I think Elite needs to really flesh out a feature before comiting to release a new one.
Due to the very open-ended nature of the game trying to be a realistic 1:1 milky way with a functioning society through the BGS/Galnet/CGs/etc, when a player tries something they'll certainly think "oh, can it do this?" and end up getting frustrated as they find out how shallow the limitations actually are. Some eventually understand it, but I think the majority of players end up getting bored and moving on from the game. Content updates are a bit slow in the game compared to other games with smaller teams, so even when you check out the game again after a few years, it might not have changed enough to hook you in. Odyssey is still a work-in-progress.
A few examples (this is obviously very subjective to what you expect of a game feature and its potential):
- BGS: Oh, can I colonize new systems, impact system populations, build new outposts/stations and make the bubble/colonia grow organically over time? Sorry, no. All you can do is influence-wrestle between factions that you only interact with the photo of a mission-giver (or its settlement of random spawns).
- Powerplay: Oh, can I expand to system X? Sorry, no. The vast majority of systems are actually loss-making in the Powrplay currency (command capital), so they have to remain uncontrolled by anyone. Also, a lot of the systems your power owns are actually loss-making and dragging your power down because they were taken either from a time the mechanics weren't still clear enough to players, or because players knowingly or unknowingly plague powerplay with the "5th column" design flaw due to so many bad actions you can do that cripple the own power you're pledged to. And you cannot do anything to improve it.
- Exploration: Oh, can my findings lead to anything? Sorry, Universal Cartographics doesn't really do anything with the data. That super cool system you found will never get populated.
- Odyssey: Oh, so I can walk around my ship? Sorry, in an expansion all about getting out of your cockpit chair and heading out there, you'll transition through a black screen because ship interiors are not planned at the moment.