Elite Dangerous Vs Star Citizen from the point of an Elite Dangerous Player

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The gap between ED and SC is getting smaller. ED lacks 1. ship interiors, 2. Earth-like worlds and procedural cities. I do think the ship models need an upgrade in ED (more polygons and details).
EDO already had it's first Ship Interior. And SC doesn't have the 2nd one. Because in ED we all hate repeated textures, and SC planets are full of them. So their Planets are fake - from Elite Dangerous player point of view.
 
"features" = FPS stuff that Cryengine handled out of the box?
To me outfitting and engineering are features. Aliens. Deep space exploration. Stealth, cutting power to a settlement to allow friends to provide air support.

Not 'physically' carrying a box, or looking at a pool in your ship. That's fluff at best. Fwiw: ED ships definitely do not need more polygons, SC needs less. Just bruteforcing insane polycounts with garbage performance is just silly. It's a good example why ED is a game, flaws and all, while SC is a glorified p2w asset viewer.
 
EDO already had it's first Ship Interior. And SC doesn't have the 2nd one. Because in ED we all hate repeated textures, and SC planets are full of them. So their Planets are fake - from Elite Dangerous player point of view.
They have a generic map with SpeedTree, for all those who dreamt of sci-fi Space Ohio, plus the FC2 stuff.

SC fundamentally is not sci-fi. People eat hot dogs while mopping floors for minimum wage and celebrate contemporary holidays, aliens are modelled after pretty dicey simplifications of human cultures. The fact you can't immediately tell their atmo planet from a FarCry 2 screenshot is pretty meh.

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One of these is 16 years old and ran on a PS3. The other is "pushing gaming to its limits" in 2022.
 
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