There's still a thing called, more or less: game progression in this specific challenge, learning by doing.
First time: bruttal gank. Second time: charged hyperdrive, almost low waked damn. Third time: almost hi-waked, damn grom bombs I died. Fourth time: hi-waked!!!
...some time after: fight back, ganker down.
If at first time: brutal gank >>> block or go solo/PG... ok, fine that's avalid choice (that means "challenge" not accepted).
To the broader "economy" of the game that doesn't change that much, but makes a lot of difference for such player's gameplay.