Price range for materials on carriers is way off

Each material has a base price, ranging fom 300 Cr. to 125,000 Cr. . As with the commodity market, you can then set prices from 5% to 1000% of the base price.
But these prices are far too low.

Never ever will i sell Opinion Polls for 50,000 Cr. a piece.

The more expensive goods are the illegal drugs.
Why should i buy Lazarus for 1,250,000 Cr. ? You can't do anything with it.

And by the way, you can load a maximum of 100 materials into the carrier to trade. Active purchase offers reduce this space, of course.
That is also far too little.
 
Shame. I was hoping 'rare material trader' would become a viable career choice. (Looking at my 138 Settlement Defense Plans)
 
I had actually hoped that I could buy missing materials through my carrier. I would also be willing to pay a lot more for it than you can currently pay.
But no one will sell me materials for these small amounts.
 
100 limit? The entire FC can only hold 1/10 of the 1k a puny human can?

As for pricing... I've always been curious about how much would be enough. I'd gladly pay tens of millions per mat, sinking in billions to avoid the odyssey RNG mat searching. Mats that don't reach even a million at 1000% feel extremely underpriced.
 
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Deleted member 182079

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Each material has a base price, ranging fom 300 Cr. to 125,000 Cr. . As with the commodity market, you can then set prices from 5% to 1000% of the base price.
But these prices are far too low.

Never ever will i sell Opinion Polls for 50,000 Cr. a piece.

The more expensive goods are the illegal drugs.
Why should i buy Lazarus for 1,250,000 Cr. ? You can't do anything with it.

And by the way, you can load a maximum of 100 materials into the carrier to trade. Active purchase offers reduce this space, of course.
That is also far too little.
There goes my plan to make some decent credits selling my leftover data mats I can't use for anything else (like those OPs) - in order to boost my income towards getting my FC back.

Should've known better really.
 
So 3000 in the 'ship', 100 in the carrier?

bai bar

Yup! Probably they are preventing to use the bar as a "stash".

But... come on, this game is grindy as [censored] to the point that I don't get why there are limits for materials at all... we'd consider even the loss of a single G1 manufactured for inventory full as an insult!
 
I don't get it... whats the point of a market that can contain as much as your engineered back pack? I just use my backpack, saves me 200.000.000.
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They should let some people who actually play the game in the testing team :)

Side note, if anybody want to trade their opinion poll and cat media for my lazarus, I'm totally down for a trade ! On for one, such a bargain !
 
So let me get this straight: I have to spend 200 million to activate the bar, and pay 5 million upkeep a month, and then I can only sell 100 items max at a time and I'm constrained in my pricing?! {Edit: These numbers were based on what I'd heard other say. The bar cost is correct, but the upkeep is only 1,750,000 a month. Only.}

This is such a joke. It's going to drain my credits faster, not even be a viable "offloading" platform for the spare mats I acquire due to the 100 limit, and eliminate any ability to earn credits of the mats I gather and sell.

Well... I guess I'm not activating ANY of the new features on my fleet carrier and the only GOOD thing this feature adds is I can now watch my carrier jump while I'm onboard.

Bonus: And there is no point in my logging in any time soon, since my current favorite ship to fly (Mamba) can't deploy it's 2 G3 Gimballed Frag cannons due to a bug.

I'm going back to playing Cyberpunk 2077, Final Fantasy XIV, and No Man's Sky for the time being... argh.
 
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