Game Discussions Star Citizen Discussion Thread v12

Why does every single discussion on here derail onto "But they're doing this to fool you, you see, there is no game being made! It's all smoke and mirrors, you are being scammed!" Do you not have any other arguments to present? Other than this conspiracy bulls*it?

Yes, the ten years they have done that exact thing over and over again, and you all fall for it every time! They have shown you exactly how they operate repeatedly, and yet you still think it's going to be different this time. It's not a theory that they have been doing this, it's a fact, you base your assessment of people and indeed companies on how they have behaved in the past, that's how people don't fall for scams, by looking at past example and extrapolating.
 
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Star Citizen is aspiring to be the best darn space game ever. Which doesn't have orbital mechanics, properly scaled planets, a proper flight model, or very many game loops. But it does have completely unnecessary commutes which will only be done once by most players, and survival mechanics which lack the supporting game mechanics that make survival games fun to play.
And who cares that it has in your opinion unnecessary commutes? You don't even play the game. Your definition of space sim is this clear set of astronomically accurate game mechanics, someone else might not share this. Imo the train rides are very cool and convey a sense of scale. Many people share my opinion, and bingo, that is one of the reasons why people play SC! And it is one of the reasons why you do not. Welcome to the world of game preferences!
 
Yes, the ten years they have done that exact thing over and over again, and you all fall for it every time! They have shown you exactly how they operate repeatedly, and yet you still think it's going to be different this time. It's not a theory that they have been doing this, it's a fact, you base your assessment of people and indeed companies on how they have behaved in the past, that's how people don't fall for scams, by looking at past example and extrapolating.
Doing what? Expanding upon the game and improving it, yes, they've done that in a decade, lol.
 
No flight mechanics, but that totally bug free bartender and single coffee shop vendor in the entire galaxy single solar system sure is immersive and "fun".
 
I mean, seriously, why can't you do both? Immersive and cool to explore planetary locations and spaceflight? What's the blocker here? SC is doing both. Your BDSS arguement would hold some credibility if there wasn't an Alpha with gameplay footage widely available of it to get yourself a picture of what the game is like, and there was just a video of Chris infront of a camera throwing some ideas out there.

If you search up "Star Citizen", you can't find any mention of BDSS. Most people that are new to SC won't be searching up original kickstarter videos from 2012 either, they're not that deep into the research insanity, lol.
 
Why does every single discussion on here derail onto "But they're doing this to fool you, you see, there is no game being made! It's all smoke and mirrors, you are being scammed!" Do you not have any other arguments to present? Other than this conspiracy bulls*it?

You're right. It's not like Chris Roberts hasn't been lying to backers since the Kickstarter campaign, where he claimed a machinima video made by Crytek was a functioning pre-Alpha prototype of the game made by "his team", and all he needed was a few million and two years to release it. It isn't like they missed their 2014 release date by eight years and counting, and have failed to meet every self set release date since, which has gotten so bad that they recently removed most of their roadmap to reduce the "noise" from disgruntled backers. It isn't like Chris Roberts isn't the head of an elaborate shell company shuffle that's grown increasingly blatant about how he plunders this project for personal gain, even in the shell company that's legally required to be transparent.

But don't worry, pay no attention to the man behind the curtain. I'm sure everything at CIG is going just fine...
 
Doing what? Expanding upon the game and improving it, yes, they've done that in a decade, lol.

Let's repeat this clearly. It's..not..a..game!

How it normally works. You release a game, then you expand upon it. Like Elite Dangerous, then Elite Dangerous Horizons, then Elite Dangerous Odyssey.

They aren't expanding a game, they are still working on features that need to be there for release! What they have done for a decade is....not release a game...that's all. If they had released a game and were slowly adding systems to it, yes you would have a point, but they aren't, what they are doing is still putting in the basic underpinnings for the game to actually work, while at the same time selling pictures of spaceships that will one day, possibly, be in the game.
 
