Why, because it isn't going in a direction that meets with your personal interpretation?The direction and progress of the game is a clear indication of how ineffective Frontier management is.
How sad...
Why, because it isn't going in a direction that meets with your personal interpretation?The direction and progress of the game is a clear indication of how ineffective Frontier management is.
Dr Kay Ross, the main person in charge of the new planet tech, has left the company too! Clearly fed up as well and has moved to another British game developer.
Splash Damage.That's interesting, which developer has she gone to work for?
Thanks!Splash Damage.
Well, that doesn't bode well. Enemy Territory is the only successful game in their repertoire (yes, I've played Brink and Dirty Bomb) and that was basically a RtCW multiplayer mod anyway (and the only reason it was successful competitively was because the community made their own mods like ETPro).Relevent to Dr. Ross moving to Splash Damage:
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Splash Damage Is Working On A New Original Sci-Fi Game
The studio, known for its work on franchises like Wolfenstein and Gears of War, has announced its own original game.www.gamespot.com
Have you ever used Glassdoor? I am a software developer and have used it to check the water at prospective companies AND current companies. I have always found it generally representative and accurate.
When you notice a trend in multiple reviews over time, you know there's some truth to it. No smoke without fire.
Regardless, the current iteration planet tech is decent, but definitely released too early and needs a revisit to fix the fundamental issues.
but I do know how computers work and from what I've seen and heard about UE5, there are basically no limits to what you can do.
Just replying to a few posts above (can't be bothered quoting them all)...
Repeating terrain tiles is not a bug. It was done this way by design. Unlike Horizons, in Odyssey some of the terrain is pre-generated offline and is repeated across landable planets. FDev described the new tech in Q&As prior to Odyssey launch.
Here's the Q&A post from FDev:
Planetary Tech with Dr Kay Ross: Recap
Greetings Commanders! Last week, we were joined on stream by the fantastic Dr Kay Ross to answer some of your questions regarding planetary tech and the changes coming in Elite Dangerous: Odyssey! If you missed it, you can watch the entire stream on YouTube - but we're also going to give you a...forums.frontier.co.uk
And relevant excerpts:
"we're talking up 100km worth of terrain for example, which are now generated offline into terrain shapes that we know are formed."
"Q: What type of planet is this new tech going to be applied to?
Every planet you could land on before, and the new ones opening up, will be using this approach. The old surfaces can't be represented in this new approach and you're going to get a larger variety using this new tech.
Q: Are non-landable planets seeing changes too?
No, the planetary tech is focused on the planets you can land on to see the detail up close."
C'mon, he knows how computers work. There will never be a UE6, they achieved perfection.Someone fell for the marketing hard. There are always limits.
They're not posting screenshots of the 99 other planets that didn't have any noticeable tiling, so there's that. My last trip lasted from roughly Update 4 to Update 6 and although I did catch a glimpse of some occasional tiling here and there, it certainly was a small percentage of the number of planets I landed on.From my experience in game, i get the feeling people are making this out to be a much bigger issue than it actually is.
I may be wrong but 99% of ED is math and it's only the immediate area that gets loaded when playing - the math tells the game what a system is, how it looks, moves and what's in it (plus, I guess, what Fdev have hand placed in any particular system)... Not that I'm saying any other engine would be better but planet generation has had one tweak, bitmaps (and again, forgive me if I'm wrong), but it's not very good since the tiling doesn't even know not to repeat / resize / rotate maybe more than a few times on any surface!Nothing like the 1:1 scale solar system and planets with orbital motion and axial rotation that Elite needs.
Oh well, for those there is an alternative:Still no overhangs, no cave systems, no weather, no liquids...
You forgot, diverse fauna and flora, overhangs, caves and all this is underwater too. Base building, scavenging IN crashed ships, with VR on foot support all set 255 galaxies with 18 quintillion planets. I can list more, but I think you get the picture.Oh well, for those there is an alternative:
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You do realise that you are not being forced to play a game you cannot enjoy?You forgot, diverse fauna and flora, overhangs, caves and all this is underwater too. Base building, scavenging IN crashed ships, with VR on foot support all set 255 galaxies with 18 quintillion planets. I can list more, but I think you get the picture.
That is why many explorers love this game, as there more to do than stare at flora 3 time as in some other games.![]()
Just pointing out the alternative, as you brought it up. What you can do and enjoy with engaging gameplay, oh well I will let you get back to EDO .You do realise that you are not being forced to play a game you cannot enjoy?
It is where we differ. I play the game I have (and enjoy doing so) rather than complain that it isn't what I think it ought to be. Tough call, I know.
Edit: typo
I may even have the game... After all, it was one of my own screenshots, it just lacks lasting appeal for me, but for those in need of a simpler, more cartoon-like experience, I am sure it would satisfy for thousands of hours.Just pointing out the alternative, as you brought it up. What you can do and enjoy with engaging gameplay, oh well I will let you get back to EDO .