Update 10 - Odyssey and Horizons

So the decals being the emblems on the shoulders are suppose to work now? Just got off playing and got master in combat. Applied the decal and it is not showing in game at all. It shows in the thumbnail for the loadouts, but that is it.
 
And still NOTHING in regards of Carrier Interior? Why is this taking so long? Several Youtubers have made it clear it's ready for launch.
 
And still NOTHING in regards of Carrier Interior? Why is this taking so long? Several Youtubers have made it clear it's ready for launch.
Been said several times, Update 11 is the planned FC interior release. Please don't say nothing is being said, when a 23second digging job would give you the answer.
Heck, it's probably even in an official statement/post, can't remember right now.
Also, these particular youtubers you speak of, do they work at Frontier? I'll assume not. Even if the interior is physically there, doesn't mean it's up and running in functionality.


MDH
 
Hello! o7 Yes, just to add to Bruce's confirmation, this addresses the issue where when trying to Navlock in a wing, Navlock wasn't playing ball at all.
@sallymorganmoore , Just to confirm my earlier post. Issue https://issues.frontierstore.net/issue-detail/42457 ("Navlock not engaging when selected") is NOT fixed. Can you re-open the bug report please so that e can add new reports. The Fuel rats have. put significant effort into detailling the behaviour of the issue and it would be sould destroyng to have to start form scratch with a new issue at this stage.

This bug is causing significant issues for Fuel rat rescues in Odyssey.

There does seem to be a very slight change in behaviour as in the navlock braces now apear, however the drop does not kick in for the second rat to be added to the client's team, and we (affedted rats) are silll unable to use the "target teammate 1" keybind to target the client.
 
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Been said several times, Update 11 is the planned FC interior release. Please don't say nothing is being said, when a 23second digging job would give you the answer.
Heck, it's probably even in an official statement/post, can't remember right now.
Also, these particular youtubers you speak of, do they work at Frontier? I'll assume not. Even if the interior is physically there, doesn't mean it's up and running in functionality.


MDH
I figured they'd tease us with it for a few years and then tell us that nobody actually wants them and that they're impractical like they did with ship interiors.
 
And still NOTHING in regards of Carrier Interior? Why is this taking so long? Several Youtubers have made it clear it's ready for launch.

They've already stated FC interiors will be in update 11, why are you complaining they aren't in update 10 when we already knew they wouldn't be in update 10? And no, youtubers haven't make it clear they are ready to launch, they have demonstrated the physical assets are there, and that's all!
 

Viajero

Volunteer Moderator
It is my natural curiosity driving me to ask. Some of our group just don't have the grunt with their PCs to play EDO, and, oddly, the ones who do (me included, sadly) have no wish to return to Horizons. (We're an odd bunch!)
I suspect part of the issue is how to handle EDO settlement in non atmo Horizon planets. Can EDH players see those, and therefore the NPCs, albeit only from ships or SRVs? If they do then they will be subject to the same performance issues EDO players are. Simplest solution there would be to have EDH players not able to see any kind of EDO settlement but that would mean the underlying terrain is actually different at those spots and that EDO and EDH players wont be able to instance together there.
 
I have the feeling that the gameplay has fundamentally changed. It now seems to be a happy spot the bug game. We're already at level 10. I notice that the level of difficulty is increasing because I'm losing track. I'm old too.
 
Greetings Commanders,

Post-Odyssey updates have reached double digits! In this round, we see a series of optimisation improvements and a large batch of fixes. At the time of this post (10:00 GMT/UTC), servers will go offline for approximately two hours while the update deploys.

Changes will come to both Odyssey and Horizons each listed in their own sections below. These will see some overlap in cases where certain changes are happening in both versions.

Odyssey

Optimisation
The following features have received optimisation improvements:
  • Looking at/through glass
  • Cockpit glass
  • Galaxy and System Map functionality
  • Avatar decals
  • Forward lit VFX
  • Planet fine textures
  • Shadows
  • Emissive rescaling

Rendering
  • An issue causing artifacting on the local view in the System Map was fixed

Stability
  • An instancing crash was fixed.
  • A crashing when entering Supercruise following a low wake was fixed
  • A crash caused by jumping to the permit-locked HIP 54530 system was fixed

Server
  • On-foot actions will now update the Codex as expected
  • On-foot ranks will now display their animation within inbox messages
  • Rank animations will no longer display as a tier lower than intended

