What can the devs do to help grow the population?

With the release of Odyssey and update 9 (bringing the first ever new SRV), we saw very little change in the playerbase overall count. Population spiked initially at release, of course, but then went back down to what it was in late 2019 and early 2020. Update 9 barely made any change at all. The population is stable to where we're not seeing in drastic increase or decrease. This worries me as I do like this game and want it to do well. But at the same time those population trends are troubling and could potential hint at an issue with the game's direction. We also saw similar behavior with Horizons. We had a large spike, then a drop off. This is a pretty normal behavior for this game where we have a sudden spike on "major" releases, then a sudden drop.

  1. What is going on with the game currently that drove away players that we've had in the past years
  2. Why did Odyssey's new features/offerings (not talking about bugs, just the features) not have a greater impact on the game
  3. What can the developers do to bring in new players/increase new player interest
  4. What can the developers do to bring back older players who are not playing

Now I do recognize that the pandemic helped boost numbers. But to me I really want to see this game's population grow. So what do you think the answer to the above 4 questions are?
I hadn't played since before the pandammit. I pre-ordered Odyssey, but didn't have the horsepower to run it. Then the bad reviews. So, I waited. After update 9, I got a new gaming rig and an Oculus Quest 2. The core game is great. Runs smooth and VR is a trip. Space legs is cool, but I'm not into the ground combat. I've been playing since 1984, and it's the space exploration that keeps bringing me back. I would play more if there were more things to find out in the Black. Maybe FDev could sprinkle a few dead civilizations or serviceable tech for us to find.
 
Well, not releasing broken alpha builds as "full release" and then not paddling in place for 7 months with Updates that regress as much as they progress, would certainly help them at least KEEP the players they already have.

A big reason the player counts fell off so hard post-EDO is pretty obvious: nauseating framerates and game breaking bugs do not for a pleasant gaming experience make. I would wager many of the new players EDO initially brought in are not like Elite veterans who strictly play Elite and only Elite, so when it became apparent how busted the expansion was, they just left to play better games.
 
Well, not releasing broken alpha builds as "full release" and then not paddling in place for 7 months with Updates that regress as much as they progress, would certainly help them at least KEEP the players they already have.

A big reason the player counts fell off so hard post-EDO is pretty obvious: nauseating framerates and game breaking bugs do not for a pleasant gaming experience make. I would wager many of the new players EDO initially brought in are not like Elite veterans who strictly play Elite and only Elite, so when it became apparent how busted the expansion was, they just left to play better games.
So true, and even some Elite veterans have moved on after the lacklustre game play and performance that EDO offers.
 
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Happy New Year!
And if Satoshi invented Powerplay he'd curl into a ball and pray for Brabus- not to mention our* help with it.

*My help. Just me. Meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
 
What keeps be from playing the game is the lack of variety and content. FPS missions for example: There are just a handful of base layouts which makes them incredibly boring and repetitive after having done some missions there. The other issue is the immense grind for engineers and the upgrades. And third, it’s the lack of content itself. If they‘d RNG base layouts, fix (fps)- engineering and actually add some content, maybe like „raids“, with a bit more narrative and therefore reason to play I think many would come back.
 
So true, and even some Elite veterans have moved on after the lacklustre game play and performance that EDO offers.
Well yes and no. Some veterans have, but I feel like a lot of veterans basically swear by Elite and will play nearly nothing else, so for them it's kind of tied to their identity to love Elite and by extension Odyssey.

Idk how else to explain the vehemence with which some players will defend how badly Odyssey has been going.
 
Personally what keeps me from playing is that Elite has this thing where they throw together an activity that's pretty basic, call it a "gameplay loop" and call it a day. The devs move on to create yet another "gameplay loop" that lacks in purpose or depth. This is what people are talking about when they say there's "nothing to do" in Elite. Oh there's plenty to do. But it's all hollow. It's like one of those old handheld mobile consoles that had "1001 games" in it, but all the games were the same thing!

