That's a good thing to do - but it's not really solving the problem.I hope FDEV start to investigate and deliver bans
That's a good thing to do - but it's not really solving the problem.I hope FDEV start to investigate and deliver bans
Those ships are so last century (3200)...The real question is, when are we gettin' some new ships?
Where's my Boa at? And a Constrictor? ...I'm ready.
I hope FDEV start to investigate and deliver bans
I hope FD deliver the ship.I hope FDEV start to investigate and deliver bans
The people playing in OP's clip weren't in open, they were in a PG. That is what people should really be concerned about.And that is one of the reason I don't play in open.
They're ships from the original game and that can be a bit of a problem. Any original ship from Frontier or First encounters they can put into Elite Dangerous without trouble. However, certain ships from the original are problematic due to whether David Braben designed them or Ian Bell did. There have been legal issues in the past regarding the IP of various features of the game and that could contribute to the lack of the original ships in this game (Boa, Cobra Mk I, Gecko, Moray Star Boat, Constrictor, Worm and Wolf Mk II*)The real question is, when are we gettin' some new ships?
Where's my Boa at? And a Constrictor? ...I'm ready.
Is the new ship, but we don't know when or even if will be released.if it isnt a fake the game was loading the wrong data
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My two credits, it won't be much larger or different from T-10.Its hard to really say though- unless one parked on top of the other. All we have is a cockpit view on an untextured ship with no frames of reference.
It can't get any bigger than a T-10 anyway. From what I can see its a more streamlined T-9 thats slightly longer, leading to me to guess its a faster T-9 that carries more than a Cutter at faster (than T-9) speeds (say 1.5X).My two credits, it won't be much larger or different from T-10.
Call me pessimistic, but I don't see FDev going for XL ships and pads. The game simply isn't ready for them and, to be honest, ship balance is so messed up as it is...how would you even begin to balance a new, bigger class of ships?
The minute an XL drops - which the Panther is the obvious first choice - it won't take more than a week for players to demand (rightly) a combat and/or exploration XL. Both of which will either be awful compared to the Vette and Anaconda, or completely overtake their utility and render them obsolete. This is particularly a problem for the Vette as a faction locked ship.
That said...
I'd love to see more ship variations and sizes. There's huge potential that FDev (hopefully) wouldn't squander. Introducing XL ships also further forces the need for ship balance (not just in cost and credit gain capacity, but actual balance of utility in the game) to the fore. I'm all for that.
But, like I said, if/when Panthern LX drops...it'll be a large ship. I'd bet my favorite ship (G5 Adder that costs more than my poor Asp Explorer), the Tin Can Hero, on it. It'll just be a more square, maybe slightly fatter version of a Beluga Liner judging by this asset (if remotely accurate).