OK, Tried it but didn't like it so far

I've never really understood the 'immersion' that the drop out of supercruise creates for some folks.

To each their own, and it's certainly a matter of taste, but how far out do you want to be able to see the station?

For me, it makes perfect sense that a station isn't visible until you drop out of the 'light speed bubble' that you have generated. You shouldn't be able to see
a station at 100+ KM away, anyway!

Dropping out of light speed to see a station in front of me doesn't kill anything for me... in fact it feels pretty natural. But like I said, it's all opinion I suppose.

However, if that one thing is enough to ruin the whole game for you... I don't even get it.
 
A Idea comes in my mind during reading this thread ... why not show the player a Zooming Movie from the Station, during loading the Instance...
The Games know the Axis from where I come, also the Type of Station, and the angle of the 3D Modell related to Position.
As I leave the SC, it shows an Animated "Movie" wher the Station is Zoomed from, lets say 50 KM to the normal entry point around 8-9 KM, and in the Background the Instance is loaded, a little shuffle on the ship during exit...and voila all happy and it feels like I fly to the station..No Station POP UP which kills the immersion.
(I know sounds so easy, but it isn´t, but its possible to realize...)

Something like this has occurred to me.

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I've never really understood the 'immersion' that the drop out of supercruise creates for some folks.

To each their own, and it's certainly a matter of taste, but how far out do you want to be able to see the station?

For me, it makes perfect sense that a station isn't visible until you drop out of the 'light speed bubble' that you have generated. You shouldn't be able to see
a station at 100+ KM away, anyway!

Dropping out of light speed to see a station in front of me doesn't kill anything for me... in fact it feels pretty natural. But like I said, it's all opinion I suppose.

However, if that one thing is enough to ruin the whole game for you... I don't even get it.

It's the one second you're 1000 or 500 km away and the next you're 8km away. It does jar a little.
 
For me, it makes perfect sense that a station isn't visible until you drop out of the 'light speed bubble' that you have generated. You shouldn't be able to see

That DOES make sense... it's the transition from SC to station... basically... BAM you are right on top of it from SC. There is no effect except BAM - station ... the act if getting there is missing. No 'approch to normal space'
 
I've never really understood the 'immersion' that the drop out of supercruise creates for some folks.

To each their own, and it's certainly a matter of taste, but how far out do you want to be able to see the station?

For me, it makes perfect sense that a station isn't visible until you drop out of the 'light speed bubble' that you have generated. You shouldn't be able to see
a station at 100+ KM away, anyway!

Dropping out of light speed to see a station in front of me doesn't kill anything for me... in fact it feels pretty natural. But like I said, it's all opinion I suppose.

However, if that one thing is enough to ruin the whole game for you... I don't even get it.

I think for him, me and many other the Problem is that we have seen in the in Old Version and even in X-Series or EVE it is more smoothless.
I understand that it is not nice and also for me the biggest bug, but I still love the Game... and continued Playing
 
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I've never really understood the 'immersion' that the drop out of supercruise creates for some folks.

To each their own, and it's certainly a matter of taste, but how far out do you want to be able to see the station?

For me, it makes perfect sense that a station isn't visible until you drop out of the 'light speed bubble' that you have generated. You shouldn't be able to see
a station at 100+ KM away, anyway!

Dropping out of light speed to see a station in front of me doesn't kill anything for me... in fact it feels pretty natural. But like I said, it's all opinion I suppose.

However, if that one thing is enough to ruin the whole game for you... I don't even get it.
What about asteroids then? They're much smaller than the station and individual rocks can be seen in supercruise. When you drop out near an asteroid field they suddeny vanish and then you're teleported inside the asteroid field after the exit graphics disappear.

Like a previous poster, I also hate cutscenes but would prefer a cutscene to the current immersion breaking exit.
 
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I've never really understood the 'immersion' that the drop out of supercruise creates for some folks.

