To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

I agree with most of your points, but having done a lot of material gathering with a team mate, being in a two person team does have some benefits. Most materials have to be shared (but then again with two you can loot faster) apart from data, which you can both download. The real gain with a team comes with mission rewards, as you both get them. My team mate and I in the past have each taken a simple transport/salvage mission, shared it, gone away and completed it on our own and we get the rewards for both missions.

I still do the majority of my missions solo.

Steve 07.

But you cannot share solo mission rewards, only wing missions can do that, and these can be alot more work than the solo missions. like hauling 8000 T of something from A to B. That is an important factor to consider.

Most gathered material is not shared, and trying todo the Guardian sites, for blueprints, is total failure on working together, as only one can get the blueprint in the end. so imagine being a team of 4, having to do 4 times as many runs on that site, to give everyone the same number of blueprints, as once you have learned it, does not take twice as long todo solo, than than doing it it two, and sure, 4 might do it twice as fast, but now you are four... Same goes for roaming around with your SRV's, no material sharing, so no use to be in the same instance, hunting the same rocks. etc, etc.

So for the most part, gathering material is better done alone, there are ofcourse exceptions, like when I shoot stuff (ships) , you collect the stuff they drop... you can stay behind collecting, while set out to find new stuff to shoot at, and you should hopefully be able to drop in before I am ready to leave... Works great with friends, less good with randoms, but can still work.


Sharing Wing missions can be very profitably, as everyone get the same reward, it does not make any difference if you turn it in solo, or team up with up to 3 other people, you get the same reward, regardless of effort put into the completion off the mission. Is this good or bad? depends. it is good in that it rewards players to actually interact with each other, as the sharing player do not loose any real profits from it, and if teaming up with 3 other people also sharing wing missions, you could potentially triple your earnings, well making up for the effort to wing up. You do a couple of wing mission solo, and then call up your friend, to come online to share the profits. you only waste some time, and your friends gets "free" stuff, from logging in, and perhaps a nice incentive to play more, do stuff together with you.
From a logical/selfish perspective, this does not make sense, I turn in mission, I get 20 million, I share with other players, and now everyone get 20 millions credits from the same mission, so if we are 4 players, mission would actually pay out 80 million credits, why can't I get all 80 if I did it solo? that would have been nice, until we get to the selfish part. I leave the wing, and turn in the mission solo, taking all the profit myself. now there would be no incentive to share wing missions with randoms...


I think the current version on how wing missions works is the better one, as it actually promotes to share these with friends and random players, as you mostly only have to gain from if they do the same with you. but if rewards would be higher the fewer in the wing when the mission is turned in, it would promote selfish behaviour and not sharing these missions with others, or other selfish action like leaving wing. or kicking other out of the wing.



And we already know how selfish many players are, that is the core behind most ganking, their enjoyment is much more important, than yours. They decided to target you, mostly because you are another player. And unless you where looking for some engaging PvP stuff yourself, you are most likely not really prepared for dealing with PvP combat, so you loose and then Ganker wins. you did probably not enjoy this, you lost time, probably lost some cargo, perhaps failed a few missions, and had to pay for a rebuy and just to be the amusement for another player. There is no incentive for you or me to offer ourselves up for that... what do we gain from it? compare this with the wing mission reward mechanics... all the "rewards" go to the ganker, they get the fun they are after, and you get stuck with the negatives, or in wing mission terms, there is no profit sharing here...
 
But you cannot share solo mission rewards, only wing missions can do that, and these can be alot more work than the solo missions. like hauling 8000 T of something from A to B. That is an important factor to consider.
In Odyssey, if you play in open or a PG, then Odyssey missions can be shared. In Horizons, there is a specified reward for each 'participant'.

Apologies if my post led to confusion.

Steve 07.
 
And when you think it through it becomes more apparent why people buy all these second accounts.
That assumes you can be logged in with both simultaneously.
It's also lacking the conversation that makes the LY fly by faster.
Dual logging seems more prevalent among the PVP crowd because of a seventh or eighth pip. Odyssey players might even get nine.
With the Guardian stuff if you have wing members at different stages one might be after blue prints whilst others are after the manufactured mats.
 
The fleet carrier looks like a bridge, a sidewinder like a cockpit..

