And who cares that it has in your opinion unnecessary commutes? You don't even play the game.
I
do play the game from time to time, but only during free flies, because I consider this project an utterly unethical abuse of the crowdfunding model. It would be different if CIG was built through traditional funding, or had stopped crowdfunding after the Kickstarter. Which is ironic, because I backed Star Citizen originally to give me something to play until Elite Dangerous was more fully developed.
I call the commute unnecessary because one of the pieces of advice I got the first time I played the game, was to leave the starting areas and get myself to the nearby orbital station. Which was good advice, because as the areas new players start in, have very little to do with helping new players to get started.
Your definition of space sim is this clear set of astronomically accurate game mechanics, someone else might not share this.
Not
quite, but I can see why you'd say this in defense of Star Citizen. It's more to say that what makes a good space game IMO is less about how astronomically accurate they game mechanics are, and more about how few
necessary compromises they make.
Take Empyrion Galactic Survival, for example. It also don't have astronomically accurate game mechanics, but it took me about an in-game week of careful observations to come to that conclusion, because their smoke and mirrors were
that good.
But if you're going to claim to be the GOAT space game, you should at
least clear a bar set by a game with only two developers using a small FPS game engine.
Imo the train rides are very cool and convey a sense of scale. Many people share my opinion, and bingo, that is one of the reasons why people play SC! And it is one of the reasons why you do not. Welcome to the world of game preferences!
I thought the train ride was cool the first time, but its in the
starting area, not in an area where you visit occasionally, to get end-game items. That means that every time you make a mistake and get killed, which you'll do a
lot as you learn a game like this, you'll end up having to take the commute
again. Quite frankly, the nearby orbital stations make
far more sense as starting areas than where we
do start.
Those have all the basic services a starting player
needs, in areas which are easily accessible.
Star Citizen's starting areas simply feel like they're there to impress new players visually, and waste their time wandering around looking for or at unnecessary details until the freefly is over or too much time has passed for a refund. But that's just my impression.