..... It seems to have helped my SLI setup. I can finally play VR with my 980 SLI setup!
That is some rig - I am jealous
Do you get a solid 75 fps in stations with Graphics preset = High?
I guess you may still get the odd slow down in some locations due to ED being beta rather than GPU?
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PS Beta 3.04 installing now : Looks focused on netcode / improved performance in Open play
- Reduce disconnect output for better tracking
- Additional telemetry for character mismatch issues
- Reduce replication telemetry
- Reduce debug output for authority transfers
- When acknowledging replications, don't queue a backlog, instead send the most recent one once
- Re-instate packet flow control regulation
- Correctly rank a machine against other machines after its sent its first parcel in a frame
- Apply network bandwidth limits in all versions of the game
- Improved method for tracking server disconnects
- Remove replication output when there's a targeted ship, especially bad if there's a ship being given a bad day by a space station
- Don’t send new object letters more than once for the same event
- Remove unneeded output when going live on a server
- Send server telemetry early if we're getting excessive load, so the load-balancing can stop sending us new players
- Enhanced network performance telemetry
- Better network letter compression
- Ignore an incoming start server request if the server hasn't finished initialising
- If the receiver of an authority transfer causes the object to die immediately (eg its too far from the object) then clear down the authority transfer attempt