Newcomer / Intro What are you up to?

I killed a crippled mostly harmless clean T9..... notoriety 1 now🤦‍♀️

No big deal, i go surface mining then... Since mandalorian released I seems got some addiction to chrome/silver paint jobs....so I got one for my trusty ASPX.
1643856655687.jpeg

1643856674706.jpeg
 
Tip.
Small hardpoints.
1 small gimballed multi, engineered for high capacity and corrosive.
1small gimballed pulse laser, range and emissive.
I put the small multi on my secondary fire trigger to save ammo. It's only purpose is to apply corrosive thereby increasing every other weapon's effectiveness (including SLF and Cops).
The pulse is to tag enemies at long range.

The hardpoint on the Corvettes belly... Do whatever, it's a bit of a poor firing arc.

If I'm honest, I could just fit it with 2 Huge beams and the small multi and probably do without all the other weapon's. :ROFLMAO:
Here is my noob vette.

Not top notch, but it get the kaboooom job nicely done! :cool:



So my notoriety is gone after some surface mining, and my bounty was magically gone too. 🤔 I didn't pay it but I don't see the bounty at IF niether, guess I'm good to go?
 
Last edited:
I'm pretty happy with my current Vulture build, Coriolis. I can put two pips to WEP and run the lasers pretty much constantly while with 3ish pips to ENG can more-or-less stay on medium targets at 1000 ish metres. I took down some Elite Pythons at the comprimised beacon in LTT 4487 last night and it was heaps of fun. I'm starting to feel as if I'm getting somewhere with engineering. ie understanding 'how' to build combat ships. My current thinking is to focus on drives and maneuvrability first, if I can get the ship in the position I want it to be I have to decide what I can do with what I've got left.

PS: There's also a system with pop 3.5 bn in Outbreak at the moment which was good for Pharemaceutical Isolators. Though it only had a HGE most of the time, not all of the time.
 
My understanding that if you scanned a target and a bounty registers, it allows you a clean (no crime) kill even in a non-anarchy settlement.
So, I tried this today, for science, although somewhat inadvertently.

I was doing a Covert Assassination mission, and was looking for a level 3 ID I could clone. I wormed my way into the PWR building and found a level 3 Researcher. I was going to clone his ID once he wasn't looking, but decided to give him a normal scan first, just to see what would happen since I've never done that before.

Turns out he had a bounty on him. He said "Nosy bastage!" and opened fire on me immediately. Another researcher in the next room heard his shots and came running to help him. I had to kill them both.

I did not get a bounty on my head for killing the guy I scanned, but instead got a bounty voucher for killing the 'known criminal'. However I did get a bounty on my head for killing the researcher who came to defend him.

Then a guard came to investigate and saw me standing there (my gun was holstered, so he didn't open fire immediately). But he went to scan me, which would have gone badly for me, so I had to kill the guard as well. Another bounty on my head.

No one else came to investigate, so I was able to scan the dead researcher and use his ID to locate the Alarms Console, which was over in the CMD building.

When I got there, the guard inside came over to scan me, so I had to kill that guard as well (another bounty on my head). It turned out to be my mission target (yay)! But there was still a guy inside the Security room where the alarms panel was, and he was headed toward me. I ran into the Security room, killed that guy (another bounty on my head), turned off the alarms at last, and got away.

I now had several bounties on my head, plus notoriety, but the mission was completed successfully since the alarms never went off. Covert, that's me. :p

The part that surprised me was that the researcher I scanned, the one who had the bounty on his head, attacked me immediately, and that his co-worker also considered me the enemy and opened fire too.

So now I know. Scanning someone who turns out to have a bounty does prevent you from getting a bounty when you kill them, but it doesn't keep the locals from regarding you as a criminal yourself. And the person you scan goes hostile immediately.
Screenshot 2022-02-03 070744.jpg
 
Right.
'Blah blah killing known terrorist' missions (Horizons).
Never done one before.
I have to go interact with a data link terminal to get the location.
Any shooting or illegal stuff involved in these?
(Apart from spanking the terrorist obvs).
Usually.
Basically, the data terminals are (usually) not public, so whoever owns them doesn't like you either trespassing or scanning the terminal. You can evade the bounty for the first if you're fast, but you'll get the bounty for the latter. Only a few hundred credits, but it will make you wanted.

