Some Saturday reading, from the guy who brought you SC server and network performance case study: XenoThreat v2
I believe the takeaways are:
I believe the takeaways are:
- If SC hits its target of 30hz for the server tick, bandwidth requirements would be obscene as things stand.
- Classic bandwidth reduction strategies (ignoring distant ships) not in evidence.
- Xeno took them hard up to the 85kb-per-tick cap
- Spawning items seems to be notably inefficient (see the box spawning for Destroy the Drugs missions).