If you are an adult, yes.Isn't any plan for the future, wishful thinking?
If you are an adult, yes.Isn't any plan for the future, wishful thinking?
You can, but it's pretty pointless as the client (the Cobra engine?) is unable in this case to render anything you could interact with, so no stations, settlements etc (though you can see them iirc).
That's the latest on this form of patience exercise that I know of. However, I don't know if that has changed in the meantime. If it works now (which I doubt), I would at least expect a reboot to be required.
Frontier's website states that there are unique features in Cobra that specifically deal with the planets in Elite Dangerous.Speaking strictly for Elite, i'd say Cobra engine is much much better than UE at rendering the Elite Universe, its billions of planets, the entire experience of space - orbital - suborbital - landing seamless transition not to mention .
You can, but it's pretty pointless as the client (the Cobra engine?) is unable in this case to render anything you could interact with, so no stations, settlements etc (though you can see them iirc).
That's the latest on this form of patience exercise that I know of. However, I don't know if that has changed in the meantime. If it works now (which I doubt), I would at least expect a reboot to be required.
well Montezuma's Revenge is finally coming out on the NES so i guess anything is possibleSeeing an Amiga version of FFE in the works pop up as a news item on indieretronews.com would indeed be me engaging in wishful thinking![]()
I agree with everything you said and the rationale behind them, but I still would like to have the ability to fast forward / reverse in the orrery view as was possible in FE2/FFE. I'm sure some who plan expeditions would use it to better work out some conjunctions / eclipses that are once in a lifetime occurrences in the game, or just be a nice added layer when one finds a cool system to see if some dramatic views are possible at x time. It definitely could provide added depth to exploration/tourist snapshots.Oh yes it should open centered on the ship, and there may be a minor advantage to having a timer, but that's not a big issue I think, the not ship centering has always been a little bit annoying. But remember the earlier versions of the game were single player and the time was more...flexible..., but the current one as a view of the system as it is you coudn't move time backwards and forwards in the current Orrery without actually doing the same for the entire system, because that's where it draws its data from. Time isn't flexible in the current game because it's multiplayer, that's the nature of the beast.
Well, watching that just made me want to jump back in the game, lol. Think I might be jonesing for some VR space flight...Here it is;
There are a couple of reasons why this would be tricky to implement. First, the skybox would have to be not a rendered image as it would need to be updated if enough distance was traveled, and you know some will do that. Secondly, it would be used as a way to get around permit locks. Game-wise, it would be cool if there were boundaries set a la heliopause that when approached in supercruise caused it to disengage. Obviously our nav computers are tied to limits imposed on them to prevent entering permit locked systems, this could also be used to restrict supercruise to within the system bounds too. From a game lore perspective it would make sense rather than just how it is now, though I doubt if heliopauses(?) are calculated by Stellar Forge to enable that sort of thing.Oh that. That's not the same as what I'm talking about, which is traversing systems via SC without a hyperjump. Some systems are so close together that this actually works (and has been done).
Oh that. That's not the same as what I'm talking about, which is traversing systems via SC without a hyperjump. Some systems are so close together that this actually works (and has been done).
But when I read again what you wrote, it is not what you meant. So of course you are right.
Except planet-side stuff. That will still require the glide loading screen.[...]
Intra-system: all is loaded upon system entry. All is visible and can be interacted with.
Can't or won't?
I like it. Apart from the Elite isn't going to last pessimism.Where is our (not even started as yet) Raxxla storyline - ED is not going to last much longer - imagine playing all this time and Raxxla = BIG FAT ZERO!!!!
Do I understand YOU correctly?I like it. Apart from the Elite isn't going to last pessimism.
Means I don't have to read or the lore and books that came out since the original novella back in 1985 (yes 1985 I used a Spectrum).
No.Do I understand YOU correctly?
Absolutely not.You want to see in the middle of the screen: GAME END.
No.And then a pop-up list of developers?
Except planet-side stuff. That will still require the glide loading screen.
You can steer in glide. This is especially useful when approaching a "search zone".No, no it doesn't, the glide isn't a loading screen, you can just fly down in real space from station to surface and land at a base or settlement, hunt bio or geo, the glide simply isn't a loading screen.