[INCOMING] Elite Dangerous: Odyssey Hotfix 10.01

You're saying that like having threads called "Elite Dangerous: Known Issues Following Latest Updates" is a bad thing.
Let's be honest, though, they sometimes release updates with obvious and immediate flaws, yet release them anyway and leave functions broken sometimes for many months. It isn't cool for the player who depends on such functionality to enjoy their game.

As for Odyssey on console (off topic), nobody will have credit left to retain their Carriers by the time that see's the light of day.

Then again... Odyssey compatible update is mentioned on the console menu. 🤔
 
Love the general effect of the update, multiple scan the megaship missions can now stack up. The scoop is a real pain though, I had just begun to replenish my materials as I had let them deplete.
Just an idea, with the amassed credits, why can't we buy materials? While on the idea front, when you disable fleet carriers from your system list, can it be arranged that your own carrier stays in view?
 
Frontier might be doing themselves a favour to simply test their patch work prior to release from now on to prevent people getting a little fed up of the trend of broken functionality for a time.
Ironically, we are led to believe that they do have a testing lab and folks that test the functionally of patches and hot fixes before they roll out. Now… if this is true, then it would appear that Frontier has taken their dedication to equal employment opportunity too far because it would appear they have hired baboons to test their patch and hot fix integrity. Or perhaps a ham sandwich? Indeed, only a sandwich could make such blatant mistakes. Frontier needs to eat the sandwich and hire an actual person.
 
Yeah I will probably go back to star citizen. Thanks for explain.
Yeah... the only problem is that SC is just a huge pile of bugs and an absolute mess right now. But unless Elite won't get fixed properly, the next better space game will provide an exodus that will make the biblical proportions seem tiny.
 
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Yeah... the only problem is that SC is just a huge pile of bugs and an absolute mess right now. But unless Elite won't get fixed properly, the next better space game will provide an exodus that will make the biblical proportions seem tiny.
Well elite is a mess too now. Was the devs like this before odyssey too? I play few months and many stuff I found is gamebreaking or visual glitching. I found really cool moments in this game which you can't do in star citizen. But after those so called updates...we all know they call patch a update. The game is breaking more and more and I was really hyped for it as a new player. Elite is starting to look uglier and uglier I tried that horizons dlc and man what a nice looking and well optimised game it is. If they would just put odyssey stuff in horizon it would beat all of the space games out there. They had strong game with good pillars that was builded for years just to throw it away with one dlc. Anyway...game is in many places still slideshow if you wanna keep good settings otherwise it looks like ice cream simulator with walking bacterias. I started to play star citizen again, rather play good looking slideshow with devs that are responding in one day to my messages and suggestions that are really implemented to the game after few months. And they are not baning me if I say something negative. I still play this game but don't know for how long mate. I just can't understand how people can praise them for this.
 
"...dev team hard at work..."
Big shout out to the Dev Team, I hope you're letting them have a brief glimpse of the Sun as a reward once they've released the Patch ...
 
Was the devs like this before odyssey too?
Yes and no.

Almost every Elite Dangerous feature update - pretty much regardless of size - seems to break one or two completely unrelated things, which then usually got hotfixed a couple of days or a week later. That was the case for quite some time before Odyssey as well.

The difference is that before Odyssey mostly we got a feature update every 3-6 months, so the strangely-broken stuff was usually only a problem 5-10% of the time.

Then between Fleet Carriers 3.7 and Odyssey 4.0 was almost an entire year during which we didn't get any new features ... but as a result didn't have anything break either. So people got used to having the game be stable and mostly working all the time in the lead-up to Odyssey. When people talk about how good Horizons was, it's often that period of stability (and not the 4 years it took to get there) they're talking about.

Since Odyssey - because they're trying to get that expansion actually working and need to get things where we can try them out faster - we've had an average of an update every four weeks or so. That means that things are broken closer to 25% of the time.

It's basically a trade-off:
- the faster they release things, the sooner we get to try the new / fixed stuff, the less time major-but-not-critical bugs hang around, etc. but the more chance that something like SRV scooping or NPC hostility markers which is really obvious in "normal" play and really easy to miss with a fixed test script gets through.
- the slower they release things, the more the game that's there actually works, but the more impatient players get for any changes at all
 
Yes and no.

Almost every Elite Dangerous feature update - pretty much regardless of size - seems to break one or two completely unrelated things, which then usually got hotfixed a couple of days or a week later. That was the case for quite some time before Odyssey as well.

The difference is that before Odyssey mostly we got a feature update every 3-6 months, so the strangely-broken stuff was usually only a problem 5-10% of the time.

