Ship Interiors, Ship Interiors, Ship Interiors, Ship Interiors...

yes elite dangerous is a different kettle of fish, but they got to fit that interior around the base models. Can't just place an interior in a model without the dimensions and space inside the ship looking completely different.

Hold on... what if we make it bigger on the inside than the outside!?
 
Again, a bold claim, trying to speak for everyone. Its a habit you really need to get over.

I've done a fair few SRV based missions in my time.
Okay, what would you say you spend the majority of your time in an SRV doing?

I'm not basing my statements just on my own experiences, but also on having watched dozens to hundreds of people streaming the game. In the majority of cases, people might start out using the SRV, but once they figure out to that they can do the majority of missions without it, they quickly stop. The only time they continue to use it in some cases where it is the only option, such as materials Gathering.
 
Okay, what would you say you spend the majority of your time in an SRV doing?

I'm not basing my statements just on my own experiences, but also on having watched dozens to hundreds of people streaming the game. In the majority of cases, people might start out using the SRV, but once they figure out to that they can do the majority of missions without it, they quickly stop. The only time they continue to use it in some cases where it is the only option, such as materials Gathering.

Exploration when i do it. Don't use the SRV much these days, mainly doing Odyssey stuff.
 
When how it SHOULD be is, I swoop down and hit the 'deploy SRV' button, instantly launching the SRV out the bottom of the ship while mid-air. I soar through the air, shooting at bad guys, before crushing one of them under my wheels and opening fire on the rest. My ship takes off to safety behind me. Then, when I want to get back in, I hit the 'skyhook' button, and a few seconds later my ship swoops down, I boost into the air, it snags my SRV out of the sky, and I zoom into the sky while my SRV gets put away below.
+1. It should be same for on foot disembarking too. We all have jet packs to safely land In the end. Having some sort of extra module to pull you into the ship and let your NPC crew to perform the necessary maneuver (better with higher level) would be nice to have feature. But both would require optimizing black screen delay, if not completely getting rid of it.
 
I have to say, fluid dynamics would be an amazing update. Not just clouds and running water, but lakes, or maybe even ice that can melt. Flowing lava, volcanoes, Ash plumes...

All of that was really cool, but I think it's important to recognize what people asking for ship Interiors really want; they want a more seamless experience connecting the ship parts of the game and the ground parts of the game.

And this is a reasonable complaint. It's a complaint that has been valid ever since Horizons came out; the vast majority of players barely do any SRV content, and when they choose to participate in Odyssey content, it tends to be a focused engagement, without much participation in space content, until they get bored with the ground content again.

Part of the problem is, the game seems very dedicated to keeping the two games separate. For example, the way you need to have a prolonged docking process before you can get out of your ship. Realistic? Perhaps. But much like Interstellar travel, sometimes it's important to sacrifice realism for the sake of player experience. Personally, I would be more than happy to sacrifice the ship's ability to land without a docking computer, if it meant I could drop off my SRV from midair, and later pick it up via Skyhook.

And, in my opinion, that's the sort of content to the game really needs; ways of bringing the two different games together in a player friendly manner. And, I think, what players are subconsciously craving when they ask for ship Interiors.
the black screen is an unacceptable, immersion breaking thing. thats why i say ship interiors are so important. even if its a series of corridors leading to the elevator just let me have that armstrong moment they were pushing (the people on the moon didnt just poof into existence.)
 
-1 on the ship interiors. Love them in SC, but I don't want FDev to spend the next 3 years doing nothing else but interiors, half bake it and not finish baking everything else in the game that is only half baked at the moment. Finish and polish everything currently in the game.
 
-1 on the ship interiors. Love them in SC, but I don't want FDev to spend the next 3 years doing nothing else but interiors, half bake it and not finish baking everything else in the game that is only half baked at the moment. Finish and polish everything currently in the game.
Assuming a majority can agree on what that actually means.
 
Unfortunately, Fdev has been half-baking features since it's inception, and space legs are no different in that regard. However, there were a vocal minority (just like in this thread) who posited there would be no way Fdev could develop legs. Not only did they do that, but they did it rather quickly from the time they started working on it (about a year). Granted, it didn't come out great, and it needed a great deal of QA - but they were able to make it happen. I don't understand all of the people saying Fdev doesn't have the capability nor the funds to do ship interiors - that seems to be the same argument as space legs - which is clearly wrong. They are fully capable.

Funding wise, SC's entire business model has been basically selling ship interiors for real money, in the hundreds on average. I would gladly pay ship kit prices to add interiors to my favorite ships. SC has proven that there is a huge demand for it in space sims, and Fdev could capitalize on it.

As for the asinine argument that ship interiors are useless: just because you can't envision all of the features that could be included with ship interiors doesn't mean it shouldn't be worked on. This argument is defeated the first time you load up SC, and they barely have half their features implemented.

