You made great effort to suggest me ways how I could do something that I explicitly stated in the OP (which you quoted) I do not want to do. Why would you do that, if not out of a combination of general helpfulness (which I appreciate) and missing the point of this thread.
You even admit yourself that the system as it is causes "grievances". So it seems we agree that the system is in need of improvement.
I posted this in Suggestions. Not in "help so that playing this part of the game is less uarrgs" or any of those subforums. If I absolutely wanted to, of course I could somehow soothe myself into spending my free time with stuff I do not only not enjoy, but actively abhor. But that's not the point of this thread. Again, it is posted in Suggestions.
In an ideal world. FDev would listen to feedback about all that (or would have years ago) and then actually remove the "grievances". Because this is a game. It is supposed to be fun, not "grievance".
I understand that some grinding element is required to keep people engaged. But Engineering clearly, utterly, off-the-charts-ly overdoes this. The way it is, Engineering is an insult to the players. It is like FDev saying "hey videogame addict, we can make you do whatever we like, however silly it is! Muahahaha!".
Disgusting. Whenever I have an experience in-game where I am supposed to have done Engineering,, it pushes me away a little bit. There are other games who get this balance of "necessary grind" vs "fun activities" much better. This thread is about how to improve Elite Dangerous' balance between these two elements so that I don't have to play a certain unfinished game instead that is more resource-hungry.
Many time people post suggestions to change game mechanics, is because they have problem with it. so they want it changed to better suit them, and in many (most?) of these thread, it comes from a lack of understanding of the game mechanic they want to change. So giving them pointer on how to go about the issue in a different way, is often helpful, but then we have people who set their hearts in stone and just lashes out at everybody that do not agree... I cannot understand why so many people like to poke at the bear in those threads...
FDev do listen to the feedback, but it is not very often they tend to implement what is suggested...
- Announced change on how shield boosters works, massive outcry, so we never even got to test the change in Beta server...
- Fleet Carriers was supposed to be Squadron assets, massive outcry, and now we have personal Fleet Carriers...
- Desire to have better AI, got implemented, and many players did not like it, so AI change got change back...
- Engineering changes from initial total random outcome, to current version, where every roll makes it better...
- Material Traders for Engineering stuff
What balance do you think you will change with your suggestion? if anything, past history have taught us, is that you will be spending the atleast the same amount of time doing collecting "stuff" you need to engineer things. Look at the material traders for example, the benefit you get from them comes at a trade cost, so either you spend 1 hour collecting the G5 stuff, doing something you dislike, or spend 6 hours, doing something you like to collect another G5 material, that you then can trade for the needed material..
And those engineering missions, what do you expect them to be really? if they are to be "unique" per engineer, then my guess is that the unlock requirements for the specific engineer is what is used to generate mission in that fit that activity. So Professor Palin - exploration trips, Selene Jean - mining missions, and so on.
If you expect FDev to be a community friendly entity, then you you can sit down in over there on that mossy big rock, where just about everyone else waits to see if FDev is ever going to change...