Inside Gaming are still going?
Comments as expected highly skeptical. Inside Gaming have for a long time been negative towards SC. The faithful will get short shrift if they start peddling their wares in the comments there.
Inside Gaming are still going?
Comments as expected highly skeptical. Inside Gaming have for a long time been negative towards SC. The faithful will get short shrift if they start peddling their wares in the comments there.
Its not so much the complexity, its the flexibility and utility of things. For all EDs flaws FD are very close to getting it 'just so'- hopefully CiG are taking notes and seeing what works / does not work. Maybe CiG need to look at iNovae and Infinity Battlescape and conceptualize conflict on a per system level and dial back the 100 systems thing for now.Well they have Tony Z working on it, he's pretty much even crazier in concepting things and making things complex than Chris is, so i'm not worried about the complexity of Quanta
Looks deeply immersive. Curious cause I'm sure that I've read someone in this thread guarantee that SC would never be viable in VR because of forced animations and performance. Yet that looks more than alright, dare to say actually awesome, specially considering that those corridors and doors makes it like the CMDR is walking in the Millennium Falcon.
Couldn't help notice the saltiness of that video title so looked up some more videos of him, and we it looks like it's another ex-CMDR turned refugee.
That sounds like depth in gameplayWhat I mean- take for example a Powerplay skirmish I had:
My teammembers for a week instigated a coup and secretly weakened several governments in about five systems- we did this via smuggling, murder, trading, all sorts- but we had to do it quietly.
Meanwhile others created a noisy diversion on the other side of the enemy.
Once the above was done it allowed the Powerplay gameplay in, where we all fought hard while being messed with by Imperials.
Whats going on in SC is pretty much a mission in ED, and half a CZ / POI. It has no ongoing value and thus (for me) reason to do it more than once. SC needs this higher level stuff going on to make it 'gel'- otherwise its (to me) a very pretty tech demo.
Damn he attempt to play Star Citizen on VR! Stop enjoying the experience! Now!!!Nah, having tried comparable hacks, it’s likely pretty shonky in the headset. (He’s using this new technique, since the last one broke. It uses the archaic side-by-side mode, lacks even decent faked depth, and spanks performance - as he notes).
It’s interesting that he’s only in Arena mode by the looks. Any low performance areas of the main game would doubtless have him reprojecting like mad in the headset. (Sub 45 FPS, where software tricks kick in to compensate, and everything gets juddery/ melty).
Frankly, it’s not a great VR experience as a rule. And a lot of hassle to use. But the image on the 2D mirror screen normally looks fine
Explains why he’d go through so much pain for such dubious gain for sure.
EDVR ‘refugees' are the funniest![]()
This, I mostly play solo mode in Elite, once I had my base system somewhere where not many players did not be. Perhaps BGS rng gods or what ever started to throw problems for powers that be in system. Some kind of election campaign, I started to get missions to ship weapons to system....Of course being obliging trade agent I did just that, seemed to me that every weapon shipment I shipped added internal temperature, sooner or later they had little civil warThe issue for me is not the fidelity, but whats going on behind why these things are happening. If SC had ED BGS and Powerplay like driving forces joining stuff up it would be great.
For me there is only so many times I can walk out a door before I think "what the hell am I doing this for?".
Quite above everything else available in the spaceship dogfighting market I'd say.
It was great, because that experience gathered the entire breadth of ED and it felt really engaging- it was all player driven, planned and executed- its what SC alludes to and has to replicate to really 'work'.That sounds like depth in gameplay![]()
Damn he attempt to play Star Citizen on VR! Stop enjoying the experience! Now!!!
Whats going on in SC is pretty much a mission in ED, and half a CZ / POI. It has no ongoing value and thus (for me) reason to do it more than once. SC needs this higher level stuff going on to make it 'gel'- otherwise its (to me) a very pretty tech demo.
They're working on a system called "Quanta" which is kind of like ED BGS:
Source: https://www.youtube.com/watch?v=2muGWtX8e7g&t
They did a 40 minute video on it
All of this points to hugely inefficient, layered pile of spaghetti code that's usually produced by beginners. 85kb per tick is beyond crazy. That's about 20MBps + the network overhead, lets say about 25MBps, and constant with no latency, provided the lines can hold that amount, which is not a given for everyone.
- If SC hits its target of 30hz for the server tick, bandwidth requirements would be obscene as things stand.
- Classic bandwidth reduction strategies (ignoring distant ships) not in evidence.
- Xeno took them hard up to the 85kb-per-tick cap
- Spawning items seems to be notably inefficient (see the box spawning for Destroy the Drugs missions).
Yeah for twitch shooters. My point over the years is that a space game, and a massively multiplayer one at that, doesnt have to be a twitch shooter. This design decision is baffling and the fact that CiG are holding to it still today even tough it flies in the face of reality, and is obviously way beyond their programming skills, is even more puzzling, like they WANT to fail.Ooof. As i understand it, the main FPS games run at 60 with some running even higher.
It's more than bad for PvP, as it creates a meta where small fighters that move like mosquitoes on crack, accelerate quicker than the server ticks can allow for proper interpolation, leading to them just teleporting around magically and being impossible to hit (as there's no hitscan weapon in SC, even lasers are really slow for some reason). Not what i would call "balanced" or "fun".A tick every 2 seconds isn't great for PvP. Might be ok for PvE.
I am also a firm believer in BGS/PP or similar player agency gameplay as a core tenet for long term mmo viability.The issue for me is not the fidelity, but whats going on behind why these things are happening. If SC had ED BGS and Powerplay like driving forces joining stuff up it would be great.
For me there is only so many times I can walk out a door before I think "what the hell am I doing this for?".
DevNull.Well they have Tony Z working on it, he's pretty much even crazier in concepting things and making things complex than Chris is, so i'm not worried about the complexity of Quanta
RE: the VR hack -> it's running in Arena Commander, not in Star Citizen (a.k.a. the PU). It's the small dogfight side game, that has decent FPS compared to the PU, which makes VR not immediately vomit-inducing. But that's just that small game mode. Also apparently it's fake VR (just a screen projection inside the headset, not real 3D).
Y'all talking about AC like that is where you go to get better framerates.![]()
Eh?They actually do. Planets rotate, the skybox isn't static at all.
CR can do no wrong to some folks, I guess.Does he get it, though?
I get the impression he REALLY doesn't.
Looks deeply immersive. Curious cause I'm sure that I've read someone in this thread guarantee that SC would never be viable in VR because of forced animations and performance. Yet that looks more than alright, dare to say actually awesome, specially considering that those corridors and doors makes it like the CMDR is walking in the Millennium Falcon.
Couldn't help notice the saltiness of that video title so looked up some more videos of him, and we it looks like it's another ex-CMDR turned refugee.
Eh?
The planets rotate, yes, in a single large map. The planets do not move or orbit a star, moons do not orbit planets. It's an fps level, just big.
The dots in the skybox? Those dots are not stars, they don't represent star systems you can visit, they are an invented static skybox.