Then between Fleet Carriers 3.7 and Odyssey 4.0 was almost an entire year during which we didn't get any new features ... but as a result didn't have anything break either. So people got used to having the game be stable and mostly working all the time in the lead-up to Odyssey. When people talk about how good Horizons was, it's often that period of stability (and not the 4 years it took to get there) they're talking about.

Since Odyssey - because they're trying to get that expansion actually working and need to get things where we can try them out faster - we've had an average of an update every four weeks or so. That means that things are broken closer to 25% of the time.

It's basically a trade-off:
- the faster they release things, the sooner we get to try the new / fixed stuff, the less time major-but-not-critical bugs hang around, etc. but the more chance that something like SRV scooping or NPC hostility markers which is really obvious in "normal" play and really easy to miss with a fixed test script gets through.
- the slower they release things, the more the game that's there actually works, but the more impatient players get for any changes at all
Thank you for explaining. I appreciate it.
 
Thanks for the info, can't wait for update 11 hopefully with the fleet carrier interiors. Came all the way back from Beagles Point to upgrade my carrier with the new modules. LOL
 
Yes and no.

Almost every Elite Dangerous feature update - pretty much regardless of size - seems to break one or two completely unrelated things, which then usually got hotfixed a couple of days or a week later. That was the case for quite some time before Odyssey as well.

The difference is that before Odyssey mostly we got a feature update every 3-6 months, so the strangely-broken stuff was usually only a problem 5-10% of the time.

Then between Fleet Carriers 3.7 and Odyssey 4.0 was almost an entire year during which we didn't get any new features ... but as a result didn't have anything break either. So people got used to having the game be stable and mostly working all the time in the lead-up to Odyssey. When people talk about how good Horizons was, it's often that period of stability (and not the 4 years it took to get there) they're talking about.

Since Odyssey - because they're trying to get that expansion actually working and need to get things where we can try them out faster - we've had an average of an update every four weeks or so. That means that things are broken closer to 25% of the time.

It's basically a trade-off:
- the faster they release things, the sooner we get to try the new / fixed stuff, the less time major-but-not-critical bugs hang around, etc. but the more chance that something like SRV scooping or NPC hostility markers which is really obvious in "normal" play and really easy to miss with a fixed test script gets through.
- the slower they release things, the more the game that's there actually works, but the more impatient players get for any changes at all

I think my favourite was the introduction of ARX that broke engineering, an impressive SNAFU that fortunately completely passed me by. Another I was reminded of earlier today while searching for the introduction of Military Slots was Skimmer Rain. The most famous is probably 2.1's 'buffed' AI that actually made headline news :D
 
I think my favourite was the introduction of ARX that broke engineering, an impressive SNAFU that fortunately completely passed me by. Another I was reminded of earlier today while searching for the introduction of Military Slots was Skimmer Rain. The most famous is probably 2.1's 'buffed' AI that actually made headline news :D
I avoided the engineering one as I didn't have anything in need of engineering at the time, Skimmer Rain was a minor concern for me due to me not doing a lot of planetary visits and even more because my approach to planetary bases left me at less of a risk but I did modify my approach in line with advice on the forums, I was never hit but I did see some Skimmers fall. The buffed AI with their home made super weapons happened just as I was starting the game which meant I wasn't aware that this wasn't how things were meant to be, I seem to recall a lot of advice to veterans to contact support to get their Elite rank reset because NPCs were now being so unsporting as to evade and even worse shoot back around that time.
 
Yes and no.

Almost every Elite Dangerous feature update - pretty much regardless of size - seems to break one or two completely unrelated things, which then usually got hotfixed a couple of days or a week later. That was the case for quite some time before Odyssey as well.

The difference is that before Odyssey mostly we got a feature update every 3-6 months, so the strangely-broken stuff was usually only a problem 5-10% of the time.

Then between Fleet Carriers 3.7 and Odyssey 4.0 was almost an entire year during which we didn't get any new features ... but as a result didn't have anything break either. So people got used to having the game be stable and mostly working all the time in the lead-up to Odyssey. When people talk about how good Horizons was, it's often that period of stability (and not the 4 years it took to get there) they're talking about.

Since Odyssey - because they're trying to get that expansion actually working and need to get things where we can try them out faster - we've had an average of an update every four weeks or so. That means that things are broken closer to 25% of the time.

It's basically a trade-off:
- the faster they release things, the sooner we get to try the new / fixed stuff, the less time major-but-not-critical bugs hang around, etc. but the more chance that something like SRV scooping or NPC hostility markers which is really obvious in "normal" play and really easy to miss with a fixed test script gets through.
- the slower they release things, the more the game that's there actually works, but the more impatient players get for any changes at all
I would say yes and yes. There were some outrageous updates before Odyssey came along. When engineers were introduced and the AI was toughened up, remember the chaos? Lol.

