tree fiddy?
I've heard the story is actually moving sideways in the Crab Nebula.[...]
And now, what? We will "move forward with the story of the game". Aha, right yeah! That's really gerat. I'm really looking forward to moving forward. Simply because moving backwards sound somwhat ridiculous.
[...]
You can also use the open Memes scale or the Fonzy scale of cool if you want to.The OP's base 10 system of expressing emotion about ED restricts my freedom in such a way that leaves me confused and ambivalent :\
Today? Elite Dangerous: Horizons -> THREE.Not looking back or into the future. How do you feel about Elite today?
How do you feel about Elite today?
2. Fine thanks.View attachment 295752
Not looking back or into the future. How do you feel about Elite today?
Use the scale above, and - if you want ONE (only one) preferably short sentence on why you feel like it. You can cast a new vote every day.
Today I am voting like this:
1 - Had a relaxing flight with beautiful planets to explore.
That's not really comparable though.5: from what was promised to where we are now it took DBOBE less time to write Elite 2 (quotes as five years secret development coding it alone in magazines of the time) single handed than the entire fdev group has taken to write ED and its still not finished![]()
Use the dozen base then.The OP's base 10 system of expressing emotion about ED restricts my freedom in such a way that leaves me confused and ambivalent :\
Seeing as the games are relatively conparable and the only difference is the multiplayer tech, gameplay wise Elite2 or 3 is very similar to Elite 4. For me the comparison is the same as Solo EDThat's not really comparable though.
Yeah... huh, besides also the fact Elite 2 was 1Mb top, and Elite Dangerous is 68.21Gb. And the number of lines of code is so vastly superior it's not even funny.Seeing as the games are relatively conparable and the only difference is the multiplayer tech, gameplay wise Elite2 or 3 is very similar to Elite 4. For me the comparison is the same as Solo ED![]()
Art assets are a large part of what eats up dev time (and cost) these days, compare the detail of Frontier: Elite 2 to Odyssey, which was almost entirely overhauled to factor in the up closer onfoot experience. It's more than we give it credit for.5: from what was promised to where we are now it took DBOBE less time to write Elite 2 (quotes as five years secret development coding it alone in magazines of the time) single handed than the entire fdev group has taken to write ED and its still not finished![]()