Game Discussions Star Citizen Discussion Thread v12

But some people will defend any and all criticism leveled against CIG right?
And some people will critic any news about CIG right ?
They are rare now and you find some everywhere, not only for SC or the gaming industry.

So how many more years until the bartender is ready? Nobody knows. Certainly not CIG.
Bartenders were a test bed for a tech, now that the tech is in they are just NPC using the tech. They are "ready" and work pretty good now when the server is not struggling.
As the tech evolve and improve, bartenders will evolve too, but they are ready and I think that they are in good shape in SQ42 as the solo game does not use a server.

Ah, the miraculous and mythical dev build… Always there to save us from doom!
How do you transform "you can look what devs do" into a "miraculous and mythical dev build" in my sentence ?
It's litteraly a task tracking tool (based on Jira if I recall correctly) you find in every big project, nothing more.
 

Because games you can play are a lot more fun than unparsable R&D blather which may never amount to anything of note?

We are talking about a game with form on the latter after all. Subsumption was supposed to come in with Nyx around 2015, and has been exciting citizens ever since ;)

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So what you mean is they are playing "pick a card....any card" with the playerbase/investors?
I don't understand the "playing pick a card". Cards of the release view are mainly for visible things (like in "I can see it in game") added in game. For all other tech related tracking, you have the progress tracker, the monthly report, the ISC, etc. If you don't want to read/look them, it's on you.
 
Devs mainly just deliver a game with NPCs that walk up to things and mime interaction. Rather than spending 10 years talking about doing it.
Maybe some day SC will too? That would be more interesting ;)
"Maybe some day SC will too ?" You are late, it's already in game. You ask the NPC to serve you a drink, he serves you a drink (and have multiple way of doing it).

That's exactly why I fund CIG. Because most companies choose the easy way and don't try to extend the functionnalities of their game. NPC are stuck to full animations and if you want the NPC to do something a little more complex, you generally can't. If the bartender has been done only to put a glass on the bar, the day a gamedesigner want him to put a gun on it, it's over because "we will not pay an animator just for one mission, change the mission".
 
"Maybe some day SC will too ?" You are late, it's already in game. You ask the NPC to serve you a drink, he serves you a drink (and have multiple way of doing it).

That's exactly why I fund CIG. Because most companies choose the easy way and don't try to extend the functionnalities of their game. NPC are stuck to full animations and if you want the NPC to do something a little more complex, you generally can't. If the bartender has been done only to put a glass on the bar, the day a gamedesigner want him to put a gun on it, it's over because "we will not pay an animator just for one mission, change the mission".

You fund the game because CIG choose to take ages to implement really basic stuff in the most complicated way possible and end up releasing a buggy mess that doesn't work half the time?

Well, that's an interesting point of view.
 
"Maybe some day SC will too ?" You are late, it's already in game. You ask the NPC to serve you a drink, he serves you a drink (and have multiple way of doing it).

That's exactly why I fund CIG. Because most companies choose the easy way and don't try to extend the functionnalities of their game. NPC are stuck to full animations and if you want the NPC to do something a little more complex, you generally can't. If the bartender has been done only to put a glass on the bar, the day a gamedesigner want him to put a gun on it, it's over because "we will not pay an animator just for one mission, change the mission".

Given the state of said bartenders, the aforementioned 2015 target for broader 'Subsumption' delivery, the incredible grand claims that have been made for NPC behaviours over the intervening 6+ years, and the litany of missed deadlines for delivering said complexity which continue to this day...

I believe this is an appropriate response here:

Source: https://www.youtube.com/watch?v=I79rnabAAuU
 
Not any news. Its just CIG give us so many low hanging fruit its easy! :D
You just pick what you think is bad apple in every SC news and stay blind to all other points. The day Pyro will be out, I'm sure you will just pick in the news report that the bartender can now seat on the stool and nothing else. If FDEV made the same reports you would analyze them from top to bottom.


You fund the game because CIG choose to take ages to implement really basic stuff in the most complicated way possible and end up releasing a buggy mess that doesn't work half the time?

