My 2c:
Bar storage limited to 100
We can already keep 3000 in our ships, not sure why Fleet Carriers are so limited? For example I had been collecting Graphene etc to keep on my DSSA FC so passing commanders could upgrade their Artemis suits, but there is no way I can do that with 100 storage. Anyway - anyone need 500 Graphene?
The only way I can see this being useful at the moment is as a dropbox - last night I left a bunch of Settlement Defence Plans for a pal to pick up later to save actually meeting. Other than that I don't see much utility as it stands. The bar contents not being reflected in the journals is also a problem ofc.
Edit: It also is a bit strange as at the moment the 'shop' (FC) has less capacity than the customer (commander). So any single commander can easily clear out all your goods in one go. I can't think of any shop that works on that basis.
No Apex to FC
I know Bruce stated that :
FC already have escape pods, and megaships already move - this seems a non-optimum design decision for me.
No Frontline Solutions on FC
This is more of a nice-to-have. Many systems only have Outposts (no Frontline) in space, or have Frontline only in locations a long way from the fight (e.g. Carcosa). Adding the ability to put a FC with Frontline Solutions near a warzone would have been a great new use for FC. I think this would have been useful.
Bar storage limited to 100
We can already keep 3000 in our ships, not sure why Fleet Carriers are so limited? For example I had been collecting Graphene etc to keep on my DSSA FC so passing commanders could upgrade their Artemis suits, but there is no way I can do that with 100 storage. Anyway - anyone need 500 Graphene?
The only way I can see this being useful at the moment is as a dropbox - last night I left a bunch of Settlement Defence Plans for a pal to pick up later to save actually meeting. Other than that I don't see much utility as it stands. The bar contents not being reflected in the journals is also a problem ofc.
Edit: It also is a bit strange as at the moment the 'shop' (FC) has less capacity than the customer (commander). So any single commander can easily clear out all your goods in one go. I can't think of any shop that works on that basis.
No Apex to FC
I know Bruce stated that :
I'd just like to state that isn't true. As a somewhat not-new player I use Apex extensively - I rarely use my ships when doing Odyssey content apart from when I want to visit my FC - then I need to call a ship (often from the FC) and wait the 5 minutes that intra-system ship transfer takes. This is ... not ideal.There's a few reasons for this, including not wanting players to get stranded (especially newer players who are more likely to use Apex)
FC already have escape pods, and megaships already move - this seems a non-optimum design decision for me.
No Frontline Solutions on FC
This is more of a nice-to-have. Many systems only have Outposts (no Frontline) in space, or have Frontline only in locations a long way from the fight (e.g. Carcosa). Adding the ability to put a FC with Frontline Solutions near a warzone would have been a great new use for FC. I think this would have been useful.
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