Don't know where to place the ships in between. Maybe it's a question of whether you can walk around or not? :D
 
So on planet earth, cockpit is used on airplanes, and bridge on seafaring ships.

So what are our spaceships most like? airplanes that "fly" in space, or are spaceships like our seafaring ships, sailing the vacuum of space?
So somewhere in the medium catagory.
If you ignore aircraft small boats also have cockpits.
 
What do people think about a Pilot’s Federation Non-Aggression Flag?

We’ve been discussing on Lave Radio the quitting points of MMOs and of course the griefing / seal clubbing issue came up, which is a big quitting point for a lot of new players and then a huge discussion about Crime and Punishment. When compared to other MMOs (I'm looking at you EVE!), the Open/Pvt/Solo model works quite well but I will admit that you lose a sense of community if you’re only flying in pvt / solo. It's one of the reasons I like the Mobius group so much but I haven't seen much activity there now.

I wondered what it would be like if they scrapped open/pvt/solo options and replace it with PVP/PVE flag, so only commanders with the PVP flag switched on and damage/pirate/ram each other. The one reason I’ve had trouble with this in the past is that how do you explain it in Lore, then it hit me.

As players, we are all members of the pilot’s federation; the pilot’s federation has code in the weapons that dials down the damage output of weapons to zero if you’re firing on another player ship, limpets won’t lock on and ramming won’t work (OK bit of handwavium required for that one) if the target has the Pilot’s Federation Non-Aggression Flag switched on (similar to the report crimes flag). As this only works against Pilot’s Federation ships, then we can shoot or be shot by NPC ships as normal.

“Ah But what about people switching that flag on and off half way through a fight,” I hear you cry. Well, you can only flip that flag if you’re ship is either docked, or landed on a planet. So for the duration of the next trip you make, you are either in PVE or PVP mode.

Now this does mean that several other options are now possible; -
  • If you have to block someone for abusing you, then blocking a player will block them in the chat, if you don’t want to be attacked by them, then have the flag in PVE mode switched on.
  • They can add PVP only missions where you can only complete the mission if you’ve had the PVP flag on until it’s complete (with appropriately higher rewards)
  • You could flag certain commodities to be only carried in PVP mode. Imagine that they could integrate that into CGs. One where the items required are PVP only and one which is PVE only (Obviously not competing CGs because that would unfair).
  • (Or the old favourite) If you are playing powerplay, then you’ll have to play it with the PVP flag switched on.
The downside?

It's a huge re-write of part of the game and potentially months of development and Live Balance fixes as the system is implemented. Judging by the current state of the game, these kind of changes will be far down the list.
 
What do people think about a Pilot’s Federation Non-Aggression Flag?

We’ve been discussing on Lave Radio the quitting points of MMOs and of course the griefing / seal clubbing issue came up, which is a big quitting point for a lot of new players and then a huge discussion about Crime and Punishment. When compared to other MMOs (I'm looking at you EVE!), the Open/Pvt/Solo model works quite well but I will admit that you lose a sense of community if you’re only flying in pvt / solo. It's one of the reasons I like the Mobius group so much but I haven't seen much activity there now.

I wondered what it would be like if they scrapped open/pvt/solo options and replace it with PVP/PVE flag, so only commanders with the PVP flag switched on and damage/pirate/ram each other. The one reason I’ve had trouble with this in the past is that how do you explain it in Lore, then it hit me.

As players, we are all members of the pilot’s federation; the pilot’s federation has code in the weapons that dials down the damage output of weapons to zero if you’re firing on another player ship, limpets won’t lock on and ramming won’t work (OK bit of handwavium required for that one) if the target has the Pilot’s Federation Non-Aggression Flag switched on (similar to the report crimes flag). As this only works against Pilot’s Federation ships, then we can shoot or be shot by NPC ships as normal.

“Ah But what about people switching that flag on and off half way through a fight,” I hear you cry. Well, you can only flip that flag if you’re ship is either docked, or landed on a planet. So for the duration of the next trip you make, you are either in PVE or PVP mode.

Now this does mean that several other options are now possible; -
  • If you have to block someone for abusing you, then blocking a player will block them in the chat, if you don’t want to be attacked by them, then have the flag in PVE mode switched on.
  • They can add PVP only missions where you can only complete the mission if you’ve had the PVP flag on until it’s complete (with appropriately higher rewards)
  • You could flag certain commodities to be only carried in PVP mode. Imagine that they could integrate that into CGs. One where the items required are PVP only and one which is PVE only (Obviously not competing CGs because that would unfair).
  • (Or the old favourite) If you are playing powerplay, then you’ll have to play it with the PVP flag switched on.
The downside?

