Panther LX

please fdev we need Panther Clipper for trade wing missions.
Solo play taking 2 much time with limited capacity like Imperial Cutter, please release it.
 
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Seriously, no one is capable of doing a light investigation, the panther clipper is absolutely confirmed, the yamiks leak is confirmed, the tests?

1: 3d model in the hud, both visuals, yamiks image is finally confirmed, we have shots of the front, sides, bottom/top:
2: It is slightly different from the concept of years ago.
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12 Landing gear holly...
2 inferior small hardpoints
Thanks to another video we can deduce the size: I can't be sure but almost the length of the cutter and wider than it.
Monstrosity
 
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Unless it has something interesting (e.g. ability to dock small ships), it's a pointless power creep ship to appease wingers who want everything now.
 
I have the credits, I have the mats, I am ready.
My only question is: Will I need to pledge to the blue haired princess again to get a size 9 prismatic shield generator or not? I have some spare size 8's already engineered.

I still think, a few days before they actually intend to drop that update, they should just park one on a pad at both Jameson Memorial and Farseer's in open, grab some popcorn and wait for the show.
 
The real question is, when are we gettin' some new ships?
Where's my Boa at? And a Constrictor? ...I'm ready.
They're ships from the original game and that can be a bit of a problem. Any original ship from Frontier or First encounters they can put into Elite Dangerous without trouble. However, certain ships from the original are problematic due to whether David Braben designed them or Ian Bell did. There have been legal issues in the past regarding the IP of various features of the game and that could contribute to the lack of the original ships in this game (Boa, Cobra Mk I, Gecko, Moray Star Boat, Constrictor, Worm and Wolf Mk II*)

The wolf being the odd one out as that came from the ST/Amiga version. Was I the only one that found the combat in the Amiga / ST versions a bit lacking?
 
I remember a datamined snippet somewhere saying it will have
3x size 8 internals
1x size 7 internal
1x size 5 internal
1x size 4 internal
2x size 1 internal
 
Its hard to really say though- unless one parked on top of the other. All we have is a cockpit view on an untextured ship with no frames of reference.
My two credits, it won't be much larger or different from T-10.

Call me pessimistic, but I don't see FDev going for XL ships and pads. The game simply isn't ready for them and, to be honest, ship balance is so messed up as it is...how would you even begin to balance a new, bigger class of ships?

The minute an XL drops - which the Panther is the obvious first choice - it won't take more than a week for players to demand (rightly) a combat and/or exploration XL. Both of which will either be awful compared to the Vette and Anaconda, or completely overtake their utility and render them obsolete. This is particularly a problem for the Vette as a faction locked ship.

That said...

I'd love to see more ship variations and sizes. There's huge potential that FDev (hopefully) wouldn't squander. Introducing XL ships also further forces the need for ship balance (not just in cost and credit gain capacity, but actual balance of utility in the game) to the fore. I'm all for that.

But, like I said, if/when Panthern LX drops...it'll be a large ship. I'd bet my favorite ship (G5 Adder that costs more than my poor Asp Explorer), the Tin Can Hero, on it. It'll just be a more square, maybe slightly fatter version of a Beluga Liner judging by this asset (if remotely accurate).
 
My two credits, it won't be much larger or different from T-10.

Call me pessimistic, but I don't see FDev going for XL ships and pads. The game simply isn't ready for them and, to be honest, ship balance is so messed up as it is...how would you even begin to balance a new, bigger class of ships?

The minute an XL drops - which the Panther is the obvious first choice - it won't take more than a week for players to demand (rightly) a combat and/or exploration XL. Both of which will either be awful compared to the Vette and Anaconda, or completely overtake their utility and render them obsolete. This is particularly a problem for the Vette as a faction locked ship.

That said...

I'd love to see more ship variations and sizes. There's huge potential that FDev (hopefully) wouldn't squander. Introducing XL ships also further forces the need for ship balance (not just in cost and credit gain capacity, but actual balance of utility in the game) to the fore. I'm all for that.

But, like I said, if/when Panthern LX drops...it'll be a large ship. I'd bet my favorite ship (G5 Adder that costs more than my poor Asp Explorer), the Tin Can Hero, on it. It'll just be a more square, maybe slightly fatter version of a Beluga Liner judging by this asset (if remotely accurate).
It can't get any bigger than a T-10 anyway. From what I can see its a more streamlined T-9 thats slightly longer, leading to me to guess its a faster T-9 that carries more than a Cutter at faster (than T-9) speeds (say 1.5X).
 
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