As for the shooting, that's up to you - there are various strategies in getting to and scanning those terminals (in Horizons, no idea about Odyssey):
  • approach them with the SRV: that usually requires dealing with skimmers and goliaths, one way or the other
  • approach them in a small (you will need to get really close) ship: the skimmers/goliaths usually aren't an issue, but once you gained the bounty, the ground defenses will try their best to become one

In either case, there (reportedly) are (sometimes) means to disable the defenses temporarily (skimmer terminal, defense terminal). I have a shieldless armoured Viper for this part of these jobs - if I'm fast enough, I can usually avoid the trespassing fine. Boosting low over the surface while running chaff usually takes care of the defense towers (and any NPC ships in the area). For the actual hunt&kill, I switch to a different ship, though...
 
Usually.
Basically, the data terminals are (usually) not public, so whoever owns them doesn't like you either trespassing or scanning the terminal. You can evade the bounty for the first if you're fast, but you'll get the bounty for the latter. Only a few hundred credits, but it will make you wanted.

As for the shooting, that's up to you - there are various strategies in getting to and scanning those terminals (in Horizons, no idea about Odyssey):
  • approach them with the SRV: that usually requires dealing with skimmers and goliaths, one way or the other
  • approach them in a small (you will need to get really close) ship: the skimmers/goliaths usually aren't an issue, but once you gained the bounty, the ground defenses will try their best to become one

In either case, there (reportedly) are (sometimes) means to disable the defenses temporarily (skimmer terminal, defense terminal). I have a shieldless armoured Viper for this part of these jobs - if I'm fast enough, I can usually avoid the trespassing fine. Boosting low over the surface while running chaff usually takes care of the defense towers (and any NPC ships in the area). For the actual hunt&kill, I switch to a different ship, though...
Thanks.
I'm gonna try a couple tonight. If I'm happy with how it works, I might stack a few. Do all scans, sort all bounties, change to Corvette, boom!
 
So, I tried this today, for science, although somewhat inadvertently.

I was doing a Covert Assassination mission, and was looking for a level 3 ID I could clone. I wormed my way into the PWR building and found a level 3 Researcher. I was going to clone his ID once he wasn't looking, but decided to give him a normal scan first, just to see what would happen since I've never done that before.

Turns out he had a bounty on him. He said "Nosy bastage!" and opened fire on me immediately. Another researcher in the next room heard his shots and came running to help him. I had to kill them both.

I did not get a bounty on my head for killing the guy I scanned, but instead got a bounty voucher for killing the 'known criminal'. However I did get a bounty on my head for killing the researcher who came to defend him.

Then a guard came to investigate and saw me standing there (my gun was holstered, so he didn't open fire immediately). But he went to scan me, which would have gone badly for me, so I had to kill the guard as well. Another bounty on my head.

No one else came to investigate, so I was able to scan the dead researcher and use his ID to locate the Alarms Console, which was over in the CMD building.

When I got there, the guard inside came over to scan me, so I had to kill that guard as well (another bounty on my head). It turned out to be my mission target (yay)! But there was still a guy inside the Security room where the alarms panel was, and he was headed toward me. I ran into the Security room, killed that guy (another bounty on my head), turned off the alarms at last, and got away.

I now had several bounties on my head, plus notoriety, but the mission was completed successfully since the alarms never went off. Covert, that's me. :p

The part that surprised me was that the researcher I scanned, the one who had the bounty on his head, attacked me immediately, and that his co-worker also considered me the enemy and opened fire too.

So now I know. Scanning someone who turns out to have a bounty does prevent you from getting a bounty when you kill them, but it doesn't keep the locals from regarding you as a criminal yourself. And the person you scan goes hostile immediately. View attachment 289596
:D

Sounds like one of those films where the protaganist starts of with good intentions but things happen along the way that haul them into worse and worse situations!

The covert thing isn't working out for me... yet.
 
:D

Sounds like one of those films where the protaganist starts of with good intentions but things happen along the way that haul them into worse and worse situations!

The covert thing isn't working out for me... yet.
Hehe. Well it was fun and exciting, despite or maybe because of the missteps.

As for covert, in EDO all it means is that the alarms didn't go off. As long as you get those alarms off-line, you can do anything and it's still considered "covert." I guess there's some logic to it, but it's not what I'd expect.

I mean, I got bounties on my head and notoriety, so clearly someone somewhere knew I was murdering people.

But it was still covert because the local alarms didn't go off. That's the definition of covert in this context. It's local only. Kinda weird.
 
Great thanks, I'm looking over those now.
I was thinking two 4A multis, a 3A beam, two 2B packhounds and a couple of class 1 multis with corrosive and overcharge.
Prismatics will have to come later, as I think I have to cow-toe to the Empire for 4 weeks first.
IMHO, you'd be much better off making a more purposeful build. Weapons are very much a personal choice, depending on whether you want fun or earnings rate and how long you want your play sessions to be.

