Fdev ! stop the 1 billion a day shared wing pirate massacres bonanza

Keep it as it is, Credits became meaningless a long time ago. Why should you exclude newer Players from the Billionaires Club by taking away what others took advantage off?

I regularly give away Billions to other Players whenever I am close to 100.000.000.000Cr. That's how meaningless Cr are. And I don't do Massacre Stacking at all...
 
I regularly give away Billions to other Players whenever I am close to 100.000.000.000Cr. That's how meaningless Cr are. And I don't do Massacre Stacking at all...
Well, that's not being reflected on your Inara profile, there you've never had more than 72B. And out of curiosity, how did you make 33.5B in just a few days?
 
I don't know much about Inara, could it be that it does not include my Carriers balance?
Correct, your carrier is not displayed there. If you import your Frontier data (requires you to log in with your Frontier account and grant 30 days of access), it will include your carrier information as well (balance, services, cargo, commodity market, etc.).
 
Correct, your carrier is not displayed there. If you import your Frontier data (requires you to log in with your Frontier account and grant 30 days of access), it will include your carrier information as well (balance, services, cargo, commodity market, etc.).
Thank you for pointing that out! Becouse me and the 3 Commanders i transfered 20b to (just a week ago) are sure that it wasn't a dream...

:)
 
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Thank you for pointing that out!
No problem. Since it also conveys your commodity market information to EDDN, it will be displayed for trade searches on for instance Inara and EDDB, possibly (and very likely) drawing in commanders who use those sites if the prices are low or high enough. As an example, I used it to have people load up my carrier for the last CG and unload it as well (made a modest 200M profit without hauling a single ton myself).
 
Keep it as it is, Credits became meaningless a long time ago. Why should you exclude newer Players from the Billionaires Club by taking away what others took advantage off?

I regularly give away Billions to other Players whenever I am close to 100.000.000.000Cr. That's how meaningless Cr are. And I don't do Massacre Stacking at all...
So what's your plan to fix and balance the abysmal payouts on pirates at Threat 5-6 Pirate activity sites? 5b per day? 10b? That's the problem here. Have you even thought to seek out these in the course of earning your billions?

You are right: credits are meaningless, because they're too easy to come by. Nerfing broken cash cows is the only way to fix that. Or alternately, go all in and rebalance everything around figures like this.

But at that point, you might as well just remove credits; let people just have what they want without bother.
 
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I don't know much about Inara, could it be that it does not include my Carriers balance?

To get your carrier to display on Inara, open the carrier management screen in-game, then do the manual sync on the Inara website while that screen is displaying. That will create the record for your carrier, and maintain it with each sync. (Handy if you use the marketplace and want others to see the prices, etc.)
 
It's easy to reach that conclusion, but you're literally saying "Finishing easier levels should give you orders of magnitude more 'rewards' than finishing harder levels", in a general game construct. That makes absolutely no sense, and you'll be hard-fetched to find a successful game that does that.

I can't "change the channel" as you say, because the alternate programming is worse. That's the issue here.

Why do I want to bust a gut fighting a wing assassination mission and nearly getting killed for 5m when I can spend less effort getting 50m with stacked massacres shooting fish in a barrel? If you don't see a problem with that, then you don't understand the problem in the first place.

Answer me this: Why should I bother going to a Pirate Activity site when:
  • CZs give me equally challenging opponents (especially Spec Ops) in a more target rich environment
  • Shooting fish in a barrel with massacre stacks pays more.
  • AX fighting gives me better rewards for higher-difficulty combat.

There doesn't need to be for it to affect me.

  • FC's priced incorrectly because of Borann
  • Transport missions reward incorrectly based off value, not quantity and distance
  • New content or activities are "worthless" by contrast to these broken cows, as going higher with rewards would be even worse (thanks to the game models used).

... just to name a couple. Already people run around saying "Where's my base building for 20b credits" or other such things. That's only a realistic figure if you do nothing but these cash cows. And that's a terrible game experience.

Combat is combat is combat. Why should a weak opponent pay orders of magnitude more than a strong one?

Elite promotes itself on the procedural experience, but rewards prostrating yourself before edge-case grindfests that last indefinitely.
Translation:
"The way I play is the way everyone should play, and if they don't - they're wrong."
Wow, that's insightful. You should be proud. Oh, and by the way - there are no "levels" in this game. The opportunities I have are the ones I made myself by playing the way I want to play. I'm not interested in hearing about the way you measure my play experience compared to yours. It's literally a moot point. God forbid that there should be a game that anyone can enjoy for their own reasons. LOL
 
Translation:
"The way I play is the way everyone should play, and if they don't - they're wrong."
Wow, that's insightful. You should be proud. Oh, and by the way - there are no "levels" in this game. The opportunities I have are the ones I made myself by playing the way I want to play. I'm not interested in hearing about the way you measure my play experience compared to yours. It's literally a moot point. God forbid that there should be a game that anyone can enjoy for their own reasons. LOL
Except there are levels; ranks define the difficulty of missions, threat levels define the difficulty of USS. In particular rank of missions available is directly tied to your rank.