From the Issue Tracker
  • Stars will no longer flash brightly in VR
  • The Asterope system will resume featuring signal sources
  • Polyporous growths on brain trees can be splattered once again
  • An issue with teammate Navlock was fixed
  • Deposit fragments will no longer get stuck inside asteroids
  • Damage values on thermal conduits have been corrected to scale with ship heat between 90-150%, capped at 160%

AI
  • AI will spawn at POIs in multicrew as expected
  • Omnipol corruption was addressed: their mission-givers will no longer assign illegal missions
  • Deceased NPCs can be scanned once again at offline settlements.
  • Hostile ships will once again appear as such on the radar

Settlements
  • Terminals are no longer obstructed in Shinrarta Dezhra
  • Planetary port landing pads have an added force field effect
  • Mining extractors no longer display flashing black squares
  • NPC crew members will now retaliate when in the Defend state.
  • Deceased NPCs will no longer cover the reactor console, preventing interaction

Character Animation
  • An issue when running with the cutting tool was fixed. Although, our mothers still advise against it

Ships & SRVs
  • SRV helm audio will no longer be replicated across crew members
  • Deployed vessels will retain their ship owner ID as intended
  • Camera angles for the livery screen on the Scorpion SRV were adjusted
  • A detailing issues on the Azure paint job on the Asp Explorer’s was fixed
  • Gold and black paint job colours were adjusted
  • Ember paint jobs were adjusted
  • Midnight Black paint jobs were adjusted

Interactions
  • Gravity will be re-enabled at Guardian Sites so that caskets no longer float
  • A quantum-physics issue allowing multiple players collecting the same item was fixed

Factions
The Pirate Attack faction state will now:
  • No longer trigger when only criminal factions are present in a starsystem
  • Temporarily make weapon commodities legal in most jurisdictions
  • Cause factions to lose influence to criminal factions present in that starsystem
  • Criminal factions will no longer experience active security states and their Security Points will lock at 0
  • Odyssey settlements controlled by criminal factions will now prefer to export commodities (at the usual favourable pricing) that are illegal in other jurisdictions. Their exports will return to normal if control changes to other faction types
  • Odyssey settlements that were incorrectly exporting Meta Alloys will no longer do so
  • Incorrectly negative faction consequences when selling salvaged commodities for a relatively low value were fixed
  • The Black Market station service will now activate when the controlling faction has an active Civil Unrest state
  • Faction consequences from selling commodities are now based on satisfying available demand at the Commodity Market
  • You can now support a faction by buying commodities from it, based upon satisfying available supply at its Commodity Market
  • When buying and selling, it's generally more positive to a faction to satisfy a higher supply and demand (green 3-bar icon) than a lower (red 1-bar icon), and it's generally more positive to trade more expensive commodities than cheaper ones
Horizons
  • A crash when selecting the engineering panel from a ship was fixed
  • A crash caused by entering the permit locked-HIP 54530 system was fixed
  • Deposit fragments will no longer get stuck inside asteroids
  • VFX for projectiles from the Remote Flak Launcher will no longer be too bright
  • A crash during the tutorial was fixed
  • Damage values on thermal conduits have been corrected to scale with ship heat between 90-150%, capping at 160%
  • An issue causing the session log to be inaccessible was fixed
    • [EDIT BY SALLY: This is unfortunately reopened for further investigation. Apologies, Commanders o7]
We hope you enjoy all of the fixes and improvements listed above. As always, please let us know if any of the issues persist and report any new ones on our Issue Tracker. Fly Dangerous and we’ll see you for Update 11!

O7
Hey Bruce! SRV shields and hull on the bottom panel are always showing 100%, even when thats not true.
 
And still NOTHING in regards of Carrier Interior? Why is this taking so long? Several Youtubers have made it clear it's ready for launch.
Firstly why are you listening to Youtubers and not the Development Team? also Frontier have been quite clear its coming EARLY 2022 its been well communicated for about 2-3 months. The last lot of videos were tagged as concept videos and unfinished. Baffled. I would imagine we'll have 11 and Carriers by end of Feb as updates seem to land 4-5 weeks at the moment.
 
Patch 11 is the carrier mod patch that's common knowledge.
Patch 10 is all about performance. And a few other additions.
Just wanted to say that combined with geforce experience optimisations and the new Patch....sheesh!!
Was getting 30 to 40 fps in vr now getting 60 or so.
So that's worked !
Gz fdev hope its same for everyone.
3060oc g2 reverb setup.

o7
 
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