So there's absolutely 0 reasons for Odyssey to run poorly anymore.

I do not have high hopes for performance.
My interpretation of the situation is:
"We cannot fix it."
"We won't make any profit from it."
"Let's cut all plans and release what we are holding in hope for at least some profit."
"Then we can put it in maintenance and focus on the next cash grab"

MVP at its prime!
Minimum Viable Product
 
But there's nothing else to amputate off of ED to make it less high maintenance, so their excuses are all exhausted at this point.

Horizons is what's being amputated and that will certainly make focusing on Odyssey easier.

Rather unlikely. Fact is, console support was a drag on further development of the game.

The bulk of development for one platform should translate over to all the others. If they couldn't get Odyssey to run acceptably on consoles, or could not justify the resources required, that does not bode well at all for the game on PC, especially when it comes to performance.

The only bottom line I can see is that if Odyssey performance was where it should be, they could have released it on consoles, retired Horizons on all platforms, and had negligible overhead for maintaining the console game at the same version as the PC game. Evidently they cannot do this economically, so I'm highly doubtful that performance of Odyssey will ever be where it should be.

You can believe what you want, all I believe in is still David Braben's statement at the very beginning of his statement:



and I see no reason to doubt his testimony.

Even if I take his testimony at face value, I have no reason to suspect any feelings for this game would take priority over the rest of his company.
 
So? Compare the time that ED already exists with all their other titles. This alone should give you a broad hint. If I wanted to further stretch this thought, Elite has a very long history that started in 1984. Even if technically there's no connection anymore, this alone gives me confidence in Mr. Braben's testimony. It's the spirit that must have either escaped you or that you simply choose to ignore.

If Elite is genuinely close to his heart then what's the plan? 🤷‍♂️
Otherwise its just words and a dream tbh, if we don't see some action soon DB will have retired as CEO he's must be almost 60 now.
 
My own personal thought is that the game needs a complete overhaul and re-release after sorting out whatever issues it is that Cobra is having realising the original design ambitions laid out by David Braben and Michael Brookes during the kickstarter.
 
At this point I'd like to cite Valorin's post from another thread which I find a lot more convincing than your vague speculations:


short version:




So? Compare the time that ED already exists with all their other titles. This alone should give you a broad hint. If I wanted to further stretch this thought, Elite has a very long history that started in 1984. Even if technically there's no connection anymore, this alone gives me confidence in Mr. Braben's testimony. It's the spirit that must have either escaped you or that you simply choose to ignore.
I am confused.
So ED have a special place in Mr. Braben heart. BUT its core, which is the engine, ends outsourced or developed without supervision with poor quality. I would like to believe the testimonial but all actions FDev took with Odyssey push me in other direction.
 
At this point I'd like to cite Valorin's post from another thread which I find a lot more convincing than your vague speculations:

I don't find the assertions you're referencing to be even slightly incompatible with mine.

I am thoroughly convinced that if Frontier could have made Odyssey perform acceptably on consoles, Odyssey would be on consoles, irrespective of any other control concessions that would have had to have been made. None of those concessions prevented Elite: Dangerous from having seven years of updates on consoles, and they would have been trivial to continue for Odyssey. None of them have anything to do with underlying technical limitations.

The overriding difference here is that Frontier cannot get Odyssey to meet performance targets. This does not bode well for the game, on any platform, because the underlying code/engine and assets are the same across all platforms.

I guess we'll see how things pan out. My prediction is, again, that the low hanging fruit will be fixed; bugged shaders will be patched, nav meshes refined, some assets trimmed/streamlined (and IQ will likely suffer a bit in the process, as it has already with regards to things like fire), culling further improved, maybe even AA improved...but that there will be little or no change to the fundamental issues underlying current performance problems, and that functionally equivalent areas with similar perceptible image quality, will still perform far slower in EDO than they do/did in Horizons. I hope this is not the case, but everything I have seen strongly suggests that it is.

So? Compare the time that ED already exists with all their other titles. This alone should give you a broad hint. If I wanted to further stretch this thought, Elite has a very long history that started in 1984. Even if technically there's no connection anymore, this alone gives me confidence in Mr. Braben's testimony. It's the spirit that must have either escaped you or that you simply choose to ignore.

