ANNOUNCEMENT Elite Dangerous | Odyssey: Roadmap

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You can, but it's pretty pointless as the client (the Cobra engine?) is unable in this case to render anything you could interact with, so no stations, settlements etc (though you can see them iirc).
That's the latest on this form of patience exercise that I know of. However, I don't know if that has changed in the meantime. If it works now (which I doubt), I would at least expect a reboot to be required.

I'm pretty sure that's incorrect. Certainly the attempt to transport a SRV from planet surface to station was a failure, but that's because SRV's are designed to work on planet surfaces, but I believe you can fly ships from planet surface to station without issues.
 
Speaking strictly for Elite, i'd say Cobra engine is much much better than UE at rendering the Elite Universe, its billions of planets, the entire experience of space - orbital - suborbital - landing seamless transition not to mention .
Frontier's website states that there are unique features in Cobra that specifically deal with the planets in Elite Dangerous.
 
You can, but it's pretty pointless as the client (the Cobra engine?) is unable in this case to render anything you could interact with, so no stations, settlements etc (though you can see them iirc).
That's the latest on this form of patience exercise that I know of. However, I don't know if that has changed in the meantime. If it works now (which I doubt), I would at least expect a reboot to be required.

Here it is;

Source: https://www.youtube.com/watch?v=K6L3_S-IXMw


I'm pretty sure the system data is all loaded on system entry so any station can be rendered by the client, surface or orbital, and you can see stations from orbit as you approach, there's no magic, they are there.
 
Oh yes it should open centered on the ship, and there may be a minor advantage to having a timer, but that's not a big issue I think, the not ship centering has always been a little bit annoying. But remember the earlier versions of the game were single player and the time was more...flexible..., but the current one as a view of the system as it is you coudn't move time backwards and forwards in the current Orrery without actually doing the same for the entire system, because that's where it draws its data from. Time isn't flexible in the current game because it's multiplayer, that's the nature of the beast.
I agree with everything you said and the rationale behind them, but I still would like to have the ability to fast forward / reverse in the orrery view as was possible in FE2/FFE. I'm sure some who plan expeditions would use it to better work out some conjunctions / eclipses that are once in a lifetime occurrences in the game, or just be a nice added layer when one finds a cool system to see if some dramatic views are possible at x time. It definitely could provide added depth to exploration/tourist snapshots.
 
Oh that. That's not the same as what I'm talking about, which is traversing systems via SC without a hyperjump. Some systems are so close together that this actually works (and has been done).
There are a couple of reasons why this would be tricky to implement. First, the skybox would have to be not a rendered image as it would need to be updated if enough distance was traveled, and you know some will do that. Secondly, it would be used as a way to get around permit locks. Game-wise, it would be cool if there were boundaries set a la heliopause that when approached in supercruise caused it to disengage. Obviously our nav computers are tied to limits imposed on them to prevent entering permit locked systems, this could also be used to restrict supercruise to within the system bounds too. From a game lore perspective it would make sense rather than just how it is now, though I doubt if heliopauses(?) are calculated by Stellar Forge to enable that sort of thing.
 
now 1st off even if what i say is true its not a complaint from me .... i have enough gripes i do moan about but this isnt one of them. ;)

I know ED is marketed as fully seamless travel but it isnt, and it never has been, or never will be imo. that hyperspace tunnel, it is a loading screen, same as the glide feature when entering an atmosphere, sometimes if your internet burps it hasnt loaded all of the bases and what not in time and as such you get a noticable pause before dropping out of glide..... i am pretty sure that is because it is finalising assets as well as syncing networking etc - or put simply... loading.

you cannot travel in SC from one system to another, if you try to it will just take you to a marker, the assets will not be loaded in. personally i am fine with this.

on a positive note however and something which impressed me actually.... you can actually fly to, and see, other ships in supercruise. I didnt expect that at all but i have seen that with my own eyes. before seeing it i assumed they were just blobs, but they are fully rendered.... if you get close enough
 
Oh that. That's not the same as what I'm talking about, which is traversing systems via SC without a hyperjump. Some systems are so close together that this actually works (and has been done).

But when I read again what you wrote, it is not what you meant. So of course you are right.

Inter systems: loading via jump is needed. If you SC 'to another system' there will be nothing there at all.
Intra-system: all is loaded upon system entry. All is visible and can be interacted with.
 
Where is our (not even started as yet) Raxxla storyline - ED is not going to last much longer - imagine playing all this time and Raxxla = BIG FAT ZERO!!!!
 
Where is our (not even started as yet) Raxxla storyline - ED is not going to last much longer - imagine playing all this time and Raxxla = BIG FAT ZERO!!!!
I like it. Apart from the Elite isn't going to last pessimism.

Means I don't have to read or the lore and books that came out since the original novella back in 1985 (yes 1985 I used a Spectrum).
 
I like it. Apart from the Elite isn't going to last pessimism.

Means I don't have to read or the lore and books that came out since the original novella back in 1985 (yes 1985 I used a Spectrum).
Do I understand YOU correctly?
You want to see in the middle of the screen: GAME END.
And then a pop-up list of developers?
 
No, no it doesn't, the glide isn't a loading screen, you can just fly down in real space from station to surface and land at a base or settlement, hunt bio or geo, the glide simply isn't a loading screen.
You can steer in glide. This is especially useful when approaching a "search zone".
 
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