Update 10 - Odyssey and Horizons

  • Faction consequences from selling commodities are now based on satisfying available demand at the Commodity Market
  • You can now support a faction by buying commodities from it, based upon satisfying available supply at its Commodity Market
  • When buying and selling, it's generally more positive to a faction to satisfy a higher supply and demand (green 3-bar icon) than a lower (red 1-bar icon), and it's generally more positive to trade more expensive commodities than cheaper ones

So, just to confirm, Odyssey players can now manipulate the BGS in different ways to us console players stuck in Horizons?
If this is true, the gap between us is getting bigger in this shared galaxy, and we are becomming even less significant than previously thought.
Is F-Dev planning to abandon us (console players)? Or maybe let us fade into insignificance?
 
So, just to confirm, Odyssey players can now manipulate the BGS in different ways to us console players stuck in Horizons?
If this is true, the gap between us is getting bigger in this shared galaxy, and we are becomming even less significant than previously thought.
Is F-Dev planning to abandon us (console players)? Or maybe let us fade into insignificance?
Nope, plenty of canon fodder will be needed when the goid invasion starts! 😁😉
 
Force field effect? Interesting; how is that supposed to work?
Ship used to be destroyed(if it is attack from ship or on foot npcs) even if it is landed(regulary with docking permission procedure) at odyssey settelments starports(,this shall be prevented with force fields
 
Well...
Chrome looks even more wired... somehow a bit more reflekting but more like an amateur plating. Feels like someone found some left over pieces for the hull :/

Elite Dangerous Screenshot 2022.01.25 - 13.10.03.92.png



Oh, and how many years do we have to deal with this one little detail, noone talks about:

Elite Dangerous Screenshot 2022.01.25 - 13.11.35.39.png


The Delacy Logo in the bump map is STILL mirrored :D
 
So, just to confirm, Odyssey players can now manipulate the BGS in different ways to us console players stuck in Horizons?
If this is true, the gap between us is getting bigger in this shared galaxy, and we are becomming even less significant than previously thought.
Is F-Dev planning to abandon us (console players)? Or maybe let us fade into insignificance?
Nothing new to share about consoles trademark will hit us soon.
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
Force field effect? Interesting; how is that supposed to work?
Heya! Just to add a teeny bit extra to Bruce's confirmation - the pads now have a subtle visual effect added (like a blue surface...'force field effect') for if you're stood on a pad while it animates.
It just makes everything look more put together as oppose to you feeling like you're floating.
 
  • The Black Market station service will now activate when the controlling faction has an active Civil Unrest state
This is great, but there's still an outstanding issue that causing negative effects against lawful factions (since Anarchies are no longer affected by this) is just so problematic.

Lawful factions target anarchies with almost all their missions... and since anarchies are far less populous than their lawful counterparts, the effects are significantly more concentrated against them.

Conversely, since anarchy factions will target any lawful factions with missions, these effects are significantly more scattergun'ed, and so the ability to concentrate those negative effects against a lawful faction is substantially mitigated.

As a case example, within 10Ly of the main system I hang around in, there are 12 systems, all full, so that's 84 factions... 7 of which are Anarchy. A while back I did a bit of a distribution analysis of a mission board, and of the roughly-100 missions that get generated each board, there were:
~30-odd targeting Anarchy factions negatively
~15-odd targeting Lawful factions negatively (most coming from the in-system Anarchy faction)
~55 with no target or a positive effect on the target

Depending on conditions, that can fluctuate substantially against Anarchies, but just taking that we end up with, for a single mission board generation and an "equally random" distribution:
  • Every Anarchy faction within 10Ly being targeted by at least two missions available.
  • Every Lawful faction having a 33% chance of having a single mission target them.

While these are hardly scientific numbers, that's six times the chance of an offered mission targeting an Anarchy compared to a Lawful, and I suspect the chance is actually even greater. Once you factor in the considerations of being able to wail on Anarchy factions without consequence, weighed up against a potentially inconvenient bounty for hurting the feelings of a Lawful faction, casual traffic is going to overwhelmingly target Anarchies, and anybody looking to focus their efforts harming a Lawful faction are going to have a hard time doing so... with every third mission board generation maybe having a single mission targeting a lawful faction.

Granted, there are ways to hurt Lawful factions, but they're either totally unrewarding, highly counter-intuitive, or both. Such actions are:
  • Murderhoboing; just kill everything within that lawful jurisdiction... useless if the target doesn't have any jurisdiction either.
  • Deliberately failing missions; whether this is taking a bunch of passenger missions and scraping against the station interior or just getting a bunch of rival missions before going to bed and letting them time out.
  • Selling goods for a loss
There's also other things like selling drugs, which +inf and -eco, but that's a mixed blessing. There simply needs to be more ways to cause these negative states

tl;dr
I love the implications of this sort thing in the updates, but it's not going to come up that much when the core issue is still extant; there needs to be more reliable activities with more incentive to hurt Lawful factions.
 
