To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

They work fine when they set out as PvP game, Naval Action, Foxhole is just the recent examples. Tthey are designed around PvP and that's why they're fun.
What's fun in arguing with devs and other players? Pretty little. Dedicated games for dedicated audiences with dedicated gameplay. There are commonalities but not enough to build a entire game on.
Well, games with RPG like elements, like character building, various levels of gear and no opponent matchmaking tend to be poorly performing as PVP games. On other hand games that either match opponents, or give everyone about same level gear tend to work nicely.
Say for example wargames with basic infantry combat. Each one has weapons that can take down other players instantly, nobody has super durable armour and so on. Those kind of games work well for PVP action.
 
Little instancing trick would do wonders for ED Open. We know that game keeps account on your doings, and does differentiate between player and npc kills. Say more you win your PVP matches more likely you would be instanced with other PVPers. That would not be a problem for people who really like doing matches against skilled opponents. But it would sour the game for people just being after easy targets.
 
Well, games with RPG like elements, like character building, various levels of gear and no opponent matchmaking tend to be poorly performing as PVP games. On other hand games that either match opponents, or give everyone about same level gear tend to work nicely.
Say for example wargames with basic infantry combat. Each one has weapons that can take down other players instantly, nobody has super durable armour and so on. Those kind of games work well for PVP action.
I share that view. Funnily coop-story games aren't really a thing, though I've seen people ask for coop stories for over ten years now. Someone is gonna land a blockbuster with that. Something that isn't too nerdy and doesn't require major time investment.
 
I share that view. Funnily coop-story games aren't really a thing, though I've seen people ask for coop stories for over ten years now. Someone is gonna land a blockbuster with that. Something that isn't too nerdy and doesn't require major time investment.
There was some prison escape game for consoles some years ago. That needed co-op.
 
In the Engineers launch stream, DBOBE effectively ruled out an Open-PvE game mode, citing the amount of work that would be required to remove all possible ways for one player to affect another player.
Ahh ok, yeah thinking about it more contact would be easy, but every shot fired having a check would be too much. :alien:

Isn't there a cap on total players allowed in a particular Private Group? Raising the cap on that could allow multiple large private groups to merge into one giant private community, which could give more of the open mode vibe.
 

Robert Maynard

Volunteer Moderator
Isn't there a cap on total players allowed in a particular Private Group? Raising the cap on that could allow multiple large private groups to merge into one giant private community, which could give more of the open mode vibe.
The membership limit is 1,000 on consoles and 20,000 on PC. It's still not a PvE mode though - as both multi-player game modes are PvP enabled (and there have been sufficient occurrences of players joining PvE PGs to then knowingly break the rules they agree to on joining to consider trust as sufficient).
 
Yes, with limited time to play, idiots attempting to shoot me while I am busy for no reason at all other than that i am a person rathern than an NPC just stall my gaming time. To be competitive at PvP requires to much grinding and specialist ships I have no interest in using, make PvP optional and i would be straight back into open play.

I should add, I have been a member of Mobius almost since it started, it's not perfect but it's the best of a bad job, always nice to see other commanders flying in game.
 
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Yes, with limited time to play, idiots attempting to shoot me while I am busy for no reason at all other than that i am a person rathern than an NPC just stall my gaming time. To be competitive at PvP requires to much grinding and specialist ships I have no interest in using, make PvP optional and i would be straight back into open play.
"Hey gitgud carebear" would those people say...
 
Yes, with limited time to play, idiots attempting to shoot me while I am busy for no reason at all other than that i am a person rathern than an NPC just stall my gaming time. To be competitive at PvP requires to much grinding and specialist ships I have no interest in using, make PvP optional and i would be straight back into open play.
That's me. This is a great game, but I don't want to deal with people who, looking for explosions, pass over all the provided NPCs and interrupt my limited gaming time because it amuses them to do so. I appreciate the game options which ensure that they can't do that very often. Also, I'm hoping to start page 200. :)

Edit: failed on the 200.
 
It seems to me that PvP is one of the few endgames in Elite..

Seems unfair matching the noob up with endgame players.
Not true.
It would be unfair if the game didn't offer you a choice.
It does though. Multiple even. Jump away. Or choose a different mode if you don't feel like playing with other cmdrs.

It's that randomness that I like in open. You don't know what you'll encounter. Could be a harmless player, could be a psycho only out to get kills. I love that, but not all the time, so when I don't want that I click "solo" or a PG of which I know I won't run into much trouble.
Choices, aren't they just swell?
 
What I'd really like to know is what players currently in Open have to lose if PvE players actually get Open PvE, considering those players already don't play in Open as it is.

Why are they so opposed to a mode that they wouldn't play anyway, and they're not "losing" anything they haven't already lost? Seems to be an awful lot of opposition to something that doesn't change their chosen mode in any way.

Frontier can only win by creating an Open PvE mode.
 
What I'd really like to know is what players currently in Open have to lose if PvE players actually get Open PvE, considering those players already don't play in Open as it is.
people that for whatever reason who don't like PvP but are compelled to play in open. Plus they definitely lose easy targets.

The game already aged as is, so yeah, seals aren't that common anymore anyway.
 
What I'd really like to know is what players currently in Open have to lose if PvE players actually get Open PvE, considering those players already don't play in Open as it is.

Why are they so opposed to a mode that they wouldn't play anyway, and they're not "losing" anything they haven't already lost? Seems to be an awful lot of opposition to something that doesn't change their chosen mode in any way.

Frontier can only win by creating an Open PvE mode.
I'm not really against an open PvE mode, but I am against "magical" no damage/no collision cop-outs.
Also I am afraid everyone will use PvE mode, so only some people will be left in "open".
This will lead to "open" being even more aggressive, and more dangerous,
while the mode where everyone is in has no danger whatsoever left.

And while I like the occasional thrill of being attacked, I don't want to have a guarantee of it.
And neither do I want no risk at all. So my personal playstyle will suffer, even if I won't attack anybody.
 
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