Game Discussions Star Citizen Discussion Thread v12

Oopps, backers starting to remember things CIG said in the past!!!! This isn't good!


They might soon remember CR, Erin, and Sandi all said SQ42 was almost ready in 2015.
 
Well yeah they're reliant on pledges, but nobody is forced to pledge for these ships. They're also not locked for people that don't want to pledge. 🤷‍♂️
Indeed, I'm still waiting for a game to result from my 2012 pledge.

If someone buys in at this point, on the existing gameplay, I can see they have no great cause for complaint. However, if you were promised the earth (and at least a hundred systems back in the day) and many other features that haven't appeared, I can see why a backer might be a little .... miffed.

A side note, however bad ED may be, that has no effect on the status of SC.
 
Many of those companies regularly release products and sell them, then they manage their finances how they see fit, their money, their risk. CIG has not released a single product for 10+ years while still asking for more money though. Backers money, backers risk. Some wound call what CIG does indeed a scam, or simply fraud.
That backers take all the risk, while CIG get most of the benefit can't really be labelled a scam because it's been obviously so since day one.
 
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I am not sure I get the idea of dynamic nav meshes, as opposed to static ones, at least not in the context of memory consumption. Like, I do not understand what they mean by "dynamic" here. If consumed memory is to be decreased, it is not about how meshes are generated, but whether the "mesh bubles" are implemented. Are they client side? Server side? If client side, are they fully deterministic so that they do not clash between clients?

So many questions.
 
Indeed, I'm still waiting for a game to result from my 2012 pledge.

If someone buys in at this point, on the existing gameplay, I can see they have no great cause for complaint. However, if you were promised the earth (and at least a hundred systems back in the day) and many other features that haven't appeared, I can see why a backer might be a little .... miffed.

A side note, however bad ED may be, that has no effect on the status of SC.

The good thing is the old backers are no longer relevant. They mainly are tapped out on JPGs anyway. Its the fresh blood that counts now, those who will buy new JPGs. They are still full of hopium and don't care about the past, only about the shining new future that awaits! And once they are old backers, tapped out, there will be more fresh blood to pump money into the project.

The Ebobs and LittleAnts of today are tomorrows Moles and Intrepids.
 
I am not sure I get the idea of dynamic nav meshes, as opposed to static ones, at least not in the context of memory consumption. Like, I do not understand what they mean by "dynamic" here. If consumed memory is to be decreased, it is not about how meshes are generated, but whether the "mesh bubles" are implemented. Are they client side? Server side? If client side, are they fully deterministic so that they do not clash between clients?

So many questions.

It all feels kind of academic for now. The existing AI barely function. Wherever the load for the nav mesh goes (servers, client CPU etc), it’s already working beyond capacity in most cases…
 
It's not exactly that it was outdated as much as just not built to be a space game with multiple planets. You could boast about how they've managed to get it working at all as a static space arcade game, then you've got something. You aren't going to see orbitting planets because it probably just cant handle that. Or else they'd have it doing that, no? Oribits and such are not tough to do (maybe tough to do properly though) so them not doing it is because they cant, not because they dont want to. CR wanted to make a good movie, but he cant. Not tough for actual movie directors/producers but impossible for him. Same thing.
There are no engines specifically made for space games.
You can take like a couple steps an Aurora and Im guessing less in a Mustang. Maybe to you a walk means spinning around, and taking 2 steps? Then it's break time?
And others' ships are supposed to be locked by their owners. Or is that not a thing yet? Wait till SC releases, and all the gankers just starting stealing everyones ships. Oh...gonna lock it next time, yup.
Are you still going on about how a DLC which at times is free justifies those multi-thousand dollar packages? This is some of that quality entertainment I get from SC, but really is from the frontier forums. Hopefully you get paid?
You do realize you can buy almost every ship in SC with ingame credits? Apart from the biggest capships or the newest ones, which will be added to ingame stores in the subsequent patch from the patch they were added, you can own every ship in SC without buying more than the $45 Starter Pack.
Ok, you mean the roadmap that they're removing stuff from all the time? At least they're honest, eh? Give them more money, and they'll delete the whole thing and you can be proud you made that happen. Big dev companies dont have to do that because when they say they're going to release something, they do and they get sales and pre-sales because players know they'll deliver. CIg has to say they'll be transparent to get bucks, even while toning down the transparency. Even if they were super-transparent, I bet if you asked them if they can finish the game, they'd say they can within the year. But they'd be lieing to your face and they'd know they are. How about they be honest and tell everyone what they wanted to do, they cant.
Other gamedev companies don't need public roadmaps because they're not crowdfunded. Per the CMs the public roadmap is the internal roadmap. When big companies announce they'll release something, they will have secretly worked on it and will probably have undergone internal timeline shifts with the feature, just as any company does with any feature ever. It's just that this is never publicised because they don't need to be transparent.
So it's a game then? If so, it sucks. As a pre-alpha it sucks. As an idea, it even sucks. Any ways I've missed?
Yeah, this is why it's an Alpha.
 
There are no engines specifically made for space games.
Cobra?
You do realize you can buy almost every ship in SC with ingame credits? Apart from the biggest capships or the newest ones, which will be added to ingame stores in the subsequent patch from the patch they were added, you can own every ship in SC without buying more than the $45 Starter Pack.

You can in many free to play games do the same. It is just very very frustrating experience. And in SC's case, untill next wipe.

Other gamedev companies don't need public roadmaps because they're not crowdfunded. Per the CMs the public roadmap is the internal roadmap. When big companies announce they'll release something, they will have secretly worked on it and will probably have undergone internal timeline shifts with the feature, just as any company does with any feature ever. It's just that this is never publicised because they don't need to be transparent.

Yeah, this is why it's an Alpha.

Other gamedev companies likely will need to be much more open towards their publisher than CIG is towards theirs.
 
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