Anyone experiencing invisible planets in SC until you get very close to it?

...I know planets are visible from afar as "stars". Like IRL.
But only if the lit side of a planet is facing the observer. The outer planets (beyond Earth's orbit) are always showing their lit sides, whereas Venus has phases like our Moon, and is barely perceptible by the naked eye at "New Venus" and then only if one has remarkably good visual acuity. The always-visible starlike dot in Elite is not physically accurate but helpful as a navigation aid, I guess. There are many objects in Elite not visible at all until dropping out of SC, so I see no problem with an empty reticule until a visible disk can be rendered.
 
It's not a star, you won't see a bright spot like a star unless it has very high albedo, an ice world for instance, this appears to be a metalic rocky world, low albedo, doesn't reflect much light, wouldn't expect it to be visible at that distance. It's also a long way from the star so won't get much light to reflect anyway.

I suppose it's possible they could have adjusted light reflection and stuff to make it more realistic, I am certainly seeing larger planets much further out than a couple of LS whch makes sense if all we are seeing now is the body once you get close enough.
Yes you would see it as a star (like Mars, Jupiter, Venus or any other planet viewed from Earth) - even though it’s light reflected from planet surface.
But in ED it was always displayed the same as stars.
Up until Update 11 that is.


Actually none of the planets show up in SC until I am very close to them. No matter if it’s a lit up side or the dark side.

Unless it’s an intended optimization feature…
 
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Yes you would see it as a star (like Mars, Jupiter, Venus or any other planet viewed from Earth) - even though it’s light reflected from planet surface.
But in ED it was always displayed the same as stars.
Up until Update 11 that is.

Actually none of the planets show up in SC until I am very close to them.

Ok been doing some screenshotting and experimenting and this is what I have;

I have targeted this planet in this system, as you can see it is 81,000 ls away, but it's a gas giant so it's quite large;

tSYFieU.jpg


Then I swapped to take a screenshot of the target circle with the planet centered, you can just see the planet, I have an enlarged and cropped versions here, I tried uploading the full picture but the spot was lost in compressions artifacts but you can see it clearly here, so it seems something may have changed for closer and smaller bodies, but you can still see gas giants from a long way away!

e15BBK0.png


So what's going on I don't know, but you can still see at least some planets!
 
Keep in mind FSR is activated by default with U11 for many. When rendering at lower levels the starting point for a single pixel representing a planet will be later.
 
I definitely noticed this last night...thought maybe I had a little too much lavian brandy. I suspect, as others have said, it's something to do with "checkerboards" or "optimization." It seems to be with landable planets, only, though....or at least those were the only ones I targeted and it could well be happening with any of them. They definitely are not there and then "pop" into existence.
 
Keep in mind FSR is activated by default with U11 for many. When rendering at lower levels the starting point for a single pixel representing a planet will be later.
Yes, I noticed that FDev likes to enable graphic degradation by default :(
But it’s not what it’s causing it. I don’t use FSR.
 
Nope, don't recall seeing that white dot, it must be some setting being used, once out of visual range I don't see planets, I wouldn't really expect to see a rocky planet around 2kly in radius at 65ls, only when close enough for the planet to be large enough radius to be seen by the eye.
Not in my experience of E: D.
907ls-1262km.jpg

907ls-1262km2.jpg
 
Spot the difference time! :D

What can you see in Horizons that you can't in Odyssey?
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Wrong question: the correct one is "What can you see in Odyssey until U10 that you can't in Odyssey in U11? Distant bodies and stations have always been rendered as a dot of light "placeholder" right until the actual rendering of the asset kicked in, U11 seems to be missing that, so planets appear to pop into existence a few ls away. Even if that had been related to a visual option (it's not, always been like that from low to ultra, since 2014), considering I haven't changed mine between U10 and U11 it's definitely some kind of "optimization" or issue on their end. One thing's for sure, it doesn't look good at all. Worth a shot for the tracker.
 
Yes you would see it as a star (like Mars, Jupiter, Venus or any other planet viewed from Earth) - even though it’s light reflected from planet surface.
Planets appear starlike to the naked eye except for one aspect -- they do not twinkle due to atmospheric turbulence the way stars do. This is because they have a measurable angular extent (size) while stars are true point sources. Our eyes can't fully perceive this, they're limited to about 1 second of arc, but the comparative constancy of their light is very noticeable. But planets will fade from view at greater and greater distances because they are not, as you say, light emitters, and the reflected light they shine by is not intense enough to be visible for very large distances. Even some stars are too dim to be seen at many light years distance. So the minimum dot representing planets prior to U11 isn't truly accurate, especially for planets that are inherently dark (low albedo), but I guess the designers felt it better to show something while on approach to a planet.
 
Wrong question: the correct one is "What can you see in Odyssey until U10 that you can't in Odyssey in U11? Distant bodies and stations have always been rendered as a dot of light "placeholder" right until the actual rendering of the asset kicked in, U11 seems to be missing that, so planets appear to pop into existence a few ls away. Even if that had been related to a visual option (it's not, always been like that from low to ultra, since 2014), considering I haven't changed mine between U10 and U11 it's definitely some kind of "optimization" or issue on their end. One thing's for sure, it doesn't look good at all. Worth a shot for the tracker.
How about: “What can you still see in Horizons that you now can't in Odyssey?” 😁

Hopefully it’s like when we got the destination star in hyperspace tunnels - it then went AWOL for a bit before that particular bug got stomped.
 
Even some stars are too dim to be seen at many light years distance.

Actually most of the stars are, and we are to be thankful for that or we'd be living under an overwhelmingly bright white paste of a sky. There's 13 billions years worth of universe in every direction, it's quite a number. 😅
 
Actually most of the stars are, and we are to be thankful for that or we'd be living under an overwhelmingly bright white paste of a sky. There's 13 billions years worth of universe in every direction, it's quite a number. 😅
This is know as Olber's Paradox, and the answer came only in the last century or so -- most stars' light is red-shifted out of the visible range due to the expansion of the Universe, so even extremely bright stars are greatly dimmed, hence no "bright white paste."
 
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This is know as Olber's Paradox, and the answer came only in the last century or so -- most stars' light is red-shifted out of the visible range due to the expansion of the Universe, so even extremely bright stars are greatly dimmed, hence no "bright white paste."

Exactly that. No less of a reason to be grateful.
 
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