Increased mission rank (or threat, as it seems to be referred to in Odyssey) == Increased mission reward.

This is true throughout everything in the game, in terms of payout.
  • Hydra > Medusa > Basilisk > Cyclops
  • Haz Res > Res > Low Res
  • High CZ > Med CZ > Low CZ, both in-space and on-foot
  • Higher valueable, higher quantity, further distance for cargo > Less cargo, less valuable, less quantity
  • Higher Ranked bounties > Lower Ranked Bounties
  • More expensive ships flown by bounty > Less expensive ship flown by bounty

So, once again, why should an engineered, elite-rank target pay out roughly the same as a novice, unengineered one, when factoring in massacre stacking? It makes zero sense in the context of the above.[1]

Keep up the hypocritical ad-hominem if you like though. I'll keep ignoring it. It's clear you have a problem with my playstyle though... God forbid there should be a game anyone can enjoy for their own reasons.

[1] Outside of this, engineering in general has no effect on payout... a fully engineered FDL which is a significantly bigger threat than it's vanilla counterpart, will still pay out roughly equal amounts.
 
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Translation:
"The way I play is the way everyone should play, and if they don't - they're wrong."
Wow, that's insightful. You should be proud. Oh, and by the way - there are no "levels" in this game. The opportunities I have are the ones I made myself by playing the way I want to play. I'm not interested in hearing about the way you measure my play experience compared to yours. It's literally a moot point. God forbid that there should be a game that anyone can enjoy for their own reasons. LOL
Oh, you like translations?

I like to translate too:
=D

Sorry that I did not had the time the Gentleman above me had, but my short response did sum it up pretty well.

To speak your lamguage:
LOL
 
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Except there are levels; ranks define the difficulty of missions, threat levels define the difficulty of USS. In particular rank of missions available is directly tied to your rank.

Increased mission rank (or threat, as it seems to be referred to in Odyssey) == Increased mission reward.

This is true throughout everything in the game, in terms of payout.
  • Hydra > Medusa > Basilisk > Cyclops
  • Haz Res > Res > Low Res
  • High CZ > Med CZ > Low CZ, both in-space and on-foot
  • Higher valueable, higher quantity, further distance for cargo > Less cargo, less valuable, less quantity
  • Higher Ranked bounties > Lower Ranked Bounties
  • More expensive ships flown by bounty > Less expensive ship flown by bounty

So, once again, why should an engineered, elite-rank target pay out roughly the same as a novice, unengineered one, when factoring in massacre stacking? It makes zero sense in the context of the above.[1]

Keep up the hypocritical ad-hominem if you like though. I'll keep ignoring it. It's clear you have a problem with my playstyle though... God forbid there should be a game anyone can enjoy for their own reasons.

[1] Outside of this, engineering in general has no effect on payout... a fully engineered FDL which is a significantly bigger threat than it's vanilla counterpart, will still pay out roughly equal amounts.
Those aren't "levels" in the true sense of levels. They're subjective levels based on goals and chosen game play. That's not the same thing.

You're missing my point entirely.

How many credits anyone has, has no effect on me.
How others choose to play the game, has no effect on me.

You keep saying that YOUR experience is lessened because others can make credits at a different rate than you choose to. Again - this literally has NO EFFECT on your game in any way. For all you know - I could have a trillion credits at my disposal. That doesn't make me a better pilot, nor does it give me any tactical advantage over you - or anyone else.

Like Rhazul Redman stated previously, "Credits became meaningless a long time ago."

The game is playable in many different ways. That's what is so good about it. I can easily make 2 billion credits per day at robigo mines. and I have. But it's not how I choose to play the game. I know more than one commander who's made more than 100billion credits sitting in their ships for hours at a time shooting a useless laser at a thargoid with a group of others on "Finance Fridays". Which (in my opinion) is about as boring as the game can get.
It certainly doesn't mean that those other people don't deserve to enjoy the game playing it their own way. That's just petty and childish.

Your entire complaint requires you to compare your experience with that of others. ...and then restrict others from enjoying the game in their own way simply because it doesn't fit how you'd do it.

All I'm saying, is that - if you don't compare your game to others, then you really have nothing to complain about.
 
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You keep saying that YOUR experience is lessened because others can make credits at a different rate than you choose to.
No I didn't, and never have. I said my experience is substantially (negatively) impacted because more challenging combat pays significantly less than whacking easymode NPCs. I have never compared my experience to that of other players, only to the experience offered up by the game. And your "translations" are so far off the radar it's not funny.

As I've repeatedly been saying I don't give a hoot how much any other player earns. I care that when I think about "What's some fun, rewarding combat I can do today?" that the most difficult, temporally and state-restricted NPC enemies don't even register a thought because I can shoot fish in a barrel for a day and earn literal billions.