Long hurtful periods were wasted on big mistakes. Stations used to glitch out, leaving you blinded by grey smudge and strange lack of control to get back out before it blew you up. Heat weapons became insane, like frying people in the 100's of %. Visual and audio glitches kept recurring, despite being "fixed" numerous times. Wings were broken for a long time. They still are not sorted entirely. Could go on and on.
 
Yeah... the only problem is that SC is just a huge pile of bugs and an absolute mess right now. But unless Elite won't get fixed properly, the next better space game will provide an exodus that will make the biblical proportions seem tiny.

I haven't heard that before...oh wait, yes I have.

Unless the next better space game has a realistic 1:1 simulation of the galaxy it's still not going to displace ED. There are actually already plenty of space games out there that do specific things better than ED, want realistic economy and space warfare? EVE Online, want a space survival game with procgen bio and planets, NMS, I could go on. Want a full sized simulated galaxy to play in? Only one place to go, and there's nothing on the horizon to replace it.
 
You seem to be sure that these modules are installed in a shipyard like all other FC modules. Is that just an assumption (albeit an obvious one) or are there concrete statements from FD on this?

I have assumed we will just get them wherever we are. According to statements by FDEV in the one preview we have had, the new features, Bio Genomics, Pioneer Supplies and others they may be planning on introducing, won't cost the players money or maintenance, they will be sort of like franchises that basically pay for themselves, so I am expecting them to be there for everyone no matter where they are.

Can only wait and see I guess.
 
Yes and no.

Almost every Elite Dangerous feature update - pretty much regardless of size - seems to break one or two completely unrelated things, which then usually got hotfixed a couple of days or a week later. That was the case for quite some time before Odyssey as well.

The difference is that before Odyssey mostly we got a feature update every 3-6 months, so the strangely-broken stuff was usually only a problem 5-10% of the time.

Then between Fleet Carriers 3.7 and Odyssey 4.0 was almost an entire year during which we didn't get any new features ... but as a result didn't have anything break either. So people got used to having the game be stable and mostly working all the time in the lead-up to Odyssey. When people talk about how good Horizons was, it's often that period of stability (and not the 4 years it took to get there) they're talking about.

Since Odyssey - because they're trying to get that expansion actually working and need to get things where we can try them out faster - we've had an average of an update every four weeks or so. That means that things are broken closer to 25% of the time.

It's basically a trade-off:
- the faster they release things, the sooner we get to try the new / fixed stuff, the less time major-but-not-critical bugs hang around, etc. but the more chance that something like SRV scooping or NPC hostility markers which is really obvious in "normal" play and really easy to miss with a fixed test script gets through.
- the slower they release things, the more the game that's there actually works, but the more impatient players get for any changes at all
I would pray to have a 1-2 years of stability without any changes / new features - after all ideas with Odyssey are done, tested, corrected and released
 
Greetings Commanders.

Happy to share some progress with you this afternoon.

After extensive dev side discussion and planning over the course of the last few days following the release of Update 10 for Odyssey, the team are confident in the planned release of a hotfix to address some prominent gameplay issues that have arisen as a result of Update 10 for Elite Dangerous: Odyssey Commanders, with a view to deploy early next week (week commencing 31 January).

We are continuing to also discuss exisiting issues present for Console and Horizons only Commanders, with a view to share more on expectation around these as soon as possible.
The same goes for additional issue reports across all versions, including the known issues we've logged and acknowledged as part of previous updates.
These are still VERY valid, but we do want to take whatever opportunity we can in the form of a hotfix like this, to put in (if even a few) lower risk but high reward (in terms of fixing gameplay/stability) issues whenever possible.​

Hotfix 10.01 is looking to address issues listed within the following thread as a primary aim: https://forums.frontier.co.uk/threads/elite-dangerous-known-issues-following-latest-updates.598158/, but to summarise for the sake of this post:
  • Inability to 'scoop materials'.
  • Deceased NPCs blocking reactor terminals, stalling progress.
  • Stability Issues.
At the start of the week we will be well into test phase for these fixes, with the dev team hard at work honing in on the fixes as I type.
Once out of the woods with testing, we will be able to share more accurately the outcome of what to expect as part of this Odyssey Hotfix - I just thought you might like an early heads up on what we're planning and working toward.

PLEASE NOTE that due to the impact and risk behind authorising client side hotfixes, the proposed list of 'aimed for fixes' could be subject to change - however you will be kept in the loop with any sidesteps or even additions.

Full deployment schedule will be released in good time ahead of deployment, with notes.

Again, I'd like to take this moment to thank you all for your continued thoughts and constructive conversation throughout the numerous threads as the days have passed by. It really is very much appreciated.

o7 and have a fantastic weekend please, Commanders.
Thank you so much for the quick response it is much appreciated.
 
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