This thread seems like the proper place to post this.
One of my favorite past-times in Elite has been black hole hunting. With Odyssey freshly installed I whipped off to Maia to visit the resident BH. It's the closest one to the bubble that I know about.
While I did feel that there was a subtle upgrade in effects such as as an ambient emissive quality as I approached the core... and enhanced gravitational lensing, the feature sadly hasn't appeared to get much love beyond this.
They are still %100 harmless. I pressed the nose of my ship right up against it in real-space and at a distance of 24km I simply stopped moving and was otherwise fine. It was comical. I'm still holding out hope that under the right conditions I will find one with an accretion disk or a gamma-ray 'fountain'. But after my experience in Maia I'm not holding my breath.
While I'd love for them to look like 'Interstellar' (who wouldn't?) I'm willing to place my expectations even lower and ask simply that the gameplay systems around them are revised.
Simple, low-hanging suggestions:
-Set the exclusion zone as the 'photon-sphere'
-Instead of overheat damage, they cut directly to hull integrity. When zero... ship destruction.
-when initiating frame- jump on escape vector the FSD charge should behave just like mass-locking. slow charge rate.
I mean... honestly, a random Type 10 is more of a hazard then a black hole due to simple mass lock
Any way, I did take some pretty screen shots while I was there.
* I run a pretty aggressive ReShade pipeline so players using vanilla Odyssey won't quite have the same visual experience. But these are live game captures. No Photoshop. So it gives me some hope that in the future real-time graphical improvements are possible for the base game.