Update 10 - Odyssey and Horizons

"A quantum-physics issue allowing multiple players collecting the same item was fixed " - good thing the devs are also dabbling in quantum mechanics over the week-ends :p
 
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Viajero

Volunteer Moderator
I know this wasn't mentioned in the notes, but the settlement loading freezes that were fixed in Update 8 and reintroduced in Update 9 are still there.
I am not seeing the extreme freezes seen originally, by far. Since update 8 all I see a slight momentary dip in FPS just when the ship lands, but it is barely noticeable. A least in my case.
 
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COMMANDERS

Currently investigating:
  • Why limpets are still unable to be purchased.
  • Multiple issues with the SRV (one investigation to check for any capacity inconsistencies and another with scoop difficulties).

o7

Posting this here in case it helps with the issue, if you examine the screenshot you will see I have my scoop down, I have targeted the mat, in this case nickel, I have capacity as I only have 291 of 300, but as soon as I target the mat the message "material acquired" immediately pops up before you have a chance to grab it, you can then drive over the mat which will vanish as if it's scooped, but it never gets added to the inventory, I tried with about 6 lots of nicked and it just sat at 291.

I tried both geo and bio mats and different types of mats, they all behaved the same.

xfBZvqA.jpg
 
I am not seeing the extreme freezes seen originally, by far. Since update 8 I see a slight momentary dip in FPS just when the ship lands, but it is barely noticeable. A least in my case.
Like I said, on my i5-7500/1060 the freezes reappeared after Update 9. A lot of settlement configurations give me 30 FPS or less and sometimes multiple freezes when I just landed (not to mention my entire system is almost completely unresponsive as it somehow takes up 100% CPU). It can take up to a minute or more before the NPCs finally start moving and FPS goes up slightly again to ~40.
 
Like I said, on my i5-7500/1060 the freezes reappeared after Update 9. A lot of settlement configurations give me 30 FPS or less and sometimes multiple freezes when I just landed (not to mention my entire system is almost completely unresponsive as it somehow takes up 100% CPU). It can take up to a minute or more before the NPCs finally start moving and FPS goes up slightly again to ~40.

Have you tried lowering the texture resolution? It could be that it's running out of vram and continually swapping between main and gpu.
 
Deleting that folder forces the game to rebuild the shader caches on startup.

Bear in mind I'm getting almost 50 fps in a similar station to that in your screenshot on lower-grade hardware.
Correct me if I'm wrong, but I thought Windows stored the shader caches in a completely different location. Deleting the files might force the game to rebuild them, but not much more than that.
 
vanish as if it's scooped,
Old bug from yesterday at least. If you touch anything by wheel it will disappear - that includes cargo, rescue pods, materials - anything.
Try to drive very precise and make sure you do 1st touch by scoop.
P.S. didn't check update -10 yet me self.
 
Have you tried lowering the texture resolution? It could be that it's running out of vram and continually swapping between main and gpu.
Firstly, I don't think the visual fidelity warrants me going lower than the High preset. Secondly, since Update 8 switching everything to Low yields almost no improvement at all. Everything is pretty much CPU limited at the moment.
 
Firstly, I don't think the visual fidelity warrants me going lower than the High preset. Secondly, since Update 8 switching everything to Low yields almost no improvement at all. Everything is pretty much CPU limited at the moment.
Yeah this is my issue at this point. The game doesn't look nearly good enough to explain the performance. I have many vastly better looking games that have far more going on that work much better. Odyssey has very broken performance when it comes to structures and NPCs being present.
 
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Greetings Commanders,

Post-Odyssey updates have reached double digits! In this round, we see a series of optimisation improvements and a large batch of fixes. At the time of this post (10:00 GMT/UTC), servers will go offline for approximately two hours while the update deploys.

Changes will come to both Odyssey and Horizons each listed in their own sections below. These will see some overlap in cases where certain changes are happening in both versions.

Odyssey


AI
  • Deceased NPCs can be scanned once again at offline settlements.
  • Hostile ships will once again appear as such on the radar

Settlements
  • Deceased NPCs will no longer cover the reactor console, preventing interaction

Thanks for fixing these!
 
Firstly, I don't think the visual fidelity warrants me going lower than the High preset. Secondly, since Update 8 switching everything to Low yields almost no improvement at all. Everything is pretty much CPU limited at the moment.

If you put FX Quality and/or Volumetrics on Low instead of Medium your frame rates will actually deteriorate.

Second, High preset enables FSR* (draws at lower res and scales up). It looks worse than medium preset - which doesn't turn FSR on.

In my opinion a 1060 is not going to work on High. I have to use a mix of Low and Medium on my 970, and I believe that's a faster card.

*If you have the high preset selected and FSR is off - and you didn't change it manually - then deleting the graphics folder and restarting the game will revert to the current high preset instead of any older high preset, which is where deleting that folder comes in.
 
Well, I've been to various settlements, a surface port and a Coriolis station. My average FPS (~40, ~50 and ~45 respectively) has not changed.
 
Old bug from yesterday at least. If you touch anything by wheel it will disappear - that includes cargo, rescue pods, materials - anything.
Try to drive very precise and make sure you do 1st touch by scoop.
P.S. didn't check update -10 yet me self.

Yes that was a previous issue I was aware of those problems, this is different issue.
 
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