Focused Feedback - Balancing Ship Engineering & Material Gathering

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I didn't mean me in particular, either - how will anybody selling you the materials gathered while playing the game address the fact that you're looking for a way to avoid playing the game?

Why change a game that you don't enjoy instead of finding one you do? What makes your wants more important than the players who enjoy the game already?

If there was a way to play it how you wanted without changing it for everyone else, I have no issue with it. But it's a shared galaxy...
Someone who enjoys gathering the mats and selling them doesn't change the game for everyone else, someone who doesn't want to pay for the materials can go gather themselves, someone who hates the grind of the engineering can do missions or bounties for credits and then BUY the materials.

In your mind, how does this "change the game play experience for everyone else" in a negative way? I don't understand why you're on here defending terrible game play design. Open up your mind a bit.
 
A means of cross trading mats would be useful, whether it be a multi material trader or a means of trading between cmdr's.

As a carrier based miner - explorer who spends most of my time out in the black, my raw mats are all at max but I can only collect manufactured and encoded when back in civilisation.
 
Someone who enjoys gathering the mats and selling them doesn't change the game for everyone else, someone who doesn't want to pay for the materials can go gather themselves, someone who hates the grind of the engineering can do missions or bounties for credits and then BUY the materials.

In your mind, how does this "change the game play experience for everyone else" in a negative way? I don't understand why you're on here defending terrible game play design. Open up your mind a bit.
100 Percent this, buying and trading materials with other players doesnt effect people that want to grind it out themselves. Besides, update 11 has introduced it already, we can officially trade mats with people people now, issue is its implemented poorly.
 
100 Percent this, buying and trading materials with other players doesnt effect people that want to grind it out themselves. Besides, update 11 has introduced it already, we can officially trade mats with people people now, issue is its implemented poorly.
Is that all mats or is it only the Odyssey mats?
 
Only odyssey, but this sets a precedent for horizons. We SHOULD be able to trade horizon mats too, the bar could even handle this, and allow horizon players to interact with it from their ship.
If that's the case it's not worth running back and getting the Bartender etc installed.

Although I have got Odyssey I still normally play Horizons, Have not even got round to getting out of my ship yet:)
 
Someone who enjoys gathering the mats and selling them doesn't change the game for everyone else, someone who doesn't want to pay for the materials can go gather themselves, someone who hates the grind of the engineering can do missions or bounties for credits and then BUY the materials.

In your mind, how does this "change the game play experience for everyone else" in a negative way? I don't understand why you're on here defending terrible game play design. Open up your mind a bit.
Literally every bit of Odyssey-specific gameplay other than CZs will give you the opportunity to grab materials as you go - it's not a grind, it's the gameplay. You'd have to avoid playing Odyssey entirely in order to avoid gathering Odyssey mats, so you're paying to not play the game - that's terrible game play design.

The only thing that could use a change would be to add the ability to trade data as well - everything else can already be traded at the bartender, and some materials are abundant enough that I always have unneeded extras to trade for the items I do need.
 
Literally every bit of Odyssey-specific gameplay other than CZs will give you the opportunity to grab materials as you go - it's not a grind, it's the gameplay. You'd have to avoid playing Odyssey entirely in order to avoid gathering Odyssey mats, so you're paying to not play the game - that's terrible game play design.

The only thing that could use a change would be to add the ability to trade data as well - everything else can already be traded at the bartender, and some materials are abundant enough that I always have unneeded extras to trade for the items I do need.
I don't play Odyssey, for many obvious reasons. Odyssey gameplay allows you to collect the mats you need while doing missions. Horizons does not. That is the grind.

FYI, This whole thread is about ship engineering. It's in the title.

Either way, who does it hurt exactly if people are able to buy and sell Odyssey or Horizons materials. If gathering the materials "is the gameplay" to you, then gather the materials and sell what you don't need. Win-win. For me, if I played Odyssey I bet "gathering materials" wouldn't be the gameplay I'd enjoy. I'd enjoy the FPS gameplay, but I hear that's pretty terrible as well.

There's over one thousand posts about how we can improve the experience for all people who play the game while keeping those who like it the way it is intact, but somehow you don't like it. You either can't understand or don't want to.

Or more likely, you're of the gatekeeping mentality. The "I had to do all the boring stuff to get my engineering materials so everyone else should as well." As if you used to ride in horse and carriage so F the invention of the car. Even if it's for the greater good.
 
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I don't play Odyssey, for many obvious reasons. Odyssey gameplay allows you to collect the mats you need while doing missions. Horizons does not. That is the grind.

