I agree with most of your points, but having done a lot of material gathering with a team mate, being in a two person team does have some benefits. Most materials have to be shared (but then again with two you can loot faster) apart from data, which you can both download. The real gain with a team comes with mission rewards, as you both get them. My team mate and I in the past have each taken a simple transport/salvage mission, shared it, gone away and completed it on our own and we get the rewards for both missions.
I still do the majority of my missions solo.
Steve 07.
But you cannot share solo mission rewards, only wing missions can do that, and these can be alot more work than the solo missions. like hauling 8000 T of something from A to B. That is an important factor to consider.
Most gathered material is not shared, and trying todo the Guardian sites, for blueprints, is total failure on working together, as only one can get the blueprint in the end. so imagine being a team of 4, having to do 4 times as many runs on that site, to give everyone the same number of blueprints, as once you have learned it, does not take twice as long todo solo, than than doing it it two, and sure, 4 might do it twice as fast, but now you are four... Same goes for roaming around with your SRV's, no material sharing, so no use to be in the same instance, hunting the same rocks. etc, etc.
So for the most part, gathering material is better done alone, there are ofcourse exceptions, like when I shoot stuff (ships) , you collect the stuff they drop... you can stay behind collecting, while set out to find new stuff to shoot at, and you should hopefully be able to drop in before I am ready to leave... Works great with friends, less good with randoms, but can still work.
Sharing Wing missions can be very profitably, as everyone get the same reward, it does not make any difference if you turn it in solo, or team up with up to 3 other people, you get the same reward, regardless of effort put into the completion off the mission. Is this good or bad? depends. it is good in that it rewards players to actually interact with each other, as the sharing player do not loose any real profits from it, and if teaming up with 3 other people also sharing wing missions, you could potentially triple your earnings, well making up for the effort to wing up. You do a couple of wing mission solo, and then call up your friend, to come online to share the profits. you only waste some time, and your friends gets "free" stuff, from logging in, and perhaps a nice incentive to play more, do stuff together with you.
From a logical/selfish perspective, this does not make sense, I turn in mission, I get 20 million, I share with other players, and now everyone get 20 millions credits from the same mission, so if we are 4 players, mission would actually pay out 80 million credits, why can't I get all 80 if I did it solo? that would have been nice, until we get to the selfish part. I leave the wing, and turn in the mission solo, taking all the profit myself. now there would be no incentive to share wing missions with randoms...
I think the current version on how wing missions works is the better one, as it actually promotes to share these with friends and random players, as you mostly only have to gain from if they do the same with you. but if rewards would be higher the fewer in the wing when the mission is turned in, it would promote selfish behaviour and not sharing these missions with others, or other selfish action like leaving wing. or kicking other out of the wing.
And we already know how selfish many players are, that is the core behind most ganking, their enjoyment is much more important, than yours. They decided to target you, mostly because you are another player. And unless you where looking for some engaging PvP stuff yourself, you are most likely not really prepared for dealing with PvP combat, so you loose and then Ganker wins. you did probably not enjoy this, you lost time, probably lost some cargo, perhaps failed a few missions, and had to pay for a rebuy and just to be the amusement for another player. There is no incentive for you or me to offer ourselves up for that... what do we gain from it? compare this with the wing mission reward mechanics... all the "rewards" go to the ganker, they get the fun they are after, and you get stuck with the negatives, or in wing mission terms, there is no profit sharing here...