Update 11 - Finishing Touches (Are you sitting comfortably?)

They confirmed after launch that there's no plans for new VR development.
Well I am confirming that I want it. They implied it now it's time to ante up. They need to learn to keep their word. A lot of other people want it as well. I don't even like playing the game without it.
 
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They seem to change their minds about a lot of things its just as easy to change their minds and put it back in. Putting VR in long enough to get a lot of people hooked on it and then trying to change their minds about it is just bad business.
 
I am done talking about this if they will no pick VR back up me and a lot of other people will ultimately drift away and after throwing away the console people how much more of their player base can they afford to lose.
 
I am done talking about this if they will no pick VR back up me and a lot of other people will ultimately drift away and after throwing away the console people how much more of their player base can they afford to lose.
i have hovered over it for years but today i finally pulled the trigger on X-Rebirth VR. Not saying i am done with Elite at all, but am just not feeling any commitment to ED from the devs at the moment..... happy to be proven wrong of course.
 
i have hovered over it for years but today i finally pulled the trigger on X-Rebirth VR. Not saying i am done with Elite at all, but am just not feeling any commitment to ED from the devs at the moment..... happy to be proven wrong of course.
I am looking at it as well. Let me know how you like it.
 
did they? I don't remember them being that direct about it. I thought it was more a maybe or maybe not kind of deal
I think this was the last word from fdev?

Source: https://reddit.com/r/EliteDangerous/comments/o0ilo5/fdev_there_are_no_plans_to_develop_vr_for_odyssey/h1v72uy


from:
 
Well I am confirming that I want it. They implied it now it's time to ante up. They need to learn to keep their word. A lot of other people want it as well. I don't even like playing the game without it.
They simply aren't developing more VR for Odyssey.
 
I would like to ask a question. Why do so many players that do not play in VR seem so dead set against it coming back. It would not affect the none VR players in the least. I just don't get it. Care to help me out?
 

rootsrat

Volunteer Moderator
I would like to ask a question. Why do so many players that do not play in VR seem so dead set against it coming back. It would not affect the none VR players in the least. I just don't get it. Care to help me out?
One reason would that the development effort could be spent on something more meaningful to those players.

(I hope we will get full VR in EDO).
 
I would like to ask a question. Why do so many players that do not play in VR seem so dead set against it coming back. It would not affect the none VR players in the least. I just don't get it. Care to help me out?
Which players are you referring to?
 
Yeah I agree; don't think I've seen anyone advocating AGAINST the expansion of VR in the game.

Hmmm. Ok i will, and here is why.

3DTV, history of VR in general (cinema and games, it has a long one).

3D TV was what is called a manufacturer led push, where to create more revenue a company 'creates' more products and then markets them to create the market. It employs shills and 'public' faces to talk the product up and spends some money to do this, hoping it gains traction in the general public and then they have their new revenue stream. The big problem to watch out for is IF the product is (a) any good or (b) something of actual merit that can stand on it's two feet or not. Like do people actually NEED the product. With 3D TV the answer was clearly 'no'.

Now VR is not as black and white as that, but here is the thing, you actually do not need it to enjoy any game not specifically created with VR in mind. VR (down the decades) has also employed actual shills to talk it up, and a lot of investment in that process (or trying to create the market desire for it) has been rolled out (facebook/meta, Steam all those expensive headsets etc). It is why i'm healthily suspicious of any of the serious VR fan boys here ;).

Most importantly is development cost, as with any part of design it costs money so in effect 'takes away' from the overall resources available, and in the case of ED i think nearly all of us can see (players and Frontier themselves) as much investment in the base game is needed as possible, and the revenue stream for ED is not huge (compared to some obvious rivals).

So in particular i see VR fans as perhaps being dangerous to the overall success of the game, and i think this is why Frontier (rightly i would add) decided to stop the VR push while they readjusted their revenue projections in relation to the general state of the game currently.

So do i qualify as an advocate against VR in ED? I am one just for the practical well being of ED long-term. Not wishing to insult VR fans, just being honest about a tech 'we' don't really need to enjoy a game not specifically designed for VR.
 
Hmmm. Ok i will, and here is why.

3DTV, history of VR in general (cinema and games, it has a long one).

3D TV was what is called a manufacturer led push, where to create more revenue a company 'creates' more products and then markets them to create the market. It employs shills and 'public' faces to talk the product up and spends some money to do this, hoping it gains traction in the general public and then they have their new revenue stream. The big problem to watch out for is IF the product is (a) any good or (b) something of actual merit that can stand on it's two feet or not. Like do people actually NEED the product. With 3D TV the answer was clearly 'no'.

Now VR is not as black and white as that, but here is the thing, you actually do not need it to enjoy any game not specifically created with VR in mind. VR (down the decades) has also employed actual shills to talk it up, and a lot of investment in that process (or trying to create the market desire for it) has been rolled out (facebook/meta, Steam all those expensive headsets etc). It is why i'm healthily suspicious of any of the serious VR fan boys here ;).

Most importantly is development cost, as with any part of design it costs money so in effect 'takes away' from the overall resources available, and in the case of ED i think nearly all of us can see (players and Frontier themselves) as much investment in the base game is needed as possible, and the revenue stream for ED is not huge (compared to some obvious rivals).