FYI, This whole thread is about ship engineering. It's in the title.

Either way, who does it hurt exactly if people are able to buy and sell Odyssey or Horizons materials. If gathering the materials "is the gameplay" to you, then gather the materials and sell what you don't need. Win-win. For me, if I played Odyssey I bet "gathering materials" wouldn't be the gameplay I'd enjoy. I'd enjoy the FPS gameplay, but I hear that's pretty terrible as well.

There's over one thousand posts about how we can improve the experience for all people who play the game while keeping those who like it the way it is intact, but somehow you don't like it. You either can't understand or don't want to.

Or more likely, you're of the gatekeeping mentality. The "I had to do all the boring stuff to get my engineering materials so everyone else should as well." As if you used to ride in horse and carriage so F the invention of the car. Even if it's for the greater good.
Got my wires crossed between two similar conversations

However, the same thing goes for Horizons gameplay and materials - you'd have to actively avoid picking up materials except when you're intentionally grinding, which is a you problem. Gathering the materials isn't the gameplay, it's just a really difficult to avoid side effect of the game play.

It's not that "I had to do it, so you should, too" - it's that you're clearly demonstrating that you don't enjoy the gameplay. Skipping it will just leave you with nothing to do - the quicker route is to just uninstall the game and try one of the other space games ;)
 
Got my wires crossed between two similar conversations

However, the same thing goes for Horizons gameplay and materials - you'd have to actively avoid picking up materials except when you're intentionally grinding, which is a you problem. Gathering the materials isn't the gameplay, it's just a really difficult to avoid side effect of the game play.

It's not that "I had to do it, so you should, too" - it's that you're clearly demonstrating that you don't enjoy the gameplay. Skipping it will just leave you with nothing to do - the quicker route is to just uninstall the game and try one of the other space games ;)

You do realize this thread was brought up because the current system has been scrutinized by a large portion of the community right?
You'd rather the game die, instead of adapt to become more popular...

Go play a different game isn't a fix. This thread is for FEEDBACK.

Saying your wires are crossed is an understatement. They aren't connected.
 
You do realize this thread was brought up because the current system has been scrutinized by a large portion of the community right?
You'd rather the game die, instead of adapt to become more popular...

Go play a different game isn't a fix. This thread is for FEEDBACK.

Saying your wires are crossed is an understatement. They aren't connected.
You mean you can only imagine one way to fix the issue? And you tell me to open my mind... lol

Regardless, any mechanic that negates the need to actually play the game isn't a fix - if that's all you can imagine, that's a sign that you're playing the wrong game for you. But then, you also think it's obvious why you don't play Odyssey... clearly, your perspective is not the universal point of view shared by all, because I can't imagine a reason, obvious or subtle, to avoid playing a game unless I didn't like the game (and then, why would I put any effort into trying to get the developers to alter that game?)
 
the same thing goes for Horizons gameplay and materials - you'd have to actively avoid picking up materials except when you're intentionally grinding, which is a you problem. Gathering the materials isn't the gameplay, it's just a really difficult to avoid side effect of the game play.
excuse me what? For horizons, If you dont intentionally go collect G4/5 mats, you either are NEVER getting g4/5 engineered parts, or you are going to take significantly longer to do it because of how bad the trade ratio for materials is when trading up. You arent fooling anyone by saying this, most people arent going to be carrying wake scanners, collector limpets, and cargo bays everywhere they go on every ship they have, to collect random materials they happen to come across. The only engineering you are doing by materials you happenstance find are going to be g1/2 MAYBE a few rolls on a g3. You really expect anyone experienced around here to believe you can drift your way into G5 engineering without purposely going to find G4/5 materials?
 
excuse me what? For horizons, If you dont intentionally go collect G4/5 mats, you either are NEVER getting g4/5 engineered parts, or you are going to take significantly longer to do it because of how bad the trade ratio for materials is when trading up. You arent fooling anyone by saying this, most people arent going to be carrying wake scanners, collector limpets, and cargo bays everywhere they go on every ship they have, to collect random materials they happen to come across. The only engineering you are doing by materials you happenstance find are going to be g1/2 MAYBE a few rolls on a g3. You really expect anyone experienced around here to believe you can drift your way into G5 engineering without purposely going to find G4/5 materials?
You sorta have to intentionally grab all materials - there is no passive pickup system...

But it's rather trivial to add a collector limpet controller to a bounty hunting ship and pick up the debris after a kill - plenty of higher grade materials that way.

You say that most people won't do it, but that doesn't mean it can't be done - that means they won't do it. That's not a reason to change the game on a fundamental level so that more players can avoid more of the gameplay. If anything, it's more proof that you want a different game entirely.

