Personally what keeps me from playing is that Elite has this thing where they throw together an activity that's pretty basic, call it a "gameplay loop" and call it a day. The devs move on to create yet another "gameplay loop" that lacks in purpose or depth. This is what people are talking about when they say there's "nothing to do" in Elite. Oh there's plenty to do. But it's all hollow. It's like one of those old handheld mobile consoles that had "1001 games" in it, but all the games were the same thing!
While I don't mind new "gameplay loops", what I really want is an expansion to current content. Give some depth to trading, nobody uses the trading info in the galaxy map because it's not useful at all. Trading is just looking a route on eddb or Inara and going from A to B to A all day. Mining is staring at an asteroid while holding the key or mouse button binded into the mining laser. Odyssey gameplay is raiding a settlement repeatedly for hours to grind mats that you need to upgrade suits, and the only reason you would do this is to be able to make said settlement raids easier with your stronger suits.
I'm an exploration junkie. How about you add expeditions
in game? Or a galaxy map filter that lets you know of systems that are explored or unexplored by fellow CMDR's? Or a galaxy map setting that lets us manually add systems to a specific route? Perhaps base building in the middle of nowhere with commodities you brought in your fleet carrier?
Not sure if any of these ideas are good or trash, I'm not a game designer/dev, this is just brainstorming.
The thing is, I think for the longest time, Elite has been a game that people buy not because of what it is, but of what it
could be. People look at this game and fall in love with many of the current features, but for the most part they fall in love with all the things that could be. Look at all this potential! If only they did this and that, that would be amazing. But Elite isn't an early access game, it launched in 2014 and there isn't a constant flow of updates, features and polishing coming in every year. And yet people have clung into the hope that one day they might land in earthlike worlds and pet an alien cat.
One of the reasons Odyssey saw so many players drift away from the game is that they looked at it, and while it was kind of a nice expansion in hindsight, they finally realised that the dream of landing on earthlikes or having space legs
in space was never going to happen. It was a bit of a reality check on Elite's future and finally Elite stopped being able to simply sell hope.
So that's my take on it. It's not my job to figure out how, but the general direction the game should take for me to come back to play every day like I used to is to give some love to the current existing features rather than adding more of them. Either is nice, but the novelty of a new feature won't last long if I've already explored all possible content in 20 minutes of gameplay.
Oh and sorry for the month old necro