To each their own, and it's certainly a matter of taste, but how far out do you want to be able to see the station?

For me, it makes perfect sense that a station isn't visible until you drop out of the 'light speed bubble' that you have generated. You shouldn't be able to see
a station at 100+ KM away, anyway!

Dropping out of light speed to see a station in front of me doesn't kill anything for me... in fact it feels pretty natural. But like I said, it's all opinion I suppose.

However, if that one thing is enough to ruin the whole game for you... I don't even get it.

This again

You can see stations form several hundred kilometers away. You would see a station when passing it at slow speed in super cruise if it was rendered.
You can even try for yourself in the game.
 

Irre

Banned
I do agree. It was advertised as seamless and so far its far from seamless.

I dont think it will ever be seamless.

the magic word is advertising

it was known from the beginning that everything is instanced
 
I also hope they can smooth out the instance transitions. I'm ok with the idea that they're instantiating stations vs systems vs galaxy. I do however REALLY hope we can supercruise light years between star systems and have the new instance load, and exiting supercruise or witch space would be nicer if the destination zoomed in at the correct orientation (the orientation part might be working, it's hard to tell). The game would feel... "Polished" with those corrections. (I understand there would be conflicts with their system restrictions code if we supercruise between systems. Maybe if we supercruise to within a light year of a restricted system we get auto-interdicted and surrounded by system authority vessels and learn what it means to approach restricted space without a permit)

However, you must bear in mind that each phase of beta came with big changes and it may be only a matter of time. A team of developers can accomplish a LOT in a few weeks, and some things that people freak out over not being done yet might be done or nearly done but haven't made it through internal testing in time for previous public betas. With a new build coming so soon, we should be testing out what's included now, rather than worrying about what isn't done.
 
I certainly hope the transitions get smoothed out somewhat. It has got to be a pretty high priority as contributes greatly to the feel.

Would also prefer not always arriving at the sun. When the server connection gets poor and you find yourself stuck for minutes in hyperspace, knowing you'll crash into the sun if you go to the toilet is annoying!
 
Hello,

Thanks to the folks who respect my opinion. I have had a lot of going on for me this year so I have not been able to prioritize playing ED. I tested ED for real yesterday with a broken right hand. Managed quite well, launching and docking without any problems, just full throttle in :)

So, it does not matter where in the vicinity of the starport you exit SC, you end up close to it anyway? You have no control over where you want to be when exiting SC?
 

Robert Maynard

Volunteer Moderator
So, it does not matter where in the vicinity of the starport you exit SC, you end up close to it anyway? You have no control over where you want to be when exiting SC?

Dropping out of super-cruise at less than 1000 km/s and 1000 km from the station places your ship somewhere up to about 10km from the station. In previous Betas, some players have dropped out inside the station itself by exiting SC at the last moment - this incurred a trespassing infraction and fiery death in some cases.

Glad that you're getting on a bit better with the game (even with a sore paw.... ;)).
 
I don't like the popup station as well, but thats one of the things we haven't heard the last from I think. The way it is now simple doesn't make sense compared to other things.

*edit*
It is actually these popup stations that makes me think we are testing concepts.
 
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Hello,

Thanks to the folks who respect my opinion. I have had a lot of going on for me this year so I have not been able to prioritize playing ED. I tested ED for real yesterday with a broken right hand. Managed quite well, launching and docking without any problems, just full throttle in :)

So, it does not matter where in the vicinity of the starport you exit SC, you end up close to it anyway? You have no control over where you want to be when exiting SC?

Not exactly. You can drop out of supercruise anywhere and you are however far from the station you were when you dropped, UNLESS you wait for the "safe to disengage" notice, which puts you at 8k distance, UNLESS you wait too long in which case it seems some people are winding up inside the station? That last one might be a bug but I've read about it many times and have had it happen once.
 
Would also prefer not always arriving at the sun. When the server connection gets poor and you find yourself stuck for minutes in hyperspace, knowing you'll crash into the sun if you go to the toilet is annoying!

