Dense and complex games (and make no mistake, this is among the densest and most complex) have always had a steeper hill to climb to get into the game. Then, take a dense and complex game and add "early testing phase" and you've got a recipe where that hill is steep indeed.
Several of us veterans were in chat last night helping out a new person asking for help. In short order, he thanked us immensely as we helped him navigate many of the bugs and issues he was encountering (many bugs/issues have viable work arounds that eliminate them as points of frustration/game impactors).
Once you get past those? The game on offer is glorious beyond compare. I play 5+ hours a night, ever night of the week. I have not died or lost a ship in (knocks on wood) seven days, and had only one mission not work for me in that timeframe.
Those experiencing a much different experience may ask "how???". I eluded to it above, but it's really crafting your experience in a few ways:
Figure out which bugs can be overcome. knowledge is power, and knowledge of the bugs and what to avoid and how to overcome them is probably the most important thing you can invest time in for improving your SC experience. Most widespread bugs are well-documented, and the workarounds are solid. Here are a few examples:
- Don't wear a backpack if you have a ship with a ramp. Backpack + ramp = blows up ship quite a bit. Since not wearing a backpack on a ship with a ramp? ZERO blow ups. Bug THWARTED!
- Don't do missions that are currently buggy. There are many. There are many more that aren't buggy at all. This changes with each patch and each dot release within a patch cycle, so do some Googling and make a list of missions to avoid. The ones that work, work well, so if you stick to them your experience is going to be 100 x better.
- Small but important little bits of knowledge that can save you a lot of grief: ship won't pitch or yaw? Tap right shift a few times. Can't get QT to engage? Unspool, drift off target for a second, realign and respool - fixed! Ship blowing away in a storm at an outpost? Hit "I" to shut off your thrusters before exiting your ship.
So, so many of these that improve the quality of the experience, but there simply is no short cut in learning these things.
SC rewards "time in seat" like few other games out there. I have a different recommendation than the OP (though I can fully appreciate his frustration). If you just stick with it, commit to learning the quirks and workarounds, it won't be long before you probably stop playing any other games and commit to SC like many of us veterans have.