yeah depite what i posted in earlier posts, whilst i am all for reducing detail levels to get a game to run........................... at lower settings........ selling a game with amazing visuals, and then gimping it after the fact does not sit well with me.... that is surely what high detail levels are for, i didnt realise srv tracks are lost, that really sucks if true.
(i havent played update 11 yet)
anyone remember the original bridge of the Anaconda? truth is i cant any more it was so long ago but i do remember when the new version came in being very dissapointed with it. the seats were made a lot smaller and most of the dressing around the front of the cabin was removed.
Just to put some perspective on my earlier post, I'm playing at 1440p native without FSR et al enabled and Ultra settings with everything incl. draw distance maxed out. Performance still tanks during ground CZs (to around 30-45, and randomly in concourses but I think that's more some kind of culling/memory leak issue as it doesn't always happen, in the same place). In fact, I think most of my performance issues are related to NPC activity, concourse or settlement wise. As as soon as they're gone at settlements, things go to a steady 60fps there.
But it's all quite playable these days, I'm usually hovering between 40-60fps (have it locked to 60 as the game can render much higher in space but it's very erratic).
However -
Ultra to me should give me bouts of "wow" and "ooooh, pretty", and I
would accept a certain performance hit (like I do in other games - conversely, I expect much better performance at lower visual fidelity), but EDO offers neither. Shadow flickering/quality is about as bad as it gets with U11, despite being on max settings.
I've considered going on an extended exploration trip just for sightseeing, but things just look worse and worse and taking screenshots of a featureless desert with a non-bleeding-edge height map isn't my cup of tea really, and the game still feels way too dark in too many places (even in broad daylight planetside, close to a star). And if I want dramatic sunsets, MSFS does those and much better as well (and with weather).
Given it's U11 and FDev seem reluctant to talk about the future in general (soon[tm] doesn't cut it anymore) but also the existing and often longstanding issues people keep pointing out, I must assume this is pretty much the 90% end-state and we better get used to it if we want to keep playing the game, bar some minor tweaks that get sabotaged by FDev's inability to get things right-first-time when rolling them out. Shame as I still love the concept of the game as much as I did all these years back, but here we are now.