While I don't mind new "gameplay loops", what I really want is an expansion to current content. Give some depth to trading, nobody uses the trading info in the galaxy map because it's not useful at all. Trading is just looking a route on eddb or Inara and going from A to B to A all day. Mining is staring at an asteroid while holding the key or mouse button binded into the mining laser. Odyssey gameplay is raiding a settlement repeatedly for hours to grind mats that you need to upgrade suits, and the only reason you would do this is to be able to make said settlement raids easier with your stronger suits.

I'm an exploration junkie. How about you add expeditions in game? Or a galaxy map filter that lets you know of systems that are explored or unexplored by fellow CMDR's? Or a galaxy map setting that lets us manually add systems to a specific route? Perhaps base building in the middle of nowhere with commodities you brought in your fleet carrier?

Not sure if any of these ideas are good or trash, I'm not a game designer/dev, this is just brainstorming.

The thing is, I think for the longest time, Elite has been a game that people buy not because of what it is, but of what it could be. People look at this game and fall in love with many of the current features, but for the most part they fall in love with all the things that could be. Look at all this potential! If only they did this and that, that would be amazing. But Elite isn't an early access game, it launched in 2014 and there isn't a constant flow of updates, features and polishing coming in every year. And yet people have clung into the hope that one day they might land in earthlike worlds and pet an alien cat.

One of the reasons Odyssey saw so many players drift away from the game is that they looked at it, and while it was kind of a nice expansion in hindsight, they finally realised that the dream of landing on earthlikes or having space legs in space was never going to happen. It was a bit of a reality check on Elite's future and finally Elite stopped being able to simply sell hope.

So that's my take on it. It's not my job to figure out how, but the general direction the game should take for me to come back to play every day like I used to is to give some love to the current existing features rather than adding more of them. Either is nice, but the novelty of a new feature won't last long if I've already explored all possible content in 20 minutes of gameplay.

Oh and sorry for the month old necro :p
 
Implement cross-play. It's a no brainer. It would bring back friends across diifferent platforms who might have stopped playing. And it would encourage new players who previously were unable to play with friends on different platforms. All without having to design a single new gameplay feature.
Crossplay would get so many people I know to come back to Elite. It really is a no brainer, I agree.
 
Op
Simples....
Open only sandbox
That's gonner get em in.
OK so we lose a few hundred folks who won't...but gain 1000s of new targets
 
We need something to spend credits on. Urgently. If you have the ships you wanted, a FC, all suits / weapons etc AND billions of credits left, what to do with them? Where is the incentive to earn more, do missions for credits?
There could be some solutions (but since I am no programmer I don't know how difficult the implementation were).
Let us buy shares of large corporations, let us donate more credits to factions for influence, let us pay for (at least some) cosmetics with credits. Let us buy a mension or apartment in starports. Let us invest in Mining operations outside the bubble, etc
 
We need something to spend credits on. Urgently. If you have the ships you wanted, a FC, all suits / weapons etc AND billions of credits left, what to do with them? Where is the incentive to earn more, do missions for credits?
There could be some solutions (but since I am no programmer I don't know how difficult the implementation were).
Let us buy shares of large corporations, let us donate more credits to factions for influence, let us pay for (at least some) cosmetics with credits. Let us buy a mension or apartment in starports. Let us invest in Mining operations outside the bubble, etc
too difficult and backfires into more credits, hence power creep. The fundamental issue is that every activity has to be profitable in some way, that means results in more credits than has been invested. This means credits are bound to become irrelevant at a certain point.

If you add something that consumes credits and needs perpetual earning of them via alternative activities to make them relevant again, people will complain about grinding.

If anything, FDev has to nerf the power creep and the artificial inflation in credits in activities it has over the years buffed. But doing so now is too late.

It's also in part thanks to the tools the community has crafted which lends to some optimization in maximizing an activity's profits. However, it's still FDev's fault to not actively and swiftly address the exposed weaknesses in the balance these CR earning outliers disturbed.
 
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The fundamental issue is that every activity has to be profitable in some way, that means results in more credits than has been invested.
Is this the case? If yes, it is questionable game-design from my point of view. Of course in my post I was indeed anticipating the possibility to also loose credits by investing in something (because it could go wrong etc).
 
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