I know, it's ridiculous actually. When you drop out of supercruise your ship is traveling the speed of a galactic turd relative to the sun. It would take an insane amount of time to get ANY closer to it at that speed.

I know they added it so it feels like you need to be in control of your ship, and make it more fun. But to me it just feels very gimmicky and silly.

Just one of the many things on my dislike list.
 
I agree that the current 'loading' is jarring. Even if it's smooth and quick it still just POPS in front of you. Now I shouldn't be making comparisons but I REALLY like the way EVE online does warping. When you get close enough things start to Appear giving you a smooth 'seamless' entry. It also gives you a great sense of scale.

http://www.youtube.com/watch?v=ft_MdVbnG9E#t=46

This is similar to how we see the sun after hyperspace so it's really not a far stretch at this point. This is really what I hope to see after the 1000km drop out. If the game is loading slower just have the effect slower too... it will feel natural :)
 
If the game is loading slower just have the effect slower too... it will feel natural :)

You know how when you are copying files it will go fast for 50%, then take 20 minutes between 51-55%, then instantly complete the last 45%? Same concept here. It's connecting to peers, loading resources, and doing lots of behind the scenes stuff that can be hard to properly enumerate. The best we will get (I assume) is the screen shake for a minute, followed by a nice smooth zoom-to-location. In solo mode you'll get less screen shake, and in solo offline you should ideally get none.
 
I agree that the current 'loading' is jarring. Even if it's smooth and quick it still just POPS in front of you. Now I shouldn't be making comparisons but I REALLY like the way EVE online does warping. When you get close enough things start to Appear giving you a smooth 'seamless' entry. It also gives you a great sense of scale.


http://www.youtube.com/watch?v=ft_MdVbnG9E#t=46


This is similar to how we see the sun after hyperspace so it's really not a far stretch at this point. This is really what I hope to see after the 1000km drop out. If the game is loading slower just have the effect slower too... it will feel natural :)

I'd love to see this too, though I think EVE has much more freedom to do this because they have full control over acceleration and deceleration, and can tweak those for the most dramatic approaches.

We can't get that in E: D unless we switch to an automatic final approach at a meaningful distance to fully appreciate the effect. An approach from 1000km to the station will provide a nice station zoom (similar to the station approach in the linked vid), but the big object the station is orbiting around will only shift a tiny bit. Extend the distance to 1ls (or even .5), and you can get that amazing dramatic final approach. The deceleration curve on the approach can be sharper here too. Right now it feels too shallow (thus the boring interval between planet-approach and station-approach).
 
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I'd love to see this too, though I think EVE has much more freedom to do this because they have full control over acceleration and deceleration, and can tweak those for the most dramatic approaches.

We can't get that in E: D unless we switch to an automatic final approach at a meaningful distance to fully appreciate the effect. An approach from 1000km to the station will provide a nice station zoom (similar to the station approach in the linked vid), but the big object the station is orbiting around will only shift a tiny bit. Extend the distance to 1ls (or even .5), and you can get that amazing dramatic final approach. The deceleration curve on the approach can be sharper here too. Right now it feels too shallow (thus the boring interval between planet-approach and station-approach).

Totally agree it really needs a sense of spacial continuity. I would really like to see the travel to a star system rather than the hyperspace animation also I'd like to see the Eve style zoom effect on final decleration from SC. At the moment, I totally agree it is far too jarring. Why can't they take the zoom effect they have on the star after you drop out of hyperspace and apply it to stations and planets when dropping out of SC?
 
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Why can't they take the zoom effect they have on the star after you drop out of hyperspace and apply it to stations and planets when dropping out of SC?

Absolutely. And ships too, if they happen to be in your field of view. Of course from a 'realism' point of view it's still a bit odd. In the Star Trek universe I imagine the Captain would raise his eyebrows at the pilot if he dropped out of warp a few km from a starbase dead ahead.
 
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