Secret roadmap stolen with pre-update 11 stuff removed
Odyssey Roadmap v1
Q2 202X
Space legs
- Salvage wrecks in space, Repair ships, break into cap ship panels / containers,
- Deep mining reimagining as space walk activity instead of missile mini game.
- Stellar life forms scanning
Shuttles
-
Personally flying SLF's
- New Ship launched shuttles
Transfer cargo, player to surface of planets or docking pads where larger ship can't fit
- New high speed surface glider. Not till after denser atmospheres see below.
Q3 202X
Foot Thargoids
- Anti xeno personal weapons and new engineers and materials
- Thargoid scavenging / research mechanic that mixes mining and xenobiology
-
Missions to protect settlements and clear out settlements
Panther Clipper
- Non-persistent directly flyable sub-capital ship gameplay.
- leverages shuttles and player ship docking for transfers
and megaship management stations for upgrades docking as in ships coupled together not as in landing on a pad except possibly for Adder and smaller.
Engineer
Become an engineer thru unlocking engineers and completing missions to acquire recipes
Use Workshop in stations or carrier or Panther to complete stages of engineering steps in a recipe
Design engineering mods (and pin them) that are not pre-determined but based on the practical attributes of the source items. Heck NO!
Build mods for other players when blueprints have been pinned to your workshop based on requirements and assigned bonus costs the workshop keeps
Q4 202X
Atmospheric flight
- All density and atmosphere types simulated appropriately Proabaly have to be done in phases
- No earth like, ammonia world, or planets with widespread flora and fauna. Yet. No heavily populated planets with large cities
- Oceans and lakes and rivers are not landable. Ships cannot be submerged beyond legs and survive,
- Simplistic weather (rain, storms, snow, wind, dust) - not just of water but other elements depending on makup and temp
- New atmospheric flight model provides drag and wind effects
- Atmospheric dangers - some weather is dangerous, some precipitation is hazardous.
Atmospheres can be too dense for shields as well as too dense to even enter
Gas giants or especially heavy atmospheres may crush players if they do not heed warnings and go too low
New atmo fliers (slf's)
- Designed for lift and atmospheric flight, these slf's are tuned for taking advantage of this environment
CQC v2
- CQC is reimagined as a racing system for surface racing and space racing and atmospheric racing with tournaments in each setup monthly
- Daily matches can be between other players or npcs in a variety of locales both on surfaces and in space
- Players do not need to leave the game to initiate CQC, any functional station can connect to the cqc network and your real-game instance will automatically switch to CQC, and then back when you are done with CQC ....starting you where you left off without treating it like a client exit (for the purpose of any active missions)
- Tracks will be unique across a number of locales that you can actually visit in the game.
-
Permit access keeps players in odyssey client from interacting in any way with the racing events or directly seeing them in progress.
Race Replay
- Race movement/input events are recorded and uploaded to the CQC network cloud allowing any player to view a simulation of not just their races but anyone's from any time. (only for non-training races). Needs to be an opt in not a default.
- CQC cloud network is accessible in-game thru a hud panel. Races are searchable by username, time, or location
- Players can shadow race train against these recordings.
- Players can video record a replay simulation at any time.
Accretion discs and solar nursuries
- Space can now have density localized to stallar bodies. This allows accretion discs around certain stars and black holes.
- Stellar forge will re-roll stellar nursey systems to reduce number of formed planets and add more roid clusters
- Accretion discs are extremely dangerous and will cause you to drop out of supercruise
Tritium and other rare heavy minerals are common in accretion discs, but so is high velocity roids that could impact you as well as intense heat buildup
- Stellar nurseries are found in newborn star systems. The entire system is diffuse with material and supercruise speeds are limited Actually newborn star systems should be found in stellar nurseries.
- Collisions with rogue roids and such are rarer than accretion discs but still can occur.
- Scanner use is limited to impossible depending on density of where you are at in the system.
- Extremely lucrative mining sites may be hidden in these systems but ringed planets do not exist in them due to youth of system
- Instead they are full of roid clusters but these are only detectable when very close to them
Raxxla evidence teaser Too endgame
-
Mysterious relic mission tree leads players on a galaxy spanning quest to uncover the secrets of raxxla.
Player will gain the attention of a secret faction that will attempt to stop them in their journey across the galaxy.
Each attempt of the mission results in a new variant of the mission tree, so no two attempts are ever the same for any player.
Finishing the mission is intentionally made to be incredibly difficult to succeed.
Players are awarded with an FSD that is said to have been stolen from a lost depot of the precursor organization that gave rise to what is now known as the Dark Wheel.
What it does is unknown except that it cannot be engineered and it cannot be insured. It is uniquely identified compared to other fsd's of it's size but otherwise no different. But it somehow must be....