Well, that's an interesting point of view.
A lot of stuff work pretty well in SC when the server don't struggle. For example the NPC engine is pretty good with fresh server.

They implement stuff in a complicated way because they want a game engine full of possibilities, not a game engine full of constraints. For sure you can use fade to black everywhere, no animation on NPC with objects just poping on the ground (if you dare to manage objects), etc. That's not the game I want. When you look at food interaction in RDR2 and food interaction in CP2077, it is certain that the developers at Rockstar spent a lot more time on their system. How much time do you think Rockstar spend on this ? How much time do you think CDPR spend on this ? CP2077 is a good game but their NPC interaction, appart killing them, is just crap.
 
You just pick what you think is bad apple in every SC news and stay blind to all other points. The day Pyro will be out, I'm sure you will just pick in the news report that the bartender can now seat on the stool and nothing else. If FDEV made the same reports you would analyze them from top to bottom.



A lot of stuff work pretty well in SC when the server don't struggle. For example the NPC engine is pretty good with fresh server.

They implement stuff in a complicated way because they want a game engine full of possibilities, not a game engine full of constraints. For sure you can use fade to black everywhere, no animation on NPC with objects just poping on the ground (if you dare to manage objects), etc. That's not the game I want. When you look at food interaction in RDR2 and food interaction in CP2077, it is certain that the developers at Rockstar spent a lot more time on their system. How much time do you think Rockstar spend on this ? How much time do you think CDPR spend on this ? CP2077 is a good game but their NPC interaction, appart killing them, is just crap.
There is no engine full of possibilities. Only fans talking out their rear about such stuff. There is only a buggy alphy which is not concepted well and failed to develop a working MP solution or 10 years now.

In other words: It's a big failure. And no sugar coating will dress it up.
 
That's the state of the bartenders on a fresh server. Pretty good isn't it ?

It genuinely looks like nothing to shout about to me. Honestly.

And if the bartender doesn't function reliably under server load, then:

A) That's not a great proof of concept for the bartender alone.
&
B) Is it even scalable? How are they going to have X different professions all driven by the same systems?

And then, as I mention, this is what they've delivered years late, and having spoken at greattttt length (huge, R&D, technobabble length - the place where this conversation started), about how absurdly complex this tech will be. These guys are supposed to be living their own lives right now, following their own circadian patterns, reacting to the changing circumstances of the 'verse...

(At minimum barristas should be teaching Tony how to code by now ;))
 
You just pick what you think is bad apple in every SC news and stay blind to all other points. The day Pyro will be out, I'm sure you will just pick in the news report that the bartender can now seat on the stool and nothing else. If FDEV made the same reports you would analyze them from top to bottom.

Are you suggesting that I ignore anything that I can't laugh at in relation to CIG?

You're right! I'm not here to sing CIG's praises, although i have, on occasion, said something nice about the guns, or the planets, or the ships. On occasion ;)

Are you agreeing you ignore anything that shows CIG in a bad light?

A lot of stuff work pretty well in SC when the server don't struggle. For example the NPC engine is pretty good with fresh server.

But the servers do struggle, and that's when the hilarity ensues!

They implement stuff in a complicated way because they want a game engine full of possibilities,

Yet, what they end up with, is something that is not really any different from what has been done before. But when challenged over it, the conversation shifts to "but nobody has done this with this and this and this and this" until no other answer is possible than Star Citizen. Its frankly speaking, a joke and disingenuous.

And, since you're a developer, i'm sure you aware aware that the more complicated the system, the harder it is to develop and maintain.

For someone who says they work in software development, you seem to close your eyes to well known issues and maxims relating to software development. K.I.S.S for example. I'm sure you are aware of this, yet you cheer CIG on for not following this.

My guess is you also defended CIG when they announced Staggered Development. And, as i recall, you were not a backer at the time, but i guess you would have defended CIG when CR talked about giving his people impossible to meet deadlines in order to motivate them. An absoloutely idiotic idea, which the faithful rushed to defend.
 
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