So sure, I would love for Fdev to come back and re-bake Horizon and Beyond features that are so desperately needed - but they have the opportunity to be the first to give space simmers the complete and seamless space/ground experience (not including Star Wars Galaxies, which did it so beautifully) - and that is what I want to see happen this year. Then get atmospherics and cities done. Then come back and polish everything.
 
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Unfortunately, Fdev has been half-baking features since it's inception, and space legs are no different in that regard. However, there were a vocal minority (just like in this thread) who posited there would be no way Fdev could develop legs. Not only did they do that, but they did it rather quickly from the time they started working on it (about a year). Granted, it didn't come out great, and it needed a great deal of QA - but they were able to make it happen. I don't understand all of the people saying Fdev doesn't have the capability nor the funds to do ship interiors - that seems to be the same argument as space legs - which is clearly wrong. They are fully capable.

I was in that vocal minority, but I didn't think they couldn't do it, I just thought it would be inherently disconnected from existing gameplay, and would draw dev time away from features that better integrate with the main game.

I still think that's true, more or less. Odyssey is fun, but it's very disconnected from the main game. Now that I have my main suits upgraded, I don't have much reason to participate in Odyssey content unless I'm doing BGS or something. And even when I do odyssey content, I more often do it from my ship than from the ground, like intended.

The question is, do you want one really good game, or two mediocre games?


As for the asinine argument that ship interiors are useless: just because you can't envision all of the features that could be included with ship interiors doesn't mean it shouldn't be worked on. This argument is defeated the first time you load up SC, and they barely have half their features implemented.



SC is a bad example for comparison. It has lots of features, true, but SC also has more money than sense. Given infinite resources, many features would be very cool to have, but that doesn't mean they should come before any number of much better ideas. If I could snap my fingers and get ship interiors instantly, for free, I'd 100% do it. But if I could instead use that snap to create, say, thargoid ground combat, or a Powerplay rework, or landable Gas Giants, I would much prefer those things, because I believe they would add more content to the game.

It's not a matter of just one person not having vision; it's a matter of nobody having vision. No idea proposed stands up under scrutiny.
 
Odyssey is fun, but it's very disconnected from the main game.
Agreed. FDev have kind of shot themselves in the foot again. With Horizons and Odyssey both being optional at the time of release, it makes it impossible to make the game complete with the expansion because the game needs to be complete without it as well. FDev are forced to either fork the product in two (like with Odyssey), or have a switch in the game to disable the expansion if not purchased. FDev may have been better making the expansions free and get the money through ARX. The updates can be incremental which suites FDev because they don't do a good job of major updates.
 
I would like to add that ship interiors do not even need any gameplay features. They don't even have to be used much. Just them being there in the game improves the experience. "I could" is a big part of what makes ED such a great game, after all.

I may never go to visit 400.000.000.000 stars. But in theory, I could.
 
I am having the strong feeling that everything there can be said, felt and referenced about ship interiors has been discussed before.

And all we get is Fleet Carrier interiors in which AGAIN I can‘t order a drink. Why is nobody talking about fixing these bar tenders?
 
And yet interiors in Fleet Carriers is worth it according to Frontier.

Before a fleet carrier jumps any players will be forcibly moved to seats if not already seated, thus fixing thier position in relation to the interior of the FC, they effectively become just a pilot in a seat, oh look just what we have now in our own ships! So no, not a valid argument.
 
I don't think anything I said was a misrepresentation. VR users are, I understand able to move around within the cockpit. Presumably then it's like being able to set your own point of view as is available within the camera suite.

I hope you're going to apply a similar zero tolerance to bugs in ED as you apply to bugs in SC in future :)

Yes you are, you are implying that VR users are able to leave their seat and walk around in the cockpit, this is about as far from the actual behaviour as it is possible to be, you can't possible claim the VR users are able to move around the cockpit with a straight face, that's out and out a complete misrepresentation of what a VR user can do. By the same argument you can say the free cam that the player used to bug into the FC interior meant that he was walking around in the FC interior, I mean this isn't even semantics, it's just plain wrong.

I would like there to be no bugs, specially I would like there to be no instant death when I enter a lift, no instant death when I walk down a ramp or a set of stairs, no instant death when I walk through a door, can you imagine the complaints if that was the case in Odyssey? Yes I expect a released game to to have as fewer bugs as possible, I expect an Alpha to have bugs that need to be ironed out, like the floating in space bug in the Odyssey Alpha, if SC was able to get thier moving around ships bit working properly, well they have had ten years of Alpha to do that, and it still doesn't work, what does that tell you about how easy it is?
 
I do wonder though, are FC interiors really asked for that much relative to the amount of FC owners?

(English isn't my main language so what I'm trying to say is I think FC owners are still a minority when compared to the whole playerbase, so does FDev think making new content for FC owners is worth the resources?)
 
I would like to add that ship interiors do not even need any gameplay features. They don't even have to be used much. Just them being there in the game improves the experience. "I could" is a big part of what makes ED such a great game, after all.

I may never go to visit 400.000.000.000 stars. But in theory, I could.

So you would be happy for FDEV to pu tin features that are never used? That's a bizarre position to take!
 
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