Last edited:

sallymorganmoore

Senior Community Manager : Elite Dangerous
Well...
Chrome looks even more wired... somehow a bit more reflekting but more like an amateur plating. Feels like someone found some left over pieces for the hull :/

View attachment 287882


Oh, and how many years do we have to deal with this one little detail, noone talks about:

View attachment 287883

The Delacy Logo in the bump map is STILL mirrored :D

Hi! Taken these screenies (thanks) and banked them for this side with the feedback. Thank you o7
 
@sallymorganmoore apparently the mission server didn't restart. Station mission givers have no icons over their head, terminal mission board just closes again without loading any missions. Ship mission board also just closes, loading no missions.
 
After all the silence, the expectations were high for update 10, and...

I hope update 11 doesn't take so long to release.

Cheers.
 
  • Like (+1)
Reactions: F18
@sallymorganmoore apparently the mission server didn't restart. Station mission givers have no icons over their head, terminal mission board just closes again without loading any missions. Ship mission board also just closes, loading no missions.

The mission servers often come back later than the main servers. Give it a few moments, that usually works.
 
This is great, but there's still an outstanding issue that causing negative effects against lawful factions (since Anarchies are no longer affected by this) is just so problematic.

Lawful factions target anarchies with almost all their missions... and since anarchies are far less populous than their lawful counterparts, the effects are significantly more concentrated against them.

Conversely, since anarchy factions will target any lawful factions with missions, these effects are significantly more scattergun'ed, and so the ability to concentrate those negative effects against a lawful faction is substantially mitigated.

As a case example, within 10Ly of the main system I hang around in, there are 12 systems, all full, so that's 84 factions... 7 of which are Anarchy. A while back I did a bit of a distribution analysis of a mission board, and of the roughly-100 missions that get generated each board, there were:
~30-odd targeting Anarchy factions negatively
~15-odd targeting Lawful factions negatively (most coming from the in-system Anarchy faction)
~55 with no target or a positive effect on the target

Depending on conditions, that can fluctuate substantially against Anarchies, but just taking that we end up with, for a single mission board generation and an "equally random" distribution:
  • Every Anarchy faction within 10Ly being targeted by at least two missions available.
  • Every Lawful faction having a 33% chance of having a single mission target them.

While these are hardly scientific numbers, that's six times the chance of an offered mission targeting an Anarchy compared to a Lawful, and I suspect the chance is actually even greater. Once you factor in the considerations of being able to wail on Anarchy factions without consequence, weighed up against a potentially inconvenient bounty for hurting the feelings of a Lawful faction, casual traffic is going to overwhelmingly target Anarchies, and anybody looking to focus their efforts harming a Lawful faction are going to have a hard time doing so... with every third mission board generation maybe having a single mission targeting a lawful faction.

Granted, there are ways to hurt Lawful factions, but they're either totally unrewarding, highly counter-intuitive, or both. Such actions are:
  • Murderhoboing; just kill everything within that lawful jurisdiction... useless if the target doesn't have any jurisdiction either.
  • Deliberately failing missions; whether this is taking a bunch of passenger missions and scraping against the station interior or just getting a bunch of rival missions before going to bed and letting them time out.
  • Selling goods for a loss
There's also other things like selling drugs, which +inf and -eco, but that's a mixed blessing. There simply needs to be more ways to cause these negative states

tl;dr
I love the implications of this sort thing in the updates, but it's not going to come up that much when the core issue is still extant; there needs to be more reliable activities with more incentive to hurt Lawful factions.
Murder should be the defacto way of tanking security levels, considering its the most punished 'bad' thing to do.
 
Is anyone else getting this Issue? I'm trying to access the mission board while on board the ship and it just gives you the searching icon and then kicks you back to the station menu.

Nevermind its just started working
 

Deleted member 182079

D
Hmm you know I actually never compared/noticed the difference between the 2, I do still play mostly EDH but I spent lots of time on EDO in the dock walking around my Cutter enjoying it’s beautiful shape from the outside…curious as to what you find because now I have no frame of reference…
In Horizons, MNB looks very matte, and with a deep black colour tone - white decals really pop and it looks great on all ships.

In Odyssey, it looks closer to what the Tactical Graphite looks like in Horizons (and Graphite in Odyssey looks more like medium grey now). It's certainly no longer matte, but semi-gloss in finish. Certainly not worth 3k Arx a pop. I hope this gets finally addressed now; and fwiw I quite liked how MNB looked like in the Alpha, if that comes back then I'll be reasonably happy with them.
 
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