To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

So if I think right, me blocking people may have even bigger difference?
Correct. They are likely to find more solo instances unless there's someone else with a dedicated IPv4 address or a working IPv6 address (if the blocked player also has one).

If they are in a wing and all wing members don't have a reachable interface, Frontier will use TURN to bridge them and may make a dedicated instance for them.

This is also why large instances tend to be unstable if the last directly reachable CMDR has left it as Frontier has to employ TURN servers to keep it active and may fail at that step.
 
Boo!
So the effect would be that if I am hanging at a star with another cmdr who is not currently in my instance and has a dynamic IP, I will be more like to get instanced with anyone who jumps in than the other cmdr??
Technically a static and a dynamic IPv4 address, for instancing purposes, work the same.
 
Since ODY I have hardly bothered, it's so difficult to find anyone.

Well, Odyssey did add to the existing playerbase schism. Leaving aside instances, regions and timezones...

We can now add
PC Odyssey Open, PG, Solo to

PC Horizons, Open, PG, Solo
PS4 Open, PG, Solo
Xbox Open, PG, Solo

So only 4 distinct server populations busting 12 different instance conditions.

A well integrated playerbase.
 
Lots of stuff I agree with there, although the closing paragraph implies to me that there is little can be done that is actually feasible as far as you are concerned.

Well we are on year 7 (or 8!) of the game, and ALL the great DDF discussions around crime and punishment pretty much never made it into the game, so thus the pessimism and my relief that i have Solo to focus on in ED.

I believe the following would help, yes:

- immediate scan by cops (in SC) on entering any high sec system
- if you are wanted or notorious, chain interdictions in SC
- if you are clean, offer by NPCs to escort you to your station (which you can refuse)
- if you get attacked by a player at a station or base, immediate ATR style reply and offer of full refund (no rebuy) by local authorities if they fail to protect you
- a notorious player, if caught, would have to pay compensation to all players killed, and would risk financial bankrupcy (a number of gankers have actually promoted this)
- piracy in these systems could still be possible if the trader stray off the shipping lanes, where the local cops would take longer to arrive, and opportunities for a big heist would exist for those that dare.
This would of course gradually scale down as you get to anarchy.
In addition, I would add clearer more 'in your face' warnings when jumping to a populated anarchy, and I would add a filter to the galmap to filter out system which have recent reports of attacks.

In anarchies controlled by pirates (via power play for example) I would expect any trader to be treated mercilessly by the NPCs, such that even a wing of players would not expect to escape without loss if they don't comply. In these systems there would be random attacks by killers as well.

And just to say thank you for the considered way you have addressed the issues as i see them (and maybe you have understood the deeper aspects of why Elite and PvP is a difficult step for some of us longtime Elite players?), you have been a gentleman pirate Sir! And i like most of the points mentioned, i would just add that what you should see develop in a well crafted crime and punishment system is that the difference between an Anarchy system and pretty much most others would be very noticeable.

The Anarchy systems would become the refuge of the criminals, from where the bravest and most skilled would venture out into the dangerous (for them) 'civilised' systems, and conversely those traders that wanted to risk the entry into an anarchy system would expect to see a huge profit boost for any goods they were hoping to trade, so the background simulator would need to be able to handle that (as we want to encourage the mixing of trader and pirate as much as possible).

I'm not sure of longterm aims of ED currently, 7-8 years is already a longtime to support a game, but there is still so much Elite potential and goodness to be reached for imho, and discussions like i'm having with you show that many of us know how to improve the playing experience, as no doubt do Frontier themselves. How much is down to time and money to invest or perhaps a game engine limit, we players will likely never know? Thanks for the civil chat Captain Pugwash (y)
 
To be honest, the chat interface is to blame here. The number of times ive had it just delete what ive typed before i can hit enter because someone else made a comment in the chat is absurd.. Also the number of times when ive had system chat selected and just not noticed that stuff happened in local chat.

So if i was flying a ship that was at all possible to destroy, i dont think i would want to stop and type, since it would enormously increase the chances of getting killed, compared to flying the ship.

Yeah i've noticed this even with just NPC pirates to deal with. I would 'like' to send a message back, but as a newbie that has been interdicted i'm all "where are my pips to shields and engines!", "why are my weapons not deployed!", "god, where was i going again?!" and stuff like that. I've totally got my hands and head full, that i don't have time to think to press 2 then reply to a pirate request, and why would i trust the word of a pirate that they would spare me if i did drop cargo?

There was a system classical pirates used (flag type perhaps, i can't quite remember now) to show if they were just after goods or if they were going to kill you. I'm not sure what the system was behind all that, or even why they did it, but it worked and the traders got to know when to run or fight etc.

But yeah the IRQ-like chat interface is not the best thing to reach for in a panic ;)
 
Yeah i've noticed this even with just NPC pirates to deal with. I would 'like' to send a message back, but as a newbie that has been interdicted i'm all "where are my pips to shields and engines!", "why are my weapons not deployed!", "god, where was i going again?!" and stuff like that. I've totally got my hands and head full, that i don't have time to think to press 2 then reply to a pirate request, and why would i trust the word of a pirate that they would spare me if i did drop cargo?

There was a system classical pirates used (flag type perhaps, i can't quite remember now) to show if they were just after goods or if they were going to kill you. I'm not sure what the system was behind all that, or even why they did it, but it worked and the traders got to know when to run or fight etc.

But yeah the IRQ-like chat interface is not the best thing to reach for in a panic ;)
Why would classical pirates just kill their prey? They werent murder hobos.
 
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