On NPCs transitioning between physics grids:
FTR is talking about this bit:
Citizencon 2019:
Source: https://www.youtube.com/watch?v=wdNd2KNjJ78&t=2060s
Todd Papy said:
So another big thing that was just seen was basically AI transitioning from one zone to another zone.
Chris Roberts said:
So like Todd was saying its early stages yet, but you know we have AI transitioning between zones and grids, nav meshes, so theoretically you can have an AI come fly, a whole group of AI fly in, land a whole bunch of troops get out. Say the back of a Cutlass as reinforcement in combat and you fight. Which is you know something we haven't been able to do up today
Attempts to get NPCs onto, and off, ships have a long and storied history it seems.
For example, they were working on getting NPCs moving around inside mobile multicrew ships as far back as:
July 2015:
This is the first step for us to be able to handle AI NPCs moving inside a multicrew ship or any large moving object in the world.
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Not much chatter in recent years about aspects like Multicrew NPCs, or transitions (beyond general discussion of the
proposed planetary navigation for NPCs). But they do seem to be attempting
'AI EVA Tech', which involves ship transitions:
First mentioned early in 2019 seemingly (
With BoredGamer expecting it within 12 months). Currently...
The latest roadmap task has ended. Still not in the game though.
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Conclusion: NPCs still don't enter or exit ships ¯\(ツ)/¯