Someone who enjoys gathering the mats and selling them doesn't change the game for everyone else, someone who doesn't want to pay for the materials can go gather themselves, someone who hates the grind of the engineering can do missions or bounties for credits and then BUY the materials.I didn't mean me in particular, either - how will anybody selling you the materials gathered while playing the game address the fact that you're looking for a way to avoid playing the game?
Why change a game that you don't enjoy instead of finding one you do? What makes your wants more important than the players who enjoy the game already?
If there was a way to play it how you wanted without changing it for everyone else, I have no issue with it. But it's a shared galaxy...
In your mind, how does this "change the game play experience for everyone else" in a negative way? I don't understand why you're on here defending terrible game play design. Open up your mind a bit.