But you won't do much exploration in an empty ship, would you?
Fuel scoop, DSS, SRV hangar, AFMU, optional FSD booster, maybe research/fuel transfer/repair limpet controllers (and the cargo racks to store the limpets). I'd never go exploring without a shield generator, either. A DBX doesn't even fit all the modules I'd like to take with me on a field trip.
It was a hyperbolic statement. Fuel scoops, DSS, SRV, an FSD booster and an AMFU is hardly taxing to the brain cells when it comes to planning. Shield generators get dropped by many explorers, and research limpets? Glad you think they're important, but you're
an explorer.
Explorers in the general sense laugh me out the door when I even make that suggestion, so it's not a sentiment shared by your peers to be sure (and lets face it, for the pitiful credits-only reward you get for the samples, why would you bother?)
Fuel/Repair limpets? Besides other players or running an alt, what exactly are you going to refuel/repair?
But let's go further...
Obviously there's a problem with the above; these simply don't exist. And that's pretty trash.
It's much easier to cash in bounties when the next station is literally inside the system, or at best a jump away, than when the next station/FC is literally thousands of LY away
Only thousands of LY away hey? Seems easy enough (and yes, I've do that pretty regularly, 5,000 LY is what I'd cover in a day)
And as I mentioned, the FC cartographic thing take a cut out of the profit, which, I think, is not counted for rank. Overall, a penalty bounty hunters are never affected with.
Oh well. "Credits are meaningless anyway" wails the community (but not me).
Plus we shouldn't have a game balanced around player made content.
Errr.... what? Who's talking about "player made content" here?
I really don't get why people want to change explorations in that aspect. Most of people posting who openly admit they are not explorers themselves. It seems clear to me most of you don't actually like exploring, which is fine. You want exploring to be more toward what you like, instead. Which is less fine.
Combat or even worse, RNG breakdown because everyone loves RNG screwing you up, is not something the vast majority of explorers are looking for, or want. We have content for it. In fact, most of the content is tied to combat, one way or another. Do we really need more of it ?
Nobody's "changing" anything with this sort of suggestion. It's just adding on. If that's not your thing, great, don't do it. You can keep licking planets and getting whatever joy that brings.
But not having this sort of content outside the bubble and in the is one of the most dramatic shortcomings of this exploration aspects of this game, and a severe lack of vision from FD with regard to the game. Your claim that "most content is tied to combat" is just further validation of that lack of vision; that they can only come up with "combat" as the outcome to a majority of the implementations of this shows a substantial lack of creativity.
Right now, all the activities I've linked various videos to above, for the most part, exist in such niche and uninspired implementations, resulting in a couple tonnes of, what, Tea? Maybe a single Thargoid Probe at most? If this is all that yields from these activities which, well, I can't begin to imagine how much effort it must have taken FD to produce them, then
it was a complete waste of FD's effort which would have been better spent elsewhere. Why do this if you're not going to capitalise on that investment in a substantial way?
Maybe it's just you don't want to taint the title of "exploration" with this sort of content. So let's not. Let's call it deep-space salvage operations, as a new suite of activities to undertake. There's literally no excuse for not finding the hulk of a megaship drifting 30,000Ly away in an unexplored system these days. FCs are crawling the galaxy, and we, the commanders, merely "rent" them. Who knows how many other private enterprises must have gone astray like what has become a frequent report in Galnet. Heck, an entire station in the form of Jacques did it to a distance of 25,000Ly away. This is all supported by the lore now that FD let the FC genie out the bottle.
And the reason this sort of content needs to exist out in the black is because of that sense of discovery when you do come across something uncommon, temporal and exciting, that isn't just some wander in the back yard affair... the sort of thing you can only find after a 10,000Ly stomp that isn't just yet-another-ELW with some paramaters slightly different to the ones you found in the bubble. Some people get their kicks from that, and that's fine, but it's short-sighted to pretend that there's not a huge swath of untapped potential underneath that which FD's much-touted procedural magic couldn't exploit these sorts of mechanics to generate action
for those that seek it. Again, this is not seeking to undo exploration as it currently stands, only to bring more activities to the universe.