I can reliably, solo, go to my usual haunt one jump away and casually earn anywhere from 300-600m an hour with stacked massacres. Do I have fun sitting there aggroing an entire room of weak NPCs and raking in that sort of cash? Absolutely, otherwise I wouldn't do it.

Would I like to chop it up and go seek out a Civil Unrest/Lockdown system for the controlling faction, potentially taking up to an hour to get to (depending on if I ship transfer or not), seeking out a Threat 5/6 Pirate Activity site and line up against the hardest pirates the game has to offer? Absolutely. Heck, I throw assassination missions in to my stacks in the hopes they drop in randomly... reduces efficiency but keeps it lively.

Is it still something I want to do when I consider that, after going to the effort of seeking out such a system, and even if I lucked out got a holy grail of stacked massacres targeting the faction spawning in the Threat 5/6 PA sites, thanks to TTK of the harder targets I might at-most get 50m, 100m after a couple hours, if I'm really, really lucky?

Absolutely not.
More realistically you're not going to be able to easily stack massacres for targets appearing in the PA sites, so your payout is going to be closer to 20m/h if you're lucky. It's abysmal game design and a complete lack of incentivisation for that activity. It's simply not fun in the slightest.

If you don't want to touch the potential billion-a-day earnings from massacre stacking (personally I think it's much higher than that), then everything else needs to get balanced around that. And for the effort involved locating, moving to and destroying these enemies, I'd want that figure to sit around the 2b, maybe 3b mark. But I can guarantee... doing that wouldn't work... instead, everyone who stacks massacres would simply pivot over to that activity instead, and then nobody would blink twice about nerfing massacre stacking.

And that's the problem with this. You can't reasonably balance the more difficult combat while massacre stacking to shoot fish in a barrel is so lucrative. And that's the biggest issue with these stand-out cash cows... balancing other activities and future activities becomes an utter nightmare, and you only need to look at those "rebalance" attempts last year to see how that's going.

As someone who happily takes advantage of this game loop because it's so ridiculously broken, but also one of the few sources of high-volume fights, I think there's plenty that can be done to make both activities fun and reasonably incentivised without raining on anyone's parade.... but using novice-level kills to satisfy Elite-rank missions (which themselves spawn deadly/elite rank ships which are the intended target), among other bad elements to this, is trash-bin game design. And fixing that is gonna result in that cash cow getting nerfed.
 
I can reliably, solo, go to my usual haunt one jump away and casually earn anywhere from 300-600m an hour with stacked massacres.
Yes, and I can do 600m an hour with Coremining too, becouse I don't count the time to find a core, neither do I count the time placing the misseles and cracking the Nut or the time to fly back my load. I just count the time collecting the Fragments. And that's 600m per Hour!

NERF COREMINING!!!
 
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Yes, and I can do 600m an hour with Coremining too, becouse I don't count the time to find a core, neither do I count the time placing the misseles and cracking the Nut or the time to fly back my load. I just count the time collecting the Fragments. And that's 600m per Hour!

NERF COREMINING!!!
And you're assuming I'm not factoring that sort of thing in to the cr/hour estimate because.... ?

As I explained in this post, I dropped a cold half-hour to pull in 100m. Sure, that rolls out to 200m/h, not 600m/h, but like I said, it's a cold run with no preparation and, at the time, outright poor conditions for the run (which, only very occasionally, can happen) and a host of other things I did just for funsies. Cut away me just doing some things for lols and that'll easily bump up to 600m/h. A competent wing would easily turn that into more than a billion an hour.

Personally, I sucked at core mining... couldn't do maybe more than 50m an hour? Doesn't mean old-style Borann didn't need a nerf.

But let's say I'm full of it, and I can't pull more than 200m/h from this. That's still an order of magnitude more than what hitting up Threat 5/6 PA sites will fetch you.
EDIT: FWIW, this bit:
Is it still something I want to do when I consider that, after going to the effort of seeking out such a system, and even if I lucked out got a holy grail of stacked massacres targeting the faction spawning in the Threat 5/6 PA sites, thanks to TTK of the harder targets I might at-most get 50m, 100m after a couple hours, if I'm really, really lucky?
... is based on the performance needed to get 600m and hour. If that's full of it, then so is that estimate, and should be equally reduced.
 
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I notice you are beginning to relevitate your assertion.

That's a good Start, proud of you!
It doesn't matter what my assertion is.
If Massacre stacks earn you a billion an hour, then 5/6 PAs won't earn much more than 200m an hour.
If Massacre stacks earn you 500m an hour, then 5/6 PAs won't earn much more than 100m an hour.
If Massacre stacks earn you 50m an hour, then 5/6 PAs won't earn much more than 10m an hour.

It doesn't matter how performant someone is here, the activity/reward balance is completely botched and needs fixing.

You can't change the fact that TTK on a novice massacre python >>> engineered python, but the two, regardless of whether you have stacked massacres or not, will reward the same.
 
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It is def out of balance, yes. But if it needs fixing or not is quite subjective. For me, there is no need as I don't care, for you it's a game breaker.

Let's agree on that, mate.
 
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