It's a huge re-write of part of the game and potentially months of development and Live Balance fixes as the system is implemented. Judging by the current state of the game, these kind of changes will be far down the list.
that idea was shot down by the bullies as they dislike having their instance "filled with invulnerable targets".

Separate Open PvE mode would be more suitable.
 
What do people think about a Pilot’s Federation Non-Aggression Flag?

We’ve been discussing on Lave Radio the quitting points of MMOs and of course the griefing / seal clubbing issue came up, which is a big quitting point for a lot of new players and then a huge discussion about Crime and Punishment. When compared to other MMOs (I'm looking at you EVE!), the Open/Pvt/Solo model works quite well but I will admit that you lose a sense of community if you’re only flying in pvt / solo. It's one of the reasons I like the Mobius group so much but I haven't seen much activity there now.

I wondered what it would be like if they scrapped open/pvt/solo options and replace it with PVP/PVE flag, so only commanders with the PVP flag switched on and damage/pirate/ram each other. The one reason I’ve had trouble with this in the past is that how do you explain it in Lore, then it hit me.

As players, we are all members of the pilot’s federation; the pilot’s federation has code in the weapons that dials down the damage output of weapons to zero if you’re firing on another player ship, limpets won’t lock on and ramming won’t work (OK bit of handwavium required for that one) if the target has the Pilot’s Federation Non-Aggression Flag switched on (similar to the report crimes flag). As this only works against Pilot’s Federation ships, then we can shoot or be shot by NPC ships as normal.

“Ah But what about people switching that flag on and off half way through a fight,” I hear you cry. Well, you can only flip that flag if you’re ship is either docked, or landed on a planet. So for the duration of the next trip you make, you are either in PVE or PVP mode.

Now this does mean that several other options are now possible; -
  • If you have to block someone for abusing you, then blocking a player will block them in the chat, if you don’t want to be attacked by them, then have the flag in PVE mode switched on.
  • They can add PVP only missions where you can only complete the mission if you’ve had the PVP flag on until it’s complete (with appropriately higher rewards)
  • You could flag certain commodities to be only carried in PVP mode. Imagine that they could integrate that into CGs. One where the items required are PVP only and one which is PVE only (Obviously not competing CGs because that would unfair).
  • (Or the old favourite) If you are playing powerplay, then you’ll have to play it with the PVP flag switched on.
The downside?

It's a huge re-write of part of the game and potentially months of development and Live Balance fixes as the system is implemented. Judging by the current state of the game, these kind of changes will be far down the list.
PvP flag and dedicated PvP zones is the no brainer solution to the problem that only emerges all the time because devs insist to toss incompatible audiences into one bucket.
 
that idea was shot down by the bullies as they dislike having their instance "filled with invulnerable targets".

Separate Open PvE mode would be more suitable.
That's the Mobious Group.

Fdev still needs to improve the group management tools to help manage it but that would be a lot easier than creating a separate PVE environment.
 
PvP flag and dedicated PvP zones is the no brainer solution to the problem that only emerges all the time because devs insist to toss incompatible audiences into one bucket.
yeah but when people tried to separate those audiences, the Gankers tried to infiltrate those PVE groups just to upset people. (thinking of Mobious and Distant Worlds).
 
yeah but when people tried to separate those audiences, the Gankers tried to infiltrate those PVE groups just to upset people. (thinking of Mobious and Distant Worlds).
PvP flag and PvP zones don't separate audiences. And Group mode isn't a proper PvE mode. PvE mode is where you cannot harm other players and thus no griefing. PvP flag implies playing in a PvE mode. Why else would you need a PvP flag there?
 

Robert Maynard

Volunteer Moderator
The downside?

It's a huge re-write of part of the game and potentially months of development and Live Balance fixes as the system is implemented. Judging by the current state of the game, these kind of changes will be far down the list.
It would also represent a PvP-gate of particular mode shared gameplay and capricious removal of the ability to play Solo and in Private Groups.

It would also stop console players without premium platform access playing the game at all.
 
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