I prefer all lasers for PvE because the earnings rate is higher overall and I prefer long play sessions without having to waste a lot of time going back for ammo. The time to kill is longer in theory, but if you set your fighter on the enemy and wait for it to land a shot, the enemy will prioritise the fighter, so you get complete freedom to shoot it from the side, where you can target its powerplant and kill it before it even knows you're shooting it. That works for any ship bigger than an Asp. The fighter must be the one with fixed multi-cannons, which stops the enemies from chaffing.The one with fixed plasma works as well, but doesn't seem to do as much damage as the m/c one.

Generally, bi-weave shield are better for PvE, where you want to kill multiple enemies. Prismatics are OK for shorter sessions, but you need two very large shield cell banks to keep them charged, which those builds that you've been looking at don't have. SCBs need cooling, so you'd have to fit heatsinks or thermal vent lasers too. Overall, correctly engineered bi-weaves give more shield strength because they replenish more quickly and give more hitpoints. Always engineer with fast charge.

Here's what I use for PvE. If you don't have Guardian shield boosters, you should prioritise unlocking them, which can be done quickly with a DBX fitted with two point defence and an SRV. If you want to farm materials while shooting enemies, you can change one GSB for a class 7 cargo rack and one class5 GSB for a 5A collector limpet controller. The armour isn't really necessary because you'll never lose your shields, so you can save 1/2 billion r and get some extra speed, which might be more useful.
 
Last edited:
My understanding that if you scanned a target and a bounty registers, it allows you a clean (no crime) kill even in a non-anarchy settlement.

Only if u scan before you shoot.
This is regarding ships: The target is either wanted or not. It's status is fixed when it joins the instance. If it's wanted, even though you havn't scanned it, you can shoot it without penalty. That changed about 2 years ago, when previously it had the status of not wanted until you scanned it, so if you accidentally shot a ship that hadn't been scanned, you became wanted.

You can deduce that certain ships are wanted without scanning them. For instance, if the police are shooting them, they're wanted, so you can join in straight away without scanning first. The same for wing-mates, though there have been some anomalies in the past. It seems to be fixed now, but you should procede with caution in this case. If one ship in a wing is wanted, so are the others, and no need to scan, but it is possible to get mixed up about which ships are in the wing and which aren't like when say an Asp with two Eagles is attacking a T7 miner with two Eagle wing-mates, so definitely wait for the scan in this case.

Lastly, a bounty on a ship doesn't necessarily make it wanted. You can't shoot a ship with a bounty on it if it's not "wanted". Many ships have bounties on them in other systems than the one you meet them in. In that case, they're not "wanted". Never look at the bounties in the contacts panel. Only go by the "wanted" that you see at the bottom left of your HUD when deciding which ones to shoot.

Edit: second read says you're talking about on-foot, which is different. I'll leave this here in case it's useful to anybody else.
 
Last edited:
So do you tag all the guards first, then go for the alarms?
You mean scan them, not kill them, right? I don't usually bother trying to find every guard, but I do scan the ones that are around the building(s) I'm casing.

My initial goal is to determine where the alarm console is located, if I don't already know the base layout.

To do that, I can use a terminal, but I'll need level 2 or 3 access to actually see the facility the console is in.

So I do whatever I can to get at least level 2 access, then check a terminal to locate the alarms console. If I still can't see it, then I have to find a level 3 guy to clone.

I try to get in to turn off the alarms before doing anything else. This does not always go as planned, and I have to improvise :)

Sometimes that means I have to kill a guard or civilian who is just in the way and preventing me from cloning or whatever. In that case I try to do it in a place where they won't be seen, and where no one will see me kill them. This also does not always go as planned.

These missions are fun for me.
 
You mean scan them, not kill them, right? I don't usually bother trying to find every guard, but I do scan the ones that are around the building(s) I'm casing.

My initial goal is to determine where the alarm console is located, if I don't already know the base layout.

To do that, I can use a terminal, but I'll need level 2 or 3 access to actually see the facility the console is in.

So I do whatever I can to get at least level 2 access, then check a terminal to locate the alarms console. If I still can't see it, then I have to find a level 3 guy to clone.

I try to get in to turn off the alarms before doing anything else. This does not always go as planned, and I have to improvise :)

Sometimes that means I have to kill a guard or civilian who is just in the way and preventing me from cloning or whatever. In that case I try to do it in a place where they won't be seen, and where no one will see me kill them. This also does not always go as planned.

These missions are fun for me.
Thanks for tips!
 
Back
Top Bottom