You're right. It's not like Chris Roberts hasn't been lying to backers since the Kickstarter campaign, where he claimed a machinima video made by Crytek was a functioning pre-Alpha prototype of the game made by "his team", and all he needed was a few million and two years to release it. It isn't like they missed their 2014 release date by eight years and counting, and have failed to meet every self set release date since, which has gotten so bad that they recently removed most of their roadmap to reduce the "noise" from disgruntled backers. It isn't like Chris Roberts isn't the head of an elaborate shell company shuffle that's grown increasingly blatant about how he plunders this project for personal gain, even in the shell company that's legally required to be transparent.

But don't worry, pay no attention to the man behind the curtain. I'm sure everything at CIG is going just fine...
WHY do I need to care about their kickstarter that happened a decade ago? SC now concerns me. Why do I need to care about their damn shell companies either?
 
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Has anyone who's posting in gaming forums (and having hardware to play the games) had though?
I have for sure...in the early years of our marriage, we were so poor with us both being on forces pay and me being overseas on active service tours so often, my wife had to borrow milk or bread from our civilian next door neighbours on a regular basis. Not an uncommon state of affairs with many service families back then. At one point, I was forced to sell our car to pay the extortionate rent on the little flat we had off base. If the army hadn't supplied all our poor quality furniture, we would have been sleeping on the floorboards in sleeping bags too.

Another common occurence back then was when husbands were away on active service tours, leaving a £10 note on the kitchen table after popping round to friends for a chat and a cuppa with not a word said. Nobody ever took the Queen's shilling because the wages were good. When my wife left her career as an air traffic controller with the RAF after the kids were born, she earned more than I did when she worked in a call centre as a stop-gap job :)
 
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Let's repeat this clearly. It's..not..a..game!
By definition it is a game, sorry!
How it normally works. You release a game, then you expand upon it. Like Elite Dangerous, then Elite Dangerous Horizons, then Elite Dangerous Odyssey.
Star Citizen is not normal. Star Citizen does not have a publisher. Star Citizen is developing the game, Star Citizen is at the "Elite Dangerous" stage. Star Citizen has yet to develop an expansion that causes the playerbase to migrate to other games, sorry that it's not done that yet.
If they had released a game and were slowly adding systems to it, yes you would have a point, but they aren't, what they are doing is still putting in the basic underpinnings for the game to actually work
Game development! Crazy concept, I know.
while at the same time selling pictures of spaceships that will one day, possibly, be in the game.
Crowdfunding! Crazy concept, I know.
 
WHY do I need to care about their kickstarter that happened a decade ago? SC now concerns me. Why do I need to care about their damn shell companies either?

Because the past defines actions and behaviour patterns in the future. When you are loking at investing in a company or the stock market you don't just look at yesterdays data, you look back at historical data for years because the current data might just be a one off.
 
Because the past defines actions and behaviour patterns in the future. When you are loking at investing in a company or the stock market you don't just look at yesterdays data, you look back at historical data for years because the current data might just be a one off.
There is one problem with this: I am not investing in SC, I never was. I bought their product because I thought it was cool. But the kickstarter info is so hilariously out of date at this point, even if I was investing, it would be useless information!
 
By definition it is a game, sorry!

So let the official reviews come, let the official game sites and magazines review it as a released game, wait, what did you say?

NOOOO IT'S AN ALPHA..........

Thought I heard that. By what bizarre definition is it a game? I am using the standard one for released computer games, sure there are some things you can compare it to that are games, hopscotch maybe, tic tac to possibly? But it certainly doesn't fit the definition of a released computer game.
 
So let the official reviews come, let the official game sites and magazines review it as a released game, wait, what did you say?

NOOOO IT'S AN ALPHA..........

Thought I heard that. By what bizarre definition is it a game? I am using the standard one for released computer games, sure there are some things you can compare it to that are games, hopscotch maybe, tic tac to possibly? But it certainly doesn't fit the definition of a released computer game.
"A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool.[1] Games are different from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements"

This bizarre definition comes from Wikipedia.

