Game Discussions Star Citizen Discussion Thread v12

325A

jL3UaBm.png

ptD3LWI.png


MSR

qX17ZRL.jpg


NqI3x07.jpg
 
If only there was the gameplay to go along with the nice shiney pictures.

What constitutes as gameplay loops is subjective but overall Star Citizen is not too different to EDO.

Space Post Man.
Bounty hunting NPC's, real players, on the ground or in space.
Cargo trading.
Mining, by ship, ground vehicle or hand.
Looting.
Crashsite recovery.
There are a dozen or so NPC mission givers with their own unique story missions.

There are several events:

Nine Tails Lockdown, Pirates take over a quadrant of the system and block all trade, its your job to smuggle supplies in, or search for the quantum jamming fleets and destroy them.
Jumptown, a drugs lab surface side, again you have to smuggle drugs out or stop others from doing it, this is real players.
Xeno Threat.A Terrorist organisation is trying to invade the Stanton System, the UEE Navy had a Javelin destroyer at a naval station, it needs supplying, your job is to protect incoming supply ships, take supplies from those that have been destroyed and fight the Xeno who come in in waves, once the Javelin is fully supplied it will come out and join you in a massive final battle.

If Star Citizen doesn't have any game loops then neither does EDO.

PS: That's a very drunk Jakkern babbling over the server channel in the background, i could listen to him babble random crap for hours.

Source: https://www.youtube.com/watch?v=3SMigeBQ9Xs

Source: https://www.youtube.com/watch?v=85W780QXdxE
 
Last edited:
What constitutes as gameplay loops is subjective but overall Star Citizen is not too different to EDO.

Space Post Man.
Bounty hunting NPC's, real players, on the ground or in space.
Cargo trading.
Mining, by ship, ground vehicle or hand.
Looting.
Crashsite recovery.
There are a dozen or so NPC mission givers with their own unique story missions.

There are several events:

Nine Tails Lockdown, Pirates take over a quadrant of the system and block all trade, its your job to smuggle supplies in, or search for the quantum jamming fleets and destroy them.
Jumptown, a drugs lab surface side, again you have to smuggle drugs out or stop others from doing it, this is real players.
Xeno Threat.A Terrorist organisation is trying to invade the Stanton System, the UEE Navy had a Javelin destroyer at a naval station, it needs supplying, your job is to protect incoming supply ships, take supplies from those that have been destroyed and fight the Xeno who come in in waves, once the Javelin is fully supplied it will come out and join you in a massive final battle.

If Star Citizen doesn't have any game loops then neither does EDO.

PS: That's a very drunk Jakkern babbling over the server channel in the background, i could listen to him babble random crap for hours.

Source: https://www.youtube.com/watch?v=3SMigeBQ9Xs

Source: https://www.youtube.com/watch?v=85W780QXdxE

That's a rather generous take on it.

"several" events that are now being repeated over and over.

Dozens of NPCs with with "unique" story missions? Where do those stories lead? How do those stories unfold and change the verse? Or do you mean NPCs that just give out missions that you can repeat?
 
Back
Top Bottom