Game is in future.. features are set in the past, fix it or lose players

Above aside, this game has so much potential but has some really annoying aspects as well - one important one is the fact that the devs forget that its the year 3300. We have mastered interstellar travel (faster than light) in single pilot ships - that in itself is awesome - yet:

- you have to manually control speed in supercruise

Eh nope, stick the throttle into the blue area and you don't have to touch it again.

- is there an autopilot??

As we have interdiction I don't any reason to have one.

As someone has said before just because it's 3300 doesn't mean this has to be Star Trek......FireFly/Serenity is set in the future and the Serenity herself is no technological masterpiece (btw no offence I love FireFly).
 
Eh nope, stick the throttle into the blue area and you don't have to touch it again.



As we have interdiction I don't any reason to have one.

As someone has said before just because it's 3300 doesn't mean this has to be Star Trek......FireFly/Serenity is set in the future and the Serenity herself is no technological masterpiece (btw no offence I love FireFly).

Very true, and regarding throttle - Bind a key or controller to 75% much more reliable than manually hunting in the blue zone
 
OP

Fdev have decided upon a vision of the future that blends modern science with retro visions of the future. ED features some hightech stuff, but lacks other that common sense tells us should have evolved alongside. This is their imagination, and we are free to like or dislike but its up to them how to design their game.

Also, much of the issues you raise is such things one could and should expect to be tuned in the final stage of development (newsfeeds, fetching markets and so on).
We know nothing of what they have planned to do or not do for gamma and official release, but i would expect things like mission texts, newsfeed and overall player info to be greatly overhauled and expanded at release.
 
Oh goody, more doom and gloom and the heavens will fall kindof post.
Did you somehow forget this isn't a complete game yet and still heavily in development of which we don't have the build the devs do?

Shok.


And to take it further, how many YEARS has a certain other game been out that has been in constant change since 2003 after release? I've seen screenshots of the game back then (I've only played it since 2006) and it looks horrible. Games don't start their lives as works of art they grow and mature some for good and some not so good....SWG anyone?
 
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Tar Stone

Banned
Dammit, did the devs forget that the game is set in 3300 again?

We only reminded them eighty six thousand times already.

Dammit devs.
 
Ironice mode on:Ok you think that in the year 3300 all change ... Yes your are right, so let wipe out the Space Fights. Why ???? Its stupoid that a Human want to react faster than light....if you see the Beam your are hit and can´t avoid !!! That why it will better when both Side use only BattleComputer for the Fight .... they can Calculate and use Statistic to decide what next better to do....... next what can be cancel the the manual Trading/Transport, better use Robots, and the Humans sit near the Window so that they can enjoy the View Ironic mode off
 
What on earth would be the point of the game if some automated clearing house with access to perfect data arbitraged away all the profit margin with a highly efficient trading network?.

Not wanting to break immersion, but here on Sol-3 we call that Goldman Sachs. Everything else is the fringe.
 
If you are making this game because you want us to have the experience YOU feel we should have, then you have lost us. Everyone of us. Make a game and let us make our own experiences within it.

I'm sorry you're not happy, but don't dare assume you can speak on my behalf or others. ;)
 
About the Restaurant analogy:

Imagine a restaurant that proudly announces that the cooks there prepare the food the way THEY see fit, how they would want to eat it, instead the way of all the chain restaurants out there. Would you go there, order Shrimp Alfredo and then tell them they should make it more like Olive Garden? Or complain that their burger taste not like the ones from Ruby Tuesdays?

I mean, yes, all those autopilots and trading computer would make the game easier. But... For me one of the main draws of Elite: Dangerous is that it harkens back to the game(s) of my youth. Where you had to use your brain, where the "Quest Journal" was the notebook the player wrote the clue himself, where travelling from one town to the next would entail using the cloth map that came in the box. Where the game was not just an interactive story book where you had to fight, but something that actually involved the player.

Finally, about the lack of commodities prices from different systems a quote from "The Dark Wheel", the novella that came with the original Elite: "There is no way of knowing trade prices at other systems. Each planetary state jealously guards its stock-market information, and there are heavy penalties for Faxing the market prices of any item beyond orbit-space.
Prices change, too. Speculators lurk in every system, no matter how poor. That tonne of frozen bladderlash that would have fetched eight credits a month ago at Ceinzala, against a buying price of three from its homeworld Reorte, will suddenly be worth only two. The demand for bladderlash had not lessened.
The speculators have made a secret killing, and fixed up the market.
Hit and miss.
"
It's simply so that a system has a decently stable economy, not a wildly swinging pendulum between high supply and low supply, because every trader would want to go it when they can buy cheap but would ignore it when the price is too high. Especially since those things actually factor in in the game itself now.
 
I was very excited to play Elite Dangerous in beta 2, and indeed purchased and played the game. HOWEVER, after playing for a short while I found the game seemed very backwards in several respects. The game is set in the future, with ships the have computers able to compute frameshift routes, yet unable to save basic commodities data (as one example). In addition who cares what demand there is for commodities, if I buy it for more at one location than another i dont care what the demand is, it is pointless data (all we are looking at is what i buy it for here and sell it for there). Also, the trade route information on the galaxy map is also absolutely pointless, it does nothing to help the user without relevant data (like an ingame compilation of commodities gathered from sites visited).

In the PRESENT, we can check online for current prices of commodities and then compare that with other places. We can buy at one place, and then get it sold at another BEFORE going there (example: a long haul trucker is not going to pick up a load and then travel across country checking prices, he knows that BEFORE loading).

You are setting the game in the future and yet having the game experience set way in the past, its contradictory and extremely maddening to the player.

The news for instance is also tremendously pointless to the player. It says things are "downtrending" but what does that really mean? There is no relevant information given.

The shipyard for instance is a great example for taking something old and making it useful. Before you clicked on a ship and had no information about it, now you know all kinds of useful information. Good on you.. thats one.

You are planning to implement walking around on ships, and planets, to what end though? Just to look at them? If thats all we are going to get with it then please just stow, who cares if you cant actually do something with it. I want to be able to land on a planet, pull out my fishing pole, catch a fish, shoot the bear trying to steal it, take the booty from the resident pirates or monsters, and then launch and sell my stuff at a station. I then want to be able to buy my own star (or system) and place my own space stations, which create their own trade routes, that I get a profit from. That is the kind of game players want.

If you are making this game because you want us to have the experience YOU feel we should have, then you have lost us. Everyone of us. Make a game and let us make our own experiences within it. If you dont want us to profit, dont offer commodities markets then, because your argument that having a database of commodities trade route data is absolutely ridiculous and holds no merit to the real life, let alone the future with ships and computers able to do interstellar travel.
While you're free to post your opinions and ideas, please don't speak on my behalf and assume that I and/or other players are aligned with your likes, dislikes and ways of gaming.
 
we have not! in every game you have to hear "lets wait on final, this is beta & alpha"... if you dont give feedback soon enough, everything will stay at it is now... stop this "lets wait" that is what ruins games!

Feedback is one thing, and will not always be acted upon, that's how it works. Feedback will be taken for consideration and used or discarded as the producers decided. Keep giving feedback.

Making demands to change ED into something it's not will be ignored outright.

Let's see what Gamma and Release have to offer.
 
I w

In the PRESENT, we can check online for current prices of commodities and then compare that with other places. We can buy at one place, and then get it sold at another BEFORE going there (example: a long haul trucker is not going to pick up a load and then travel across country checking prices, he knows that BEFORE loading).
There is no FTL communications which means

You are setting the game in the future and yet having the game experience set way in the past, its contradictory and extremely maddening to the player.
The galaxy is going to function in such a way of our ancestors did when they sail the seas with no way of communicating with land or selling their goods ahead of time.

You are planning to implement walking around on ships, and planets, to what end though?
The gang has already said many times what features they want in this part of the game, big game hunting is a aim for the planetary landings. I'm sure there lots more being plan.



Just to look at them? If thats all we are going to get with it then please just stow, who cares if you cant actually do something with it. I want to be able to land on a planet, pull out my fishing pole, catch a fish, shoot the bear trying to steal it, take the booty from the resident pirates or monsters, and then launch and sell my stuff at a station.
That exactly what they want build.

I then want to be able to buy my own star (or system) and place my own space stations, which create their own trade routes, that I get a profit from. That is the kind of game players want.
That the kind of game you want . The gang has mad clear that the one they want is where you are a little clog in a big, gigantic clock work. I personally want it to stay that way a little clog just trying to stay out of trouble, explore the galaxy and see some amazing sites.
 
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"Default Game is in future.. features are set in the past, fix it or lose players"

Never mind eh :) I'm sure they will find something else to do. It's going to be a success based on a long standing vision rather than quantity of players
 
Finally, about the lack of commodities prices from different systems a quote from "The Dark Wheel", the novella that came with the original Elite: "There is no way of knowing trade prices at other systems. Each planetary state jealously guards its stock-market information, and there are heavy penalties for Faxing the market prices of any item beyond orbit-space.


Finally, something to BUY on the black market!

I firmly believe the game would be more fun for me if it had a captains log that detailed places we'd been, what we'd purchased for how much money, maybe other market information or maybe not. I never liked the idea of selling the information all that much because then that's just how people would do things. It would be the new requirement. Ahh, but BLACK MARKET information? That could be something else (and not every station has a black market either, so you'd have to make a trip to get your information)


Aside from that, which has me all excited now despite being unlikely, I have to agree with many others on here: OP doesn't really speak for me. I trust FD to make the game they want to play while still making it a game I want to play. Everyone wants to combine eve with minecraft and halo mixed with Civ (and.. Big game hunter? That's a new one) and get so frustrated that their vision isn't being followed. Go download unity3d and get started guy. Come back in a few weeks when you've given up and understand that this isn't your day job. Or, return in a year with eve: halocraft empires online (Bear Hunter edition) and shove it in our dirty, doubting faces.
 
Lets actually think about this for a second, no seriously, think physics.

First of all with regard to "looking up prices in one place before going there", yes you are correct we CAN do that in the present, on a planet that is extremely tiny in the scope of the galaxy. I want you to think of how information, and thus matter actually moves:

Assume there is an "internet" in the year 3300. Assume we could transmit information from computer to computer. That's all well and good, but even at the fastest possible speed (no loss in bandwidth) for this information to travel as electricity it would still be slower than the speed of light. Warp drives/hyper drives in ships act by moving space itself around the ship, the ship itself actually never has to physically move. There is no way to speed up light, electricity, energy, or any other kind of information without forcing to to stop playing by the rules of physics. Unless you somehow found a way to open predictable wormholes to send information through.
Even if you WANT to transmit a signal, if you're sending it from even the distance between our sun and the planet Earth (tiny distance in the scale of our game) it would take over 8 minutes for that information to get there.

I'm sorry if this game is too real for you, and I'm sorry if you don't like the idea of a dystopian future, but the game plays by the rules of physics, it logically makes sense. I prefer this to EVE where everything is available in real time within a moment, despite the fact that communicating with a ship at the other end of a system should take minutes to hours on the short end, and much longer if you used radio waves for the communication.

Sorry m8.
 
While I agree at some level with that, this thread is actually kinda late. A release date has already been announced, and it's just weeks away (16 Dec). It is highly unlikely that a developer (not just FD) will drop everything, retract their release date announcement, then throw out the "bad" stuff to implement the "what everyone wants" stuff and then drag the release date for 3 to 6 months longer.

If this had been Alpha, or Premium beta, it might have a chance to go through. At this stage of late beta/almost gamma..... I highly doubt so, no matter how loudly anyone shouts.

I am quite sure they intend to release the game they want to and not the game that everyone wants.

Lets actually think about this for a second, no seriously, think physics.

First of all with regard to "looking up prices in one place before going there", yes you are correct we CAN do that in the present, on a planet that is extremely tiny in the scope of the galaxy. I want you to think of how information, and thus matter actually moves:

Assume there is an "internet" in the year 3300. Assume we could transmit information from computer to computer. That's all well and good, but even at the fastest possible speed (no loss in bandwidth) for this information to travel as electricity it would still be slower than the speed of light. Warp drives/hyper drives in ships act by moving space itself around the ship, the ship itself actually never has to physically move. There is no way to speed up light, electricity, energy, or any other kind of information without forcing to to stop playing by the rules of physics. Unless you somehow found a way to open predictable wormholes to send information through.
Even if you WANT to transmit a signal, if you're sending it from even the distance between our sun and the planet Earth (tiny distance in the scale of our game) it would take over 8 minutes for that information to get there.

I'm sorry if this game is too real for you, and I'm sorry if you don't like the idea of a dystopian future, but the game plays by the rules of physics, it logically makes sense. I prefer this to EVE where everything is available in real time within a moment, despite the fact that communicating with a ship at the other end of a system should take minutes to hours on the short end, and much longer if you used radio waves for the communication.

Sorry m8.

But this is not really stars spread out over billions of light years of space, its a single game on a server.
 
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Finally, something to BUY on the black market!

I firmly believe the game would be more fun for me if it had a captains log that detailed places we'd been, what we'd purchased for how much money, maybe other market information or maybe not. I never liked the idea of selling the information all that much because then that's just how people would do things. It would be the new requirement. Ahh, but BLACK MARKET information? That could be something else (and not every station has a black market either, so you'd have to make a trip to get your information)


Aside from that, which has me all excited now despite being unlikely, I have to agree with many others on here: OP doesn't really speak for me. I trust FD to make the game they want to play while still making it a game I want to play. Everyone wants to combine eve with minecraft and halo mixed with Civ (and.. Big game hunter? That's a new one) and get so frustrated that their vision isn't being followed. Go download unity3d and get started guy. Come back in a few weeks when you've given up and understand that this isn't your day job. Or, return in a year with eve: halocraft empires online (Bear Hunter edition) and shove it in our dirty, doubting faces.

I would so play this game.
 
Please what do you want a game where you just ask the computer what to do or one that challenges you to think and plan for yourself. I love the way you have to figure out what to trade and where, I love the fact that I sometimes struggle to avoid interdiction or find a route to another system. I have no problem with the shifts to different flight modes, Ii think it is more realistic and challenging this way. Sure I would love more things in the future and a better more stable connection but even as it is now I LOVE THIS GAME. I Believe this game will be a fantastic success, it already is in my opinion.
 
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