A broad hint of what?

And I haven't ignored anything. I remember the game that was originally pitched to me and I've been worried about ED's general trajectory since before it made it out of beta in 2014, and flatly disappointed in it since early 2016. It's never lived up to Braben's vision and Braben has always been willing to sacrifice that vision to accommodate the most expedient path toward growing his business.

I don't need to doubt Braben's statements in the slightest to find them hollow and meaningless. For what it's worth, I think he's being honest, but it doesn't matter what he thinks or feels. Elite: Dangerous is still a product and he's still running a business. He can be sad all the way to the bank about the business realities that erode the franchise, but I'm judging the game on it's own merits.
 
I think we should continue this conversation in a year or two. If you are still here then, that is. Then facts will speak and one of us will take his hat.

I expect to be here, in some capacity, as long as the game's servers are up. I can still enjoy the game, even if I'd enjoy it a lot more had it taken a different path, and it's not like it depends on a subscription or anything; it's been almost four years to the day since I've purchased anything from FDev.

Comparing performance with Horizons might be tricky if Horizons is discontinued, however. I should probably make a virtual machine with a saved state in one of the more visually complex Horizons tutorials so I can bench it without needing Frontier's servers. I wish I had considered that back in 1.3 and 2.0, before they made changes to features that are now impossible to experiment with.
 
What makes you think they would they do that? Optimizing for consoles is no different to optimizing for PC's.

Minus the extreme hardware differences for consoles... For example take the PS4 with only 8GB of RAM - shared with the GPU, so zero VRAM, uses hUMA and zero L3 cache all of which are a huge performance limitation to overcome.

You have to optimize very differently due to these hardware limitations of the PS4 you must work much harder on memory management and lack of VRAM, sharing RAM, and having very limited cache. It's going to be much harder to get good performance out of a console. Fact.
 
No OP, all this is, is FDEV throwing in the towel and conceding that they just don’t have what it takes to make the game work well on lower end hardware. This doesn’t mean it will be any better on PC than it currently is, and players will just have to brute force their way to better performance. Face it, they just don’t have the talent.
 
One question is "when they release the DLC after Odyssey what requirements will it have when the current one runs 'reasonably' on the latest hardware?', also 'when they do release it will we get cancelled next when they cant 'optimise it' enough to give everyone a decent frame rate', and the final nail 'will they now do a VR release of Oddy'?

All fair questions and one that will make us MUCH more cautious about buying the next DLC as this one has seen a massive shake up of the community as a while and one that will stick in our minds for years to come.
 
I got Odyssey for two accounts, main and alt before release buying into the pre-game hype.
Flying only in VR and finding the performance still not good in Odyssey I only fly in Horizons.

Just doing normal stuff not on foot stuff, Odyssey VR is poor with lots of studdering, as in Horizons I get full frame rate in headset (90fps)

this is bad news not just for console users but to those that still play in Horizons for better performance.

I had hope that Odyssey would be improved but now all hope is lost.
If you think you will see any meaningful improvement to Odyssey performance you are fooling yourself.
 
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Otherwise, there would be no rational reason for this decision without shooting oneself in the knee. So I'm rather optimistic about the future of the game and welcome this step - even if I can understand that it's a pretty bitter pill to swallow for many. However, I see many of the "arguments" that are now being put forward as being born out of frustration rather than common sense.
So asking for a friend : releasing odyssey in the known state, and from there on, all of what odyssey is now, was it common sense or rational shot in the knee?
 
I am confused.
So ED have a special place in Mr. Braben heart. BUT its core, which is the engine, ends outsourced or developed without supervision with poor quality. I would like to believe the testimonial but all actions FDev took with Odyssey push me in other direction.
Keep in mind here, to some degree developers are at the mercy of the console manufacturers. If building a console game, for an as of yet unreleased piece of hardware, you simply have to work with the information provided. Just like Fdev, sometimes the information changes as development occurs. Beyond that, there are also big changes coming within the console industry itself over the next 10 yrs that can make building a game for console ... questionable... I guess is a good way to put it. I guess the short version of that is if it cant run FROM the cloud, don't bother.
 
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