The multi-installment
Kotaku UK series from 2015 (I think? It's been a while) was good. They even went so far as to interview people and not mess up the quotes.
The problem is people will seek out news that confirms their own biases, and those sites have twigged to that, and continue to pump out content accordingly.
If you want to read articles that are slightly skeptical to very biased against SC, go read Eurogamer, MassivelyOP, Forbes (though the one article they published that made its way to physical copies was more about business finance than game dev), or others. If you want pro-SC articles, you can read Polygon, GameStar, or Twinfinite (which has some of the most myopic articles, and will only give updates on how much money CIG made and new features, while never mentioning things that get delayed, removed, or any screw-ups whatsoever).
With all of that said, it's important to look outside of your own biases, as well as the biases of the content creators/reporters/etc. to understand
why the audiences of those sites feel the way they do about Star Citizen. Much like with politics, the ongoing articles about how great/bad SC is don't change people's minds. Their opinions lean one side or another before clicking the links. And once opinion becomes belief, then it's even more difficult for a person to change their minds (and I don't absolve myself of this).
The writers aren't trying to convince anyone. They are communicating past you, the reader, and directing things at a larger audience whose opinions align with what they are publishing - it's just that on a personal level, we get caught up in the process. Perhaps the biggest overlap of pro and anti-SC folks would be those clicking on "Well, EA has found a new way to monetize their games and gatekeep content from players." You're going to go in ready to roll your eyes, while getting that small infusion of dopamine because you have something to grouse about on Reddit or whatever virtual water cooler you prefer to hang out at when discussing things with like-minded people or venturing into darker spaces to finally "own" the naysayers.