the church of the new shiny ball.
 

Early downvotes are being countered now.

Top comments are good. People wishing CIG didn't spend time on flashy videos when something isn't going to happen for years (if ever!).

Also

I am avoiding spectrum because [Deleted by Nightrider-CIG]

:D
 
<snip>

Top comments are good. People wishing CIG didn't spend time on flashy videos when something isn't going to happen for years (if ever!).

</snip>
Creating flashy videos which depict potential gameplay is what Star Citizen is built on, the original kickstarter pitch is case in point.

If the income stopped, if Citizens actually voted with their wallets and pledged no more, would the game(s) get completed ?

I personally think not.
 
SQ42 being held up by server meshing! Yes people, you heard it here first! The single player game needs server meshing!

And not just that, their statement is basically saying both SC and SQ42 are effectively on hold until server meshing is in place. Erm... so exactly what are the 690ish people who aren't working on server meshing doing?

Guy is off his rocker.

When I read that post, my reading of it is:

There are two things holding up SC development:

  • SQ42 - because that is the priority for where development effort is going
  • Server Meshing - cant really add more stuff until server meshing is delivered

but if you are always going to assume the most ridiculous thing possible, i see how you can read it the other way.
 
Creating flashy videos which depict potential gameplay is what Star Citizen is built on, the original kickstarter pitch is case in point.

If the income stopped, if Citizens actually voted with their wallets and pledged no more, would the game(s) get completed ?

I personally think not.

Chris said years ago that if funding were to stop they would release SQ42 and finish SC based on the funds from that.

Chris is also full of it.
 
I just told you another way to interpret that, remember?


heh

r7aY3cC.png
 
I just told you another way to interpret that, remember?


Well, actually as he wrote it, that is what he said. A case of bad phrasing then. We've all been there.

But he's going against the grain here, because he's saying server meshing is holding up SQ42. That simply can't be. They have 700 people. Out of those who are working on server meshing are network programmers, who have nothing to do with SQ42, and probably at max a couple of people. Its not one of those things you can solve by throwing more people at it.
 
Well, actually as he wrote it, that is what he said. A case of bad phrasing then. We've all been there.

But he's going against the grain here, because he's saying server meshing is holding up SQ42. That simply can't be. They have 700 people. Out of those who are working on server meshing are network programmers, who have nothing to do with SQ42, and probably at max a couple of people. Its not one of those things you can solve by throwing more people at it.

Forgetting whatever that person is talking about....

What you are saying is also not true.

True, the networking/engine team would be working on the core functionality of server meshing. But CIG is implementing SC in the most inefficient way possible.

The core team is working on server meshing, but then every other team has to implement the solution/libraries/interfaces/apis (whatever you want to call it) in all the other parts of the game that already exist.

This has happened before. The devs have talked about it and it is reflected on their roadmap.

hMe8GGn.png
 
I fear, what with 'planning week' coming up, that CIG won’t do anything stupid for months to come…

Has a Chairmen’s Letter ever been more vital?

Yes, its probably going to be a dry few months comedy wise.

Doesn't look promising for a Chairman's letter.

Wasn't it last year's one where he talked about refactoring all ships to add virtual air flowing through virtual pipes so that ships would accurately model where fires could break out based on where there was oxygen?

That was a good one. I can just imagine the CIG devs reading that and thinking "Someone shut him up!"
 
Forgetting whatever that person is talking about....

What you are saying is also not true.

True, the networking/engine team would be working on the core functionality of server meshing. But CIG is implementing SC in the most inefficient way possible.

The core team is working on server meshing, but then every other team has to implement the solution/libraries/interfaces/apis (whatever you want to call it) in all the other parts of the game that already exist.

This has happened before. The devs have talked about it and it is reflected on their roadmap.

hMe8GGn.png

Its a good point, although what exactly are they working on? Server meshing isn't done yet. How can they do preparatory work for a solution that doesn't exist? They could be doing work that has to be thrown out in 6 months....

Oh, right. Just answered my own question. Carry on CIG, carry on.

Still, how many people can it really be that have to deal with the interfaces with server meshing. Half a dozen? A dozen? If, as that screenshot seems to imply, they have 7 teams all working on it, that just makes my inner dev scream in horror. Surely no more than 1 person is required from each of those teams? Except the NET team, if that is the actual NET team, maybe they need a couple of people on that.
 
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