New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

Changing a game's engine is basically building a new game from the ground up. It's a task fraught with difficulty even in upgrading the version of the existing engine it uses, where all sorts of bugs, memory holes, and the like are introduced (One game I play just upgraded their version of UE4 and suddenly out of memory errors popped up everywhere on the console version, because a couple of bytes for new functions appended to thousands of game files all added up).
Going from a bespoke engine to UE5 would be no small feat akin to essentially building Elite Dangerous 2

UE5 does have some pretty impressive features when it comes to procedural generation work, but it's not something you can just port ED to.
 
Dr Kay Ross, the main person in charge of the new planet tech, has left the company too! Clearly fed up as well and has moved to another British game developer.
That's interesting, which developer has she gone to work for? Oh, Splashdamage... Interesting.
 
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Relevent to Dr. Ross moving to Splash Damage:
Well, that doesn't bode well. Enemy Territory is the only successful game in their repertoire (yes, I've played Brink and Dirty Bomb) and that was basically a RtCW multiplayer mod anyway (and the only reason it was successful competitively was because the community made their own mods like ETPro).
 
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Have you ever used Glassdoor? I am a software developer and have used it to check the water at prospective companies AND current companies. I have always found it generally representative and accurate.

When you notice a trend in multiple reviews over time, you know there's some truth to it. No smoke without fire.

Regardless, the current iteration planet tech is decent, but definitely released too early and needs a revisit to fix the fundamental issues.

I've used glassdoor and i don't give it much credit after seeing a review of a previous company i worked for that did not reflect the company at all. I think its just like Steam reviews where people use the review system to stick it to the devs for not doing what they want. Pretty sure a majority of negative glassdoor reviews are written out of spite and do not paint an accurate picture of the company.
 
Just replying to a few posts above (can't be bothered quoting them all)...

Repeating terrain tiles is not a bug. It was done this way by design. Unlike Horizons, in Odyssey some of the terrain is pre-generated offline and is repeated across landable planets. FDev described the new tech in Q&As prior to Odyssey launch.

Here's the Q&A post from FDev:

And relevant excerpts:
"we're talking up 100km worth of terrain for example, which are now generated offline into terrain shapes that we know are formed."

"Q: What type of planet is this new tech going to be applied to?
Every planet you could land on before, and the new ones opening up, will be using this approach. The old surfaces can't be represented in this new approach and you're going to get a larger variety using this new tech.

Q: Are non-landable planets seeing changes too?
No, the planetary tech is focused on the planets you can land on to see the detail up close."

The tiling itself is not a bug, and repeated tiling is not a bug, as its by design meant to use the tiles. However, the cases of really obvious repeat tiling is a bug.

FD certainly consider it an issue.

However, the clear cases of repeat tiling are thankfully rare. So rare i haven't seen an example of it in over a month of flying to many different planets.

Take for example this image from the Odyssey screenshot thread

20211229213021_1-jpg.283426


Now, maybe there is some repeat tiling there. Perhaps there are some here who will immediately spot 10 repeated tiles. I suspect most of us could stare at this image for ages and not spot any repetitions, and if seeing it in game, we'd never spot a repetition either.

From my experience in game, i get the feeling people are making this out to be a much bigger issue than it actually is.
 
From my experience in game, i get the feeling people are making this out to be a much bigger issue than it actually is.
They're not posting screenshots of the 99 other planets that didn't have any noticeable tiling, so there's that. My last trip lasted from roughly Update 4 to Update 6 and although I did catch a glimpse of some occasional tiling here and there, it certainly was a small percentage of the number of planets I landed on.
 
I think the main problem with Odyssey terrain generation is that it is both better and worse than Horizons - it's "bell curve" is much wider. That's disappointing to those who think that a game upgrade should always be better in all ways. Understandable, but not always reasonable. The planet in post #4119 looks horrible.

I have no problem with Frontier switching to tile-based generation. It will allow them to hand-craft the exact planets they may need in the future. I've already mentioned the addition of actual planets/moons in our own solar system. Their problem is with tile selection and morphing. IMO, their tile library should have been large enough to be able to cover a planet without selecting the same tile twice.

I don't see any way that Frontier can switch engines, either. The only game engine I've seen that looks like it can do what needs to be done for Elite is Space Engine. I've not seen any evidence that even UE5 can do what Elite needs. All I've seen are examples of your standard flat, square map levels. Nothing like the 1:1 scale solar system and planets with orbital motion and axial rotation that Elite needs.
 
Nothing like the 1:1 scale solar system and planets with orbital motion and axial rotation that Elite needs.
I may be wrong but 99% of ED is math and it's only the immediate area that gets loaded when playing - the math tells the game what a system is, how it looks, moves and what's in it (plus, I guess, what Fdev have hand placed in any particular system)... Not that I'm saying any other engine would be better but planet generation has had one tweak, bitmaps (and again, forgive me if I'm wrong), but it's not very good since the tiling doesn't even know not to repeat / resize / rotate maybe more than a few times on any surface!

Still no overhangs, no cave systems, no weather, no liquids...
 
Oh well, for those there is an alternative:
View attachment 283736
You forgot, diverse fauna and flora, overhangs, caves and all this is underwater too. Base building, scavenging IN crashed ships, with VR on foot support all set 255 galaxies with 18 quintillion planets. I can list more, but I think you get the picture.

That is why many explorers love this game, as there more to do than stare at flora 3 time as in some other games. :ROFLMAO:
 
You forgot, diverse fauna and flora, overhangs, caves and all this is underwater too. Base building, scavenging IN crashed ships, with VR on foot support all set 255 galaxies with 18 quintillion planets. I can list more, but I think you get the picture.

That is why many explorers love this game, as there more to do than stare at flora 3 time as in some other games. :ROFLMAO:
You do realise that you are not being forced to play a game you cannot enjoy?

It is where we differ. I play the game I have (and enjoy doing so) rather than complain that it isn't what I think it ought to be. Tough call, I know.

Edit: typo
 
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You do realise that you are not being forced to play a game you cannot enjoy?

It is where we differ. I play the game I have (and enjoy doing so) rather than complain that it isn't what I think it ought to be. Tough call, I know.

Edit: typo
Just pointing out the alternative, as you brought it up. What you can do and enjoy with engaging gameplay, oh well I will let you get back to EDO .
 
Just pointing out the alternative, as you brought it up. What you can do and enjoy with engaging gameplay, oh well I will let you get back to EDO .
I may even have the game... After all, it was one of my own screenshots, it just lacks lasting appeal for me, but for those in need of a simpler, more cartoon-like experience, I am sure it would satisfy for thousands of hours.

Kind of you to let me get back to a game I enjoy, thanks 🥳 (which, incidentally, I have just been playing on my Valve Index, at a nice, steady, 90 FPS)
 
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