So in particular i see VR fans as perhaps being dangerous to the overall success of the game, and i think this is why Frontier (rightly i would add) decided to stop the VR push while they readjusted their revenue projections in relation to the general state of the game currently.

So do i qualify as an advocate against VR in ED? I am one just for the practical well being of ED long-term. Not wishing to insult VR fans, just being honest about a tech 'we' don't really need to enjoy a game not specifically designed for VR.

You are absolutely entitled to your opinion, even if it is wrong. :)

The VR community here has asked for SRV-style VR applied to legs; FDev have stated that the development to provide - what they believe VR with legs to be - to be too much right now (and largely to do with other development around consoles prior to the cancellation). The two do not match up.

If you play in 2D, DOOM-style, then having VR people with hands mapped, teleporting all over the show, would be both horribly distracting and weirdly out of kilter with how the game is currently set up and how most people play it. However, as much as it might make some people "a little bit sick" ;) just giving us headlook whilst we must run about with standard WASD controls is all that has been (in the main) asked for. The consistency of VR from cockpit to SRV to legs; nothing more.

That is already in the game; it wouldn't be hard to implement because using the vanity camera, it is already there (without being able to interact with a panel or door).

So yes, going the full hog and finding a way to keep VR players and 2D players together with some hybrid method of gameplay would be a huge development sink. Too much, IMO with the rest of the game mechanics. I, for one, have no interest in finding the VR controllers each time, then hopping all over the place, then swapping back to HOTAS - I'll just do what I'm doing now in SRV.
But you have to give it to FDEV for the consideration, even if the VR community here has asked otherwise.

Your point is fine (the long term development of the game, and potential distractions from it becoming a reality), but just not in line with how ED has been developed over the years, and with EDO as broken as it was, not something I'd expect to be a priority, but this thought process of VR being even slightly related to 3DTVs, or similar technology? No, that's harmful now and VR is very much becoming a mainline gaming technology. FDev's issue here is VR regression in one of the best examples of VR implementation available.

That all said, this is also just one person's opinion and about as valid as a teapot made of chocolate to anyone with a differing opinion :D
 
You are absolutely entitled to your opinion, even if it is wrong. :)

As are you ;) Cost. It costs money to devote dev time to VR specifics. ED does not have a huge amount of money BUT has huge asprations. Hit the low hanging fruit first (improve base game, improve player retention, improve player engagement, improve revenue stream). VR is sadly a minority concern and a distraction imho.
 
So do i qualify as an advocate against VR in ED? I am one just for the practical well being of ED long-term. Not wishing to insult VR fans, just being honest about a tech 'we' don't really need to enjoy a game not specifically designed for VR.
please dont use the we term... know you used the " " but even so..... I absolutely no longer enjoy elite without VR and indeed even if i had not ever played it in VR would have moved on long ago without it. VR is the very thing which transforms the game for me and allows me to ignore many of the issues i would otherwise have with it.

without VR there is a very real chance i would go back to oolite and all the oxps i had installed for that.

my main issue however is how heavily it was marketed to vr enthusiasts back in the day even selling on a vr only store. with the tag build for vr used in the marketing..... i know some of the people basically saying cry me a river when the oculus store version got told no more updates are now feeling what it is like now console has been ended. IF FD didnt want to make a VR supported game they really should not have promoted and sold one. Maybe you did not see this marketing - quite possible if you dont hang out in vr circles - and why would you if you dont want VR..... VR is as important to me as a wheel is in a racing sim, or HOTAS in a flight sim.....

Mind you i also disagree with you about 3DTV and it all being about shills for that as well...... clearly it failed........ but i am currently stuck with my 1080p TV in the lounge unable to upgrade precisely because it is 3D.

at some point i will run out of 3D films to watch (or worse still the telly pack up - its 9 years old now so possible) and will then get rid. I think personally it came just a little too soon.

active 3D (which is what i have btw) is spoiled with having to have really expensive glasses which need batteries recharging and in the wrong light you see flicker. they are also rather bulky.

passive 3D - which ultimately is the tech which would have won imo if it could have survived just 1 more tv generation, the glasses cost pennies and they are light and more comfy..................... but passive 3D halved the resolution... this is a problem with large 1080p sets of 60inch+ (which is what you need really to benefit from 3D) as its essentially lowering the resolution of your set to 540p.

4K passive 3D tvs just hit the market as it imploded in on ittself. a crying shame imo. i do not know how much it cost to add in passive 3D functionality.... but i know i would happily pay a few 100 quid extra to get it on my new set if i was getting one. sadly i have no option now.
 
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As are you ;) Cost. It costs money to devote dev time to VR specifics. ED does not have a huge amount of money BUT has huge asprations. Hit the low hanging fruit first (improve base game, improve player retention, improve player engagement, improve revenue stream). VR is sadly a minority concern and a distraction imho.
:D
FDev have dedicated VR developers, whom won't be assigned to developing the huge aspirations (if they exist); but needless; right now VR is definitely at the bottom of the list until EDO is where it needs to be.
They do, btw, want VR to be done right, with legs, and in time hope to do so (I asked!)
 
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