What can the devs do to help grow the population?

Is this the case? If yes, it is questionable game-design from my point of view. Of course in my post I was indeed anticipating the possibility to also loose credits by investing in something (because it could go wrong etc).
it's part of the casualization of games. People do not have the time they used to have to compensate the losses. And casuals actually are the breadwinners of any multiplayer game
 
If money is meaningless should be simply more difficult to gain.
Simple.
It is absurd, that we can earn money for ANY ship in game in few hours, as long, as you have even t9.
 
Not much, buy adder, trade, buy t6, trade, buy t7, trade etc.
Or do literally ANYTHING.
On alt I seen missions which paid more than million for pirates in sidey/cobras, which even NOT fight.
You know, money isn't linear, first million can be difficult, each next is easier and easier :)
 
"What can the devs do to help grow the population?"

Well my friend...

There is a Mummy Dev and a Daddy Dev and they love each other very much...
 
If money is meaningless should be simply more difficult to gain.
Simple.
It is absurd, that we can earn money for ANY ship in game in few hours, as long, as you have even t9.
stupid idea: Engineering should increase the rebuy cost.

As Engineering (in most cases) increases a build's survivability, it indirectly reduces the opportunistic risk cost because ship destruction is less likely to occur. Increasing rebuy for engineered modules would instead balance out the opportunistic risk cost.
 
Crossplay would get so many people I know to come back to Elite. It really is a no brainer, I agree.

It really is. However Frontier have no plans to implement it, according to a twitch stream in September.

 
Is this the case? If yes, it is questionable game-design from my point of view. Of course in my post I was indeed anticipating the possibility to also loose credits by investing in something (because it could go wrong etc).
Unless investing on average gave a loss, though, it wouldn't solve the "I have more credits than I know what to do with" problem. And if it did on average give a loss, including when done reasonably sensibly, no-one would do it once that was figured out, so it still wouldn't solve the problem.

Not every activity is net profitable - PvP isn't, most forms of piracy aren't, salvage technically is but only barely, CQC likewise, Powerplay can easily make a loss and certainly doesn't make much profit (oh look, it's a list of activities hardly anyone does) - and obviously some fun things like racing don't pay at all - but at least some activities have to be (or no-one gets out of the Freewinder), so people are always going to be able to get plenty of credits over time.

And that's fine, there's plenty of reasons to play the game which aren't "it'll get me more credits". I've had more credits than I needed for anything I actually wanted to buy since late 2016. Just means I don't have to worry "is this sufficiently profitable" before going and having fun.
 
I think Elite needs to really flesh out a feature before comiting to release a new one.

Due to the very open-ended nature of the game trying to be a realistic 1:1 milky way with a functioning society through the BGS/Galnet/CGs/etc, when a player tries something they'll certainly think "oh, can it do this?" and end up getting frustrated as they find out how shallow the limitations actually are. Some eventually understand it, but I think the majority of players end up getting bored and moving on from the game. Content updates are a bit slow in the game compared to other games with smaller teams, so even when you check out the game again after a few years, it might not have changed enough to hook you in. Odyssey is still a work-in-progress.

A few examples (this is obviously very subjective to what you expect of a game feature and its potential):
  • BGS: Oh, can I colonize new systems, impact system populations, build new outposts/stations and make the bubble/colonia grow organically over time? Sorry, no. All you can do is influence-wrestle between factions that you only interact with the photo of a mission-giver (or its settlement of random spawns).
  • Powerplay: Oh, can I expand to system X? Sorry, no. The vast majority of systems are actually loss-making in the Powrplay currency (command capital), so they have to remain uncontrolled by anyone. Also, a lot of the systems your power owns are actually loss-making and dragging your power down because they were taken either from a time the mechanics weren't still clear enough to players, or because players knowingly or unknowingly plague powerplay with the "5th column" design flaw due to so many bad actions you can do that cripple the own power you're pledged to. And you cannot do anything to improve it.
  • Exploration: Oh, can my findings lead to anything? Sorry, Universal Cartographics doesn't really do anything with the data. That super cool system you found will never get populated.
  • Odyssey: Oh, so I can walk around my ship? Sorry, in an expansion all about getting out of your cockpit chair and heading out there, you'll transition through a black screen because ship interiors are not planned at the moment.
 
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Steam average players:
January 20205,565.8
January 20218,736.2
May 202110,957.1Biggest expansion to the game since 2015
September 20213,650.0 Lowest count since November 2019
January 20225,811.6

Such a shame those figures don't show how many PC players are actually playing Horizons still vs Odyssey.

I for one don't play Odyssey because the performance is terrible, new planet tech is boring ( sure the coloured skies are nice but that's about it ) exploration was killed., Odyssey bought nothing to the 'space' part of this space sim, no new ships and no interiors or enhancements to any existing ships and no new 'space' game play.
All the 'new' stuff in Odyssey is on the ground where the frame tanks to unplayable, so it's basically pointless.

I'd say that currently Horizons is a better game than Odyssey, it runs better, has less bugs and I still prefer the map UI ( Odyssey changes to the gal and sys maps are far from an improvement and look worse to me ).

And people talking about Frontier Developments being bought up, there is a reason the stock price is so low - it's because they have failed to deliver. The Elite IP is worth a lot I guess, but if Frontier can't fix Odyssey ( 10 updates and almost 9 months have proved it's way more broken than they originally thought ) they are beginning to destroy the value their biggest asset.
 
I think Elite needs to really flesh out a feature before comiting to release a new one.

Due to the very open-ended nature of the game trying to be a realistic 1:1 milky way with a functioning society through the BGS/Galnet/CGs/etc, when a player tries something they'll certainly think "oh, can it do this?" and end up getting frustrated as they find out how shallow the limitations actually are. Some eventually understand it, but I think the majority of players end up getting bored and moving on from the game. Content updates are a bit slow in the game compared to other games with smaller teams, so even when you check out the game again after a few years, it might not have changed enough to hook you in. Odyssey is still a work-in-progress.

A few examples (this is obviously very subjective to what you expect of a game feature and its potential):
  • BGS: Oh, can I colonize new systems, impact system populations, build new outposts/stations and make the bubble/colonia grow organically over time? Sorry, no. All you can do is influence-wrestle between factions that you only interact with the photo of a mission-giver (or its settlement of random spawns).
  • Powerplay: Oh, can I expand to system X? Sorry, no. The vast majority of systems are actually loss-making in the Powrplay currency (command capital), so they have to remain uncontrolled by anyone. Also, a lot of the systems your power owns are actually loss-making and dragging your power down because they were taken either from a time the mechanics weren't still clear enough to players, or because players knowingly or unknowingly plague powerplay with the "5th column" design flaw due to so many bad actions you can do that cripple the own power you're pledged to. And you cannot do anything to improve it.
  • Exploration: Oh, can my findings lead to anything? Sorry, Universal Cartographics doesn't really do anything with the data. That super cool system you found will never get populated.
  • Odyssey: Oh, so I can walk around my ship? Sorry, in an expansion all about getting out of your cockpit chair and heading out there, you'll transition through a black screen because ship interiors are not planned at the moment.
Underrated comment. But FDev have proven many times in the past that they are not the right company to imagine or adopt and then implement sensible solutions. Their motto "We're doing it differently" often ends up in "We're doing it worse than it was done already many years ago by others", see Odyssey's "first-person shooter" gameplay mechanics and UIs.
 
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