Game Discussions Star Citizen Discussion Thread v12

If you owned a business, would you prefer to break even, or make a profit that could be funneled into research and development to make the game better?

You are assuming costs are indefinitely covered, which is only true if funding stays where it is now or if it increases. At the top of this page, you yourself said the money would come from SQ42 release sales. Are you walking that back? Because "almost no debt" doesn't cover it in business, and I doubt Chris is doing this out of pure altruism. This isn't an artist painting in a fevered fugue state night after night, and then suddenly someone walks by and says, "I really love your work! Let me pay you!" CIG relies on continuous funding. Post-release sales alleviate (in abundance anyway) the pressure to constantly entice (some may use other words, but I'm being diplomatic) people for funds ahead of the next release or chapter or whatever.

The idea of any for-profit business is to overcome debt and operate as something other than a goodwill charity. Is CIG a charity or a business?
Chris Robbers doesn't really "own" the business. He appropriated the backer money in his company shell and has a vested interest in burning that backer cash as quickly as possible - preferrably into his own and cronies' pockets. Which has probably happened by now and why the project is kinda hanging on as long as the money comes in to pay the bills. Once the current intake isn't sufficient there'll be some blaming on haters and Derek and people noth faithful enough blablabla, but the Robbers will have made their retirement plans complete by then.
 
Chris Robbers doesn't really "own" the business. He appropriated the backer money in his company shell and has a vested interest in burning that backer cash as quickly as possible - preferrably into his own and cronies' pockets. Which has probably happened by now and why the project is kinda hanging on as long as the money comes in to pay the bills. Once the current intake isn't sufficient there'll be some blaming on haters and Derek and people noth faithful enough blablabla, but the Robbers will have made their retirement plans complete by then.
See above :)
 
Guess we'll see. (Are you expecting the type of functionality shown in the Pyro demo? Stealth AI, noise detection, clothes recognition etc?)
I am. However this will heavily depend on how SM fares in regards to performance compared to the current system, Network team says "significant improvement" but we will have to see.
 
So for you being in the red year after year and having to desperately look for an external investor, means "being almost without debt"?
How much do you estimate the actual company's debt to be in 2021 ?
How much do you estimate the company's valuation (not sure of the financial english term) to be in 2021 ?
90 days top no ?
 
How much do you estimate the actual company's debt to be in 2021 ?
How much do you estimate the company's valuation (not sure of the financial english term) to be in 2021 ?
90 days top no ?
Are you suggesting they could mitigate their existing debt by leveraging more equity against it (as per their current valuation - and yes, that is the correct term)? I mean, how many board seats do you want the real investors to have?
 
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Are you suggesting they could mitigate their existing debt by leveraging more equity against it (as per their current valuation - and yes, that is the correct term)? I mean, how many board seats do you want the real investors to have?
How much do you estimate the actual company's debt to be in 2021 ?
 
How much do you estimate the actual company's debt to be in 2021 ?
That would require a self-proclaimed transparent company to be, well, transparent.

That said, their current debt (which, need I remind you, even you admitted exists), doesn't magically disappear based on a valuation. If the value of my company (shell companies included) increases, you can make a safe bet that my creditors want what they are owed.

On top of that, it has no bearing on CIG's ability to generate revenue from post-release sales to offset the cost of development. Saying "it's already covered" is like admitting the project is an eternal money pit, which...hmmm.

EDIT:

If CIG are operating close to or into the red year-over-year (minus injections from investors to stay afloat), how would you expect them to pull off Squadron 42 Chapters 2 and 3? Actors (especially the names used for Chapter 1) are not cheap. Neither is mocap. They will need a boost of funding from somewhere, and if post-release sales do not cover it, what happens? More debt? An equity loan against their assets and valuation? Then you're right back to operating (further) in the red.
 
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How much do you estimate the actual company's debt to be in 2021 ?
How much do you estimate the company's valuation (not sure of the financial english term) to be in 2021 ?
90 days top no ?
I am not sure what you are talking about now. You mentioned "being almost without debt since 2012" in the context of the sustainability of CIG's business. I pointed out that they were losing money for years (to be precise, between 2015 and 2019, inclusively) and wondered where you took your debt-free claim from. The situation was definitely not sustainable and the only thing that saved the company was the double combo of Calders + Corona.

As a long-time business owner you surely know that there is a difference between having a negative net position, being in debt and being unprofitable. In particular, having a positive net position is not the same as not having debts.

As to the valuation, I am not sure how it is important. In this crazy world of VC bubbles, companies valued in billions of dollars can be completely unsustainable.
 

Ok. Hope they weren't faking any of those bits then ;)


However this will heavily depend on how SM fares in regards to performance compared to the current system, Network team says "significant improvement" but we will have to see.

Yeah. On one hand they say stuff like:

Once we have even the static mesh in place, we expect server framerate to be considerably higher

But they also note in the same Q&A that the new systems may bring their own issues:

To help reduce/eliminate any additional latency the Replication layer may introduce, we’re building it to be event-driven rather than on a tick rate like a traditional game server.

So there'll be teething problems most likely. But should get server tick up overall ideally, allowing more AI stuff.

The lurking issues are going to be:

  • There's a lot more they want to add (Quanta complexity, larger ship battles, increased player counts to utilise the headroom etc), which will up the demands on the systems again.
  • As the tick rate goes up, so will these issues around bandwidth usage (presumably with performance impacts).

It's gonna be a long old windy road...
 
Ok. Hope they weren't faking any of those bits then ;)




Yeah. On one hand they say stuff like:



But they also note in the same Q&A that the new systems may bring their own issues:



So there'll be teething problems most likely. But should get server tick up overall ideally, allowing more AI stuff.

The lurking issues are going to be:

  • There's a lot more they want to add (Quanta complexity, larger ship battles, increased player counts to utilise the headroom etc), which will up the demands on the systems again.
  • As the tick rate goes up, so will these issues around bandwidth usage (presumably with performance impacts).

It's gonna be a long old windy road...
Quanta is complete nollocks. The other stuff is already enough to tax the networking stuff. FD has tick rates of weeks or days for the BGS and states. and they're not fully dynamic. Eve doesn't have a background sim and is fueled by player driven market, I believe. A company that didn't figure out what game to make for over a decade, who can't come up with a scalable network solution and can't manage to release another new region of their world - how are they supposed to design an economic sim / NPC AI that allows real-time sim of bg tasks without impeding the bandwith? I don't think that stuff is viable real time. You could have offline bg server calculate and inject states periodically while the players play on a static snapshot, without much bandwith and computation bottlenecks. Kinda like ED does it.
 
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