I have never used Crystal Shards or any other farming site, and I have several fully G5 engineered ships (as well as suits and weapons for Odyssey content, for that matter).
 
IMO, as long as you need materials, always take material mission rewards (a good way to acquire G4/G5).

And the crystal shards are fun, even if somewhat out in the black..
 
IMO, as long as you need materials, always take material mission rewards (a good way to acquire G4/G5).

And the crystal shards are fun, even if somewhat out in the black..
Definitely

I only mention the farming sites to emphasize that it is definitely possible to get fully engineered without any monotonous grinding (including the relogging methods people are fond of at sites like the crystal shards)
 
I've never had to relog at the shard sites.. I think they deplete while you are tanking up, but after a while you can go back again. Just make an expedition every once in a while, to mix up with the other game play. An opportunity to scan some systems and to admire the sparseness of the black, the Milky Way, and the Orion and Barnard's loop nebulae.
 
focused-feedback-balancing-ship-engineering-material-gathering
Not - it's grinding.it's not grinding back and forth

Player market for both ship and ground grinding (it is grinding as it stands)
Triple or quadruple drop rates and more farming zones
Less of the RNG for super rares and make it more obvious where they can be found
More crafting rewards for missions
The various traders in all stations not - go to Inara to find your closest one for the type you need
 
IMO, the thing is that grinding is in the eye of the beholder..

Yes, if you are trying to get through the game as fast as possible, yes then grind! You'll be left in more or less god mode in PvE and possibly with not much left to do, except maybe going on a photo safari, go for some safe pew pew, or hauling for cash that you don't really need anymore (except maybe for paying that fc that consumes cash every week).

Ok, there's more content like BGS manipulation or PP. Also PvP and Thargoid combat, but you might find that you lack the skills needed due to taking the easy way.

Also just because relogski is possible, doesn't mean that it's a good way to play the game, nor that you'll enjoy it..

Personally I think (having done some relogski in the past), take you time and don't stress too much about engineering. Bring some limpets to a res or cz, take a trip to the shards sites. For encoded I'm at a bit more of a loss, but scan loads of things and do take mission rewards (that also goes for manufactured).

One thing I really like about the engineers is that they show off the game! I've done loads of things to unlock the engineers, that I probably would have missed if I didn't need to unlock them.

Still I think maybe the whole system could be improved, and maybe be made faster? Just wanted to post something saying that the current system isn't a total write off as it already stands..
 
I've never had to relog at the shard sites.. I think they deplete while you are tanking up, but after a while you can go back again. Just make an expedition every once in a while, to mix up with the other game play. An opportunity to scan some systems and to admire the sparseness of the black, the Milky Way, and the Orion and Barnard's loop nebulae.
Nobody needs to relog, anywhere, to be fair - that's a common myth that needs to be dispelled.
IMO, the thing is that grinding is in the eye of the beholder..

Yes, if you are trying to get through the game as fast as possible, yes then grind! You'll be left in more or less god mode in PvE and possibly with not much left to do, except maybe going on a photo safari, go for some safe pew pew, or hauling for cash that you don't really need anymore (except maybe for paying that fc that consumes cash every week).

Ok, there's more content like BGS manipulation or PP. Also PvP and Thargoid combat, but you might find that you lack the skills needed due to taking the easy way.

Also just because relogski is possible, doesn't mean that it's a good way to play the game, nor that you'll enjoy it..

Personally I think (having done some relogski in the past), take you time and don't stress too much about engineering. Bring some limpets to a res or cz, take a trip to the shards sites. For encoded I'm at a bit more of a loss, but scan loads of things and do take mission rewards (that also goes for manufactured).

One thing I really like about the engineers is that they show off the game! I've done loads of things to unlock the engineers, that I probably would have missed if I didn't need to unlock them.

Still I think maybe the whole system could be improved, and maybe be made faster? Just wanted to post something saying that the current system isn't a total write off as it already stands..
Sounds like we're on the same page

I would go so far as to say that those who feel compelled to speedrun through a game that isn't meant to have an end, are playing the wrong game - they're trying to turn it into something it isn't. If it wasn't a shared galaxy, then they would be the ones modding the game into whatever they want it to be... but since it is one shared universe, they can't make such significant changes without impacting the player base that appreciates the game we already have - and it's usually a bad idea for a company to turn its back on the existing fans in an attempt to please their biggest critics (many of whom will likely still complain because complaining is the point, for some people - they just want to have an impact on something, and will never be satisfied)
 
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