So i've been playing (as a brand new player to ED, but familiar with Elite and it's history etc) for a couple of days now, probably 20 hours worth in all (active gaming, not just sat in dock while i fix dinner or look after the cats etc).
I never really flew my sidewinder (it currently sits unloved in dock at Dalton Gateway ( in system LHS 3447)). I did use it to fly in system to Dalton so i could pick up my kickstarter reward Eagle.
I expanded the Eagle's cargo capacity as much as possible and found that in-system Dalton to Lawson Orbital food/bio-waste run route. I did about a dozen of those then bought an Adder.
I expanded the Adder for cargo as much as possible and did about another dozen runs to be able to buy a Cobra.
I expanded that Cobra for cargo and did about another dozen runs to be able to buy a Lakon Type 6.
With the Lakon i can make enough money on that trade route to think about aiming for an Asp in short order (i got a Dolphin in the interim to try it out as a cargo/multipurpose ship).
So without using cheats or even the offline tools to maximise profits and money making i was able to use a standard old-fashioned Elite play style to more or less blast through the starting tier of ship choices. My initial impression is that most of these ships need to be at least double the cost (probably more) to balance better the progression flow of ship ownership from game start, to start to bring it back to that level of progression (feeling of reward) we had in the earlier games of Elite.
This is why i like to be able to mod games
Edit: This would be my starting tweaks (based on data from corolis.io), ships in order of cheapest:
Sidewinder:
current= 31,000 tweak= leave it as is, it is given free by the game.
Eagle:
current= 43,800 tweak= 86,000
Hauler:
current= 51,700 tweak= 110,000
Adder:
current= 86,810 tweak= 170,000
Imperial Eagle:
current= 109,830 tweak= 210,00
Viper mk III:
current=141,930 tweak=280,000
Cobra mk III:
current= 348,720 tweak= 680,000
Viper mk IV:
current= 436,930 tweak= 820,000
Diamondback Scout:
current= 563,330 tweak= 1,100,000
Cobra mk IV:
current= 746,660 tweak= 1,200,000
Just as an initial test run as this will interfere less with the rest of the current ship prices, but as this is just a basic 2x current price it might take more than that, and then looking further up the line at the prices of the other ships and adjusting upwards (always upwards!).
I never really flew my sidewinder (it currently sits unloved in dock at Dalton Gateway ( in system LHS 3447)). I did use it to fly in system to Dalton so i could pick up my kickstarter reward Eagle.
I expanded the Eagle's cargo capacity as much as possible and found that in-system Dalton to Lawson Orbital food/bio-waste run route. I did about a dozen of those then bought an Adder.
I expanded the Adder for cargo as much as possible and did about another dozen runs to be able to buy a Cobra.
I expanded that Cobra for cargo and did about another dozen runs to be able to buy a Lakon Type 6.
With the Lakon i can make enough money on that trade route to think about aiming for an Asp in short order (i got a Dolphin in the interim to try it out as a cargo/multipurpose ship).
So without using cheats or even the offline tools to maximise profits and money making i was able to use a standard old-fashioned Elite play style to more or less blast through the starting tier of ship choices. My initial impression is that most of these ships need to be at least double the cost (probably more) to balance better the progression flow of ship ownership from game start, to start to bring it back to that level of progression (feeling of reward) we had in the earlier games of Elite.
This is why i like to be able to mod games
Edit: This would be my starting tweaks (based on data from corolis.io), ships in order of cheapest:
Sidewinder:
current= 31,000 tweak= leave it as is, it is given free by the game.
Eagle:
current= 43,800 tweak= 86,000
Hauler:
current= 51,700 tweak= 110,000
Adder:
current= 86,810 tweak= 170,000
Imperial Eagle:
current= 109,830 tweak= 210,00
Viper mk III:
current=141,930 tweak=280,000
Cobra mk III:
current= 348,720 tweak= 680,000
Viper mk IV:
current= 436,930 tweak= 820,000
Diamondback Scout:
current= 563,330 tweak= 1,100,000
Cobra mk IV:
current= 746,660 tweak= 1,200,000
Just as an initial test run as this will interfere less with the rest of the current ship prices, but as this is just a basic 2x current price it might take more than that, and then looking further up the line at the prices of the other ships and adjusting upwards (always upwards!).
Last edited: