So there's absolutely 0 reasons for Odyssey to run poorly anymore.

It's pretty sufficiently proven by now that the issue with odyssey's performance is not the customers' hardware, but with the game code. There have been more than sufficient player responses that even high end hardware experiences awful performance. Just because you personally have no experienced any issues does not mean NO ONE has.
i believe people are having problems. I didn't say I didn't, I said I believe people have something wrong with their computer. I have a 3080. But I'm not a power gamer, maybe theres situations others have these bad frame rates that I haven't tried yet, or maybe I close my game software more often or something. I haven't tried to go into a FC interior yet. There's no reason there couldn't be many people with PC's with problems.
 
i believe people are having problems. I didn't say I didn't, I said I believe people have something wrong with their computer. I have a 3080. But I'm not a power gamer, maybe theres situations others have these bad frame rates that I haven't tried yet, or maybe I close my game software more often or something. I haven't tried to go into a FC interior yet. There's no reason there couldn't be many people with PC's with problems.
Is it possible that nearly everyone else's PC except yours has problems that is only evident in Odyssey and not in any other game/application?

Yes.

Is it likely?

No.

It seems more likely that you either aren't noticing the issues people have raised, or simply don't care enough to see them as a problem.
 
Is it possible that nearly everyone else's PC except yours has problems that is only evident in Odyssey and not in any other game/application?

Yes.

Is it likely?

No.

It seems more likely that you either aren't noticing the issues people have raised, or simply don't care enough to see them as a problem.
Totally fair and reasonable point, except that you have very close to no idea when you say "everyone else's", that part is made up. I turned on the FPS tracker though to gauge more technically if I'm getting good performance, there is a decent chance you're right that I might not perceive the problems. If you have a second, give me a good test to go and do. I saw a video of obsidian ant lagging as he walked on foot on a fleet carrier, I'll try that
 
I saw a video of obsidian ant lagging as he walked on foot on a fleet carrier, I'll try that

I did a lot of jogging inside my carrier, on launch day (when jump times were as high as 56 minutes) and in the subsequent days and seen no lagging whatsoever.
 
It's strange since update 11, when I load the game and walk around in a station it runs perfectly.. When I call a taxi, sometimes the performance tanks in the station but other times it stays the same. If I exit and load the game again it's back to running very smooth again.

Also, the support missions seem to have worse performance than update 10. The interiors are smooth until I flick the power back on and then it gets poor.

specs:
i9 12900k (water cooled)
16GB Ram
1080ti
resolution: 4k
ultra with quality super sampling.

temps stay pretty low on CPU, max around 55c

GPU cooks though, around 89c
 
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I did a lot of jogging inside my carrier, on launch day (when jump times were as high as 56 minutes) and in the subsequent days and seen no lagging whatsoever.
I just landed on one, it was flawless. i hhaven't done any missions though, trying to fly to stations and check Pioneer for g3 weapons
i have i7 10700k, 16 ram, 3080, 1920x1080

to me, the game has ran good since alpha. I've only played like ~100 hours since then, mostly flying to stations looking for g3 weapons, alot of on foot combat zones, and salvage and larceny missions
 
I just landed on one, it was flawless. i hhaven't done any missions though, trying to fly to stations and check Pioneer for g3 weapons
i have i7 10700k, 16 ram, 3080, 1920x1080

to me, the game has ran good since alpha. I've only played like ~100 hours since then, mostly flying to stations looking for g3 weapons, alot of on foot combat zones, and salvage and larceny missions
The recommended spec for Odyssey is:
  • Processor: Intel i5-8600 / AMD Ryzen 5 2600
  • Memory: 12 GB RAM
  • Graphics: NVIDIA Geforce GTX 1060 (6 GB VRAM) / AMD RX 580 (8 GB VRAM)
Your setup is MASSIVELY over the recommended spec, so it's no surprising it appears to run flawlessly on your system - your system is brute-forcing it's way through all the poorly optimized code.

People playing the game at the recommended spec, or even somewhat above the recommended spec, are getting poor performance.
 
I still find VR performance much better in Horizons. I was hopeful that update 11 would have gotten some meaningful optimization but seems about the same.
Now that consoles are dropped I thinking the motivation to do more optimization is gone and I think Odyssey is about as good as it gets.

Nothing was said about future updates during the last live stream, I am sure there will be more updates with bug fixes and small graphic improvements.

I wonder if Odyssey is as good as they can get it.
Now that we may lose Horizons and forced to play a unoptimizable pile of Odyssey.
 
I wonder if Odyssey is as good as they can get it.
I think it's fair to say that their inability to improve framerate performance by any significant margin is the primary reason why console development was cancelled, so it would be very surprising if we were to see any further improvement to performance in future.
Now that we may lose Horizons and forced to play a unoptimizable pile of Odyssey.
That's the big question, isn't it?

If they proceed with their plans to merge the Odyssey planet tech and lighting engine into Horizons, it will likely kill framerates there too and so exclude even more players.
 
My PC was minimum spec for CPU( AMD FX 8350 4.2Ghz - 8 Cores 8 Threads ) and recommended for GPU ( gtx1060 ), it was virtually unplayable at settlements even at 1080p.

My new PC cost £1000 ( just over ) and planet settlements are playable 55-60fps ( I cap at 60 just to try and smooth out the performance a bit )
So I believe for a good playable experience you need:
CPUIntel® Core™ i5-10400F ( 6 cores 12 threads )
GPURTX 3060TI 8GB
 
i believe people are having problems. I didn't say I didn't, I said I believe people have something wrong with their computer. I have a 3080. But I'm not a power gamer, maybe theres situations others have these bad frame rates that I haven't tried yet, or maybe I close my game software more often or something. I haven't tried to go into a FC interior yet. There's no reason there couldn't be many people with PC's with problems.
you have a 3080....... but you are not a power gamer.

what is a power gamer then in your mind given you have one of the fastest gaming gpus on the planet????

dont get me wrong, i love high end gear and with my 3090 i CAN play ED:O pretty well..... but that does not mean it runs well generally, it is using a sledge hammer to force it. Look at the steam statistics and realise that (this may have changed slightly as not looked in months) but it used to be the most popular gaming gpu was a gtx 1060 iirc.

I absolutely support games bringing high end gpus to their knees if you push everything to 11. that is what makes pc gaming more future proof than console gaming imo........ but equally if a company wants their game to be a success then they also have to allow their games to be scalable and run on a huge range of hardware by lowering the settings.

IF (and i dont believe it is the case any more) but IF a game only works properly on the top 5% of hardware then it is surely doomed to fail. imo ED:O has gone in the right direction since launch, but that does not excuse their awful launch, (where even my rtx 3090 didnt run acceptably in many places) or does it mean there is not plenty more they should do to improve things.. and this is after almost 1 YEAR since release!!!!.

TLDR no one with a top 5% gaming system should be arguing with people with more mainstream systems that the game works fine and their system is somehow broken.
 
I don’t believe that for one second, they most likely will move programming assets to other projects.
No need to invest more time into optimization because of stopping console support.

I believe they are basically done with optimization
Optimization and porting to consoles are completely different animals. Now that they've pulled programmers from porting to console they are available to work on optimizing.
 

Deleted member 182079

D
The recommended spec for Odyssey is:
  • Processor: Intel i5-8600 / AMD Ryzen 5 2600
  • Memory: 12 GB RAM
  • Graphics: NVIDIA Geforce GTX 1060 (6 GB VRAM) / AMD RX 580 (8 GB VRAM)
Your setup is MASSIVELY over the recommended spec, so it's no surprising it appears to run flawlessly on your system - your system is brute-forcing it's way through all the poorly optimized code.

People playing the game at the recommended spec, or even somewhat above the recommended spec, are getting poor performance.
Lol. Just buy a 3080 bro, and run the game at 1080p. Problem solved!

I wish people would think first before posting that everything is hunky dory.

Also, what bothers me more than ongoing performance issues is the visual degradation over the last few patches. No more tyre tracks from the SRV, LoD seems much reduced planetside compared to the earlier days, I'm also seeing quite severe texture and topography loading issues when flying low across terrain. It might run a bit better but it looks a lot worse.

Not sure I like the direction this is going, assuming it's not a bunch of bugs but the result of "optimisation".
 
Optimization and porting to consoles are completely different animals. Now that they've pulled programmers from porting to console they are available to work on optimizing.
what is an xbox 1 tho really if not a 2013 laptop specced pc running a version of windows on it? is there really that much difference between it and a pc?

that said sure a vanilla xbox1 is proper weak sauce and i am not surprised it caused issues..... maybe jusifiably so.... but where i worry about FDs faith in the future of the game is why they did not announce an xbox series (or what ever the current generation is labelled - sony got that right.... its an xbox 4 for goodness sake but i digress) but why they are not prepared to release on current gen xbox.

i am no coder, but those who i have chatted with about other gmaes - not elite - have said that since moving away from the xbox 360 which was using a power pc and where any game based on windows CE ran terribly - since then...., porting from and too the xbox console is actually pretty easy.... again so i am told.
 
Lol. Just buy a 3080 bro, and run the game at 1080p. Problem solved!

I wish people would think first before posting that everything is hunky dory.

Also, what bothers me more than ongoing performance issues is the visual degradation over the last few patches. No more tyre tracks from the SRV, LoD seems much reduced planetside compared to the earlier days, I'm also seeing quite severe texture and topography loading issues when flying low across terrain. It might run a bit better but it looks a lot worse.

Not sure I like the direction this is going, assuming it's not a bunch of bugs but the result of "optimisation".
yeah depite what i posted in earlier posts, whilst i am all for reducing detail levels to get a game to run........................... at lower settings........ selling a game with amazing visuals, and then gimping it after the fact does not sit well with me.... that is surely what high detail levels are for, i didnt realise srv tracks are lost, that really sucks if true.

(i havent played update 11 yet)

anyone remember the original bridge of the Anaconda? truth is i cant any more it was so long ago but i do remember when the new version came in being very dissapointed with it. the seats were made a lot smaller and most of the dressing around the front of the cabin was removed.
 
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Optimization and porting to consoles are completely different animals. Now that they've pulled programmers from porting to console they are available to work on optimizing.
You're assuming programmers WERE working on the console port. According to FDEV (and Braben himself) all console development was halted whilst they worked on the PC version.
 

Deleted member 182079

D
yeah depite what i posted in earlier posts, whilst i am all for reducing detail levels to get a game to run........................... at lower settings........ selling a game with amazing visuals, and then gimping it after the fact does not sit well with me.... that is surely what high detail levels are for, i didnt realise srv tracks are lost, that really sucks if true.

(i havent played update 11 yet)

anyone remember the original bridge of the Anaconda? truth is i cant any more it was so long ago but i do remember when the new version came in being very dissapointed with it. the seats were made a lot smaller and most of the dressing around the front of the cabin was removed.
Just to put some perspective on my earlier post, I'm playing at 1440p native without FSR et al enabled and Ultra settings with everything incl. draw distance maxed out. Performance still tanks during ground CZs (to around 30-45, and randomly in concourses but I think that's more some kind of culling/memory leak issue as it doesn't always happen, in the same place). In fact, I think most of my performance issues are related to NPC activity, concourse or settlement wise. As as soon as they're gone at settlements, things go to a steady 60fps there.

But it's all quite playable these days, I'm usually hovering between 40-60fps (have it locked to 60 as the game can render much higher in space but it's very erratic).

However - Ultra to me should give me bouts of "wow" and "ooooh, pretty", and I would accept a certain performance hit (like I do in other games - conversely, I expect much better performance at lower visual fidelity), but EDO offers neither. Shadow flickering/quality is about as bad as it gets with U11, despite being on max settings.

I've considered going on an extended exploration trip just for sightseeing, but things just look worse and worse and taking screenshots of a featureless desert with a non-bleeding-edge height map isn't my cup of tea really, and the game still feels way too dark in too many places (even in broad daylight planetside, close to a star). And if I want dramatic sunsets, MSFS does those and much better as well (and with weather).

Given it's U11 and FDev seem reluctant to talk about the future in general (soon[tm] doesn't cut it anymore) but also the existing and often longstanding issues people keep pointing out, I must assume this is pretty much the 90% end-state and we better get used to it if we want to keep playing the game, bar some minor tweaks that get sabotaged by FDev's inability to get things right-first-time when rolling them out. Shame as I still love the concept of the game as much as I did all these years back, but here we are now.
 
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Just the opposite. They now can focus all their resources into PC optimization.
Er, where's the income coming from?
If you've got it (EDO) already, you've spent your money and FDev have already spent it on dev/fixes, you won't be providing any new income.
If you haven't got it already, are you going to buy EDO? I very much doubt it, as it is now in maintenance mode I'm afraid.

The only fresh income in the future for a full dev team, is either a new DLC or a new ED iteration (yippee, new sales).
Sorry for the bad news, but the simplest finance for a dev team in FDev is expected Revenue (£0), expected Expenditure (£lots).

This parrot is dead, he is no more, he's gone to meet his maker. <FDev> no he's not, he's resting after long squawk.
 
Also, what bothers me more than ongoing performance issues is the visual degradation over the last few patches. No more tyre tracks from the SRV, LoD seems much reduced planetside compared to the earlier days, I'm also seeing quite severe texture and topography loading issues when flying low across terrain. It might run a bit better but it looks a lot worse.

Not sure I like the direction this is going, assuming it's not a bunch of bugs but the result of "optimisation".

Ouch. Well at least it proves that they were trying to make consoles.

The point though is, in the same statement in which they cancelled consoles, they also committed to no further changes to horizons.

For me its looking up actually. Just try it again for science. Its notciably a graphically superior version of elite.

Wait until you see the crazy volumetric fog effects inside coriolis stations again. Mind blown definitely next gen.
 
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