By definition, Star Citizen is a game. A computer game, in the alpha stage of development! Now that ain't so difficult to comprehend is it?
 
"A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool.[1] Games are different from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements"

By definition, Star Citizen is a game. A computer game, in the alpha stage of development! Now that ain't so difficult to comprehend is it?

You see I knew you would jump into this sort of pedantic argument. Anything is a game by those rather broad standards. What we are discussing is a specific thing, not a broad definition under which poosticks also fits, what we are duscussing is a released computer game. Not an Alpha, an Alpha isn't a released computer game, in fact many alpha's never actually turn into games so you can't by definition called it a released game, not hard to comprehend it is it?
 
You see I knew you would jump into this sort of pedantic argument. Anything is a game by those rather broad standards. What we are discussing is a specific thing, not a broad definition under which poosticks also fits, what we are duscussing is a released computer game. Not an Alpha, an Alpha isn't a released computer game, in fact many alpha's never actually turn into games so you can't by definition called it a released game, not hard to comprehend it is it?
Okay, Star Citizen is not a released computer game. I never called it that either, lol. It is however a computer game, in the Alpha stage of development!
 
I have for sure...in the early years of our marriage, we were so poor with us both being on forces pay and me being overseas on active service tours so often, my wife had to borrow milk or bread from our civilian next door neighbours on a regular basis. Not an uncommon state of affairs with many service families back then. At one point, I was forced to sell our car to pay the extortionate rent on the little flat we had off base. If the army hadn't supplied all our poor quality furniture, we would have been sleeping on the floor in sleeping bags too.

Another common occurence back then was when husbands were away on active service tours, leaving a £10 note on the kitchen table after popping round to friends for a chat and a cuppa with not a word said. Nobody served in the armed forces because the wages were good. When my wife left her career as an air traffic controller with the RAF after the kids were born, she earned more than I did when she worked in a call centre as a stop-gap job :)

I was a child of a forces man. My mum said when i was born we were living in a 1 room bedsit which had cockroaches in it.
 
And who cares that it has in your opinion unnecessary commutes? You don't even play the game.
I do play the game from time to time, but only during free flies, because I consider this project an utterly unethical abuse of the crowdfunding model. It would be different if CIG was built through traditional funding, or had stopped crowdfunding after the Kickstarter. Which is ironic, because I backed Star Citizen originally to give me something to play until Elite Dangerous was more fully developed.

I call the commute unnecessary because one of the pieces of advice I got the first time I played the game, was to leave the starting areas and get myself to the nearby orbital station. Which was good advice, because as the areas new players start in, have very little to do with helping new players to get started.
Your definition of space sim is this clear set of astronomically accurate game mechanics, someone else might not share this.

Not quite, but I can see why you'd say this in defense of Star Citizen. It's more to say that what makes a good space game IMO is less about how astronomically accurate they game mechanics are, and more about how few necessary compromises they make.

Take Empyrion Galactic Survival, for example. It also don't have astronomically accurate game mechanics, but it took me about an in-game week of careful observations to come to that conclusion, because their smoke and mirrors were that good.

But if you're going to claim to be the GOAT space game, you should at least clear a bar set by a game with only two developers using a small FPS game engine.

Imo the train rides are very cool and convey a sense of scale. Many people share my opinion, and bingo, that is one of the reasons why people play SC! And it is one of the reasons why you do not. Welcome to the world of game preferences!
I thought the train ride was cool the first time, but its in the starting area, not in an area where you visit occasionally, to get end-game items. That means that every time you make a mistake and get killed, which you'll do a lot as you learn a game like this, you'll end up having to take the commute again. Quite frankly, the nearby orbital stations make far more sense as starting areas than where we do start. Those have all the basic services a starting player needs, in areas which are easily accessible.

Star Citizen's starting areas simply feel like they're there to impress new players visually, and waste their time wandering around looking for or at unnecessary details until the freefly is over or too much time has passed